Another issue that I find quite annoying is that the Enclave have been roaming around since I left the vault. Annoying because I always get owned this early in the game by them. I have a feeling it's a new "feature" introduced by Broken Steel but I wanted to see if I could make a change that would prevent them from showing up until the appropriate time in the main quest. I'm assuming that the UOF3 patch fixes this issue but I've heard mixed reviews on said patch. Can I fix this issue mid-game without screwing it up. I'm almost level 9 playing my new character and really don't want to start over.
P.S. After testing the "Npcs Use Ammo" flag for awhile, I have to say I know why there aren't many mods that turn it on. The AI doesn't know how to handle it for one. I've seen enemies just stare at me or take cover and not shoot back. After killing them, I find out that they had plenty of ammo. Another weird issue involves adding backup melee weapons to enemies with guns. Unfortunately, most enemies prefer to use melee weapons on you, even if they have a pistol to fire at you with. I believe it is because the melee weapons possibly do more damage. The main issue that setting this flag screws up are the more permanent NPCs. Caravan guards eventually run out of ammo and have to resort to loot they scavenge for one example. I think I'm going to leave this idea alone for awhile and just play the game.
Thanks for your time guys!