[RelZ] FWE - FO3 Wanderers Edition #4

Post » Fri Apr 01, 2011 4:09 pm

This is very annoying. When I launch FOSE from FOMM the game loads, the screen comes up, and the powerarmor guy shows up, but no menu. No "new game, load" etc. Whats going on? I worked at least two hours to install this all correctly, and now its not working. Very annoying. Please help me out.


Fallout3.esm
Mart's Mutant Mod.esm
FWE_FO3_Wanderers_Edition.esm
Anchorage.esm
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_PrimaryNeeds_MMM_full.esp
Owned!.esp
WeaponModKits.esp
Repair Rethought.esp
FOIP_FWE_WMK.esp
FOIP_FWE_MMM.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp

Total active plugins: 23
Total plugins: 42


Hmmm, the only load order issue I see is that the FOIP_FWE_MMM esp should load after the rest of the MMM esps. I don't know why that would cuse the errors you're seeing. Try disabling all the mods in FOMM to verify the fact that it's a mod problem you're having. After that, if it does work, enable all the mods again, and individually turn each one off in sequence to see what might be causing the error.

In other news, I've actually made some progress towards a full FOOK patch. I think for my mental clarity, I needed to release 3.2a and get that out of the way before I could concentrate on FOOK. I may have a hot patch for FOOK compatiblity in the next couple of days. Sweet!
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teeny
 
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Post » Sat Apr 02, 2011 1:37 am

No main menu isn't a mod error, does it work without FOSE?
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Adam Porter
 
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Post » Sat Apr 02, 2011 4:48 am

Is the internal load order actually necessary (loading FWE_00_QUEST.esp before FWE_01_COMBAT.esp etc)?
Yes. You'll get CTDs if you mess with the intended load order.

Ok, downloaded FWE yesterday (not today's version), and it works fine.
Except for the Portable stuff, owen, distillery, bed, etc... All I get in the PIPBOY inventory is a 'Error... can't find files' (or something along those lines).
This also happens in the barter/trade-menu...

The only mod I'm using right now is FWE... Except for Fallout3.esm on top of the loadorder. Any idea what's wrong?
Most likely the mod didn't install correctly for some reason. Check the following directories for the listed files:

\Fallout 3\Data Files\textures\interface\icons\pipboyimages\items\
item_morphine.dds
item_rad_x.dds
item_VTProducts.dds
items_ffpli_inf.dds
items_ffpli_lab.dds
items_fg2070.dds
items_pbx19_bed.dds
items_wp2066.dds

\Fallout 3\Data Files\textures\interface\icons\pipboyimages_small\items_small\
glow_item_morphine.dds
glow_item_rad_x.dds
glow_item_VTProducts.dds
glow_items_ffpli_inf.dds
glow_items_ffpli_lab.dds
glow_items_fg2070.dds
glow_items_pbx19_bed.dds
glow_items_wp2066.dds

This is very annoying. When I launch FOSE from FOMM the game loads, the screen comes up, and the powerarmor guy shows up, but no menu. No "new game, load" etc. Whats going on? I worked at least two hours to install this all correctly, and now its not working. Very annoying. Please help me out.
I wish I could, but there doesn't seem to be any obvious reason for it.
If you manage to fix it though, be aware that FWE already contains at least parts of Repair Rethought, so using both might cause problems.
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kristy dunn
 
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Post » Fri Apr 01, 2011 4:52 pm

Ok, thanks.

I'll try that, even if I'm not too sure how to it, when I get home from work...

I'm very noob, remember... :P
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Anthony Diaz
 
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Post » Fri Apr 01, 2011 10:35 pm

You know what a file folder is, right?

"\Fallout 3\Data Files\textures\interface\pipboyimages\items\"

Simply means the "items" folder inside the "pipboyimages" folder inside the "interface" folder and so on.

item_morphine.dds
glow_item_VTProducts.dds
(and the rest)

Are just the names of the files that should be in those two folders.

To the best of my knowledge, the files I've listed in those two folders, are the ones that aren't displaying correctly in your barter menu and PIPBoy. That's why you should check to make sure the files are actually there.

If the files aren't where they should be, first try searching your computer for them. If they show up, move them to the folders I mentioned. If the files aren't on your computer, re-download the latest full version of FWE and extract them from the zip.

If the files are there, please make sure you've downloaded and enabled http://www.fallout3nexus.com/downloads/file.php?id=944, and if you're absolutely certain you have, post a copy of your load order.
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Ezekiel Macallister
 
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Post » Fri Apr 01, 2011 8:28 pm

Aha, I've actually forgot about the 'ArchiveInvalidation Invalidated' this time around, probably because when I did it a while back the mods I used back then stopped working when I used it... No idea why really.

I'll try that before checking your other advice, and see if that is enough to make it work. Where should I put in the loadorder on the FOMM btw?

I'll probably install the latest version of FWE as well while I'm at it, do I have to start a new char then?

Also, I plan to download the latest MMM-mod. Anything I must keep in mind for that as well?

Many thanks for taking your time to help me reducing my noobness (hopefully). Seems like I'm learning something new all the time here :)
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Margarita Diaz
 
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Post » Sat Apr 02, 2011 2:39 am

No main menu isn't a mod error, does it work without FOSE?

Sorry Tubal, I have to correct you on this one. At one time I mucked about with FWE's CFW compatibility patch in the GECK and resaved it. Although it loaded fine, during the save it dropped its dependencies on its esp masters. This caused exactly what Lost Pride is experiencing; i.e. music playing, load screens paging by, but no menu being displayed at all... and in my case, no mouse or keyboard response either... I had to do a reboot to get out of it :(

FritZ
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Carlos Vazquez
 
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Post » Fri Apr 01, 2011 3:37 pm

Download the program version of ArchiveInvalidation Invalidated, and follow the instructions to the letter. ArchiveInvalidation Invalidated can't mess anything up, but if you decide reading a 10 line readme is too burdensome and get the install wrong, no mod that replaces, retextures or otherwise adds anything to FO3 will function for you.

To answer your questions:

  • If ArchiveInvalidation Invalidated somehow ends up in your load order, you've done something impressively wrong. If it's installed right you should have a new bsa archive in your data folder and an ArchiveInvalidation Invalidated executable in your Fallout 3 folder. That's all. Just read the instructions.
  • You don't have to start a new char to play with an updated version of FWE. But you need to read the readme carefully. If you're upgrading from the last version, you may lose your Bobblehead collection if you get it wrong. If you're updating from an earlier version, a great many bad things can happen if you get it wrong.
  • Read the readmes for MMMF carefully before you install it. It's a massive mod and there's a lot of little things you need to know about it. When you're done, make sure you check the patch and load order instructions in the FWE readme, because they currently supersede MMMFs (read: if they contradict each other, go with whatever FWE_Fallout_Wanderers_Edition_3-2a.html says).


Finally, I don't mind helping out a fellow noob (I'm one too), but so far all of your problems/questions are answered in the readme files of the mods you use. It's why I didn't initially suggest you download ArchiveInvalidation Invalidated, because.. You should have had it already, you know?
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Tessa Mullins
 
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Post » Fri Apr 01, 2011 8:10 pm

Sorry Tubal, I have to correct you on this one. At one time I mucked about with FWE's CFW compatibility patch in the GECK and resaved it. Although it loaded fine, during the save it dropped its dependencies on its esp masters. This caused exactly what Lost Pride is experiencing; i.e. music playing, load screens paging by, but no menu being displayed at all... and in my case, no mouse or keyboard response either... I had to do a reboot to get out of it :(

FritZ


How did you fix it?

I disabled all the mods and the game worked. But when I turn on FOE and MMM it doesn't work.

Help anyone?
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Yvonne Gruening
 
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Post » Fri Apr 01, 2011 2:48 pm

How did you fix it?

I disabled all the mods and the game worked. But when I turn on FOE and MMM it doesn't work.

Help anyone?


I fixed it on mine by turning off FOIP_FWE_MMM and FOIP_FWE_WMK (CFW_FWE and CFW_FWE_MMM seem to be fine.)
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Prue
 
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Post » Fri Apr 01, 2011 3:38 pm

How did you fix it?

I disabled all the mods and the game worked. But when I turn on FOE and MMM it doesn't work.

Help anyone?

I simply deleted the newly saved version of the compatibility patch and replaced it with the original, then made the changes I was after using FO3Edit. If i had to make a suggestion based on your load order, I'd say try this:

Fallout3.esmAnchorage.esmMart's Mutant Mod.esmFWE_FO3_Wanderers_Edition.esmMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT_III.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espFWE_09_OPT_PrimaryNeeds_MMM_full.espWeaponModKits.espFOIP_FWE_WMK.espFOIP_FWE_MMM.espOwned!.esp


Note the removal of repair rethought as its already integrated into FWE. No guarantees mind you, but certainly worth a shot for the little effort it would take to try it.

Good Luck :)

FritZ

Edit: Butcher Pete's reply spurred another idea... make sure you're using the latest version of WMK that includes the energy weapons. -FF
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Luis Longoria
 
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Post » Sat Apr 02, 2011 6:31 am

I simply deleted the newly saved version of the compatibility patch and replaced it with the original, then made the changes I was after using FO3Edit. If i had to make a suggestion based on your load order, I'd say try this:

Fallout3.esmAnchorage.esmMart's Mutant Mod.esmFWE_FO3_Wanderers_Edition.esmMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT_III.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espFWE_09_OPT_PrimaryNeeds_MMM_full.espWeaponModKits.espFOIP_FWE_WMK.espFOIP_FWE_MMM.espOwned!.esp


Note the removal of repair rethought as its already integrated into FWE. No guarantees mind you, but certainly worth a shot for the little effort it would take to try it.

Good Luck :)

FritZ

Edit: Butcher Pete's reply spurred another idea... make sure you're using the latest version of WMK that includes the energy weapons. -FF


You guys are brilliant and amazing. I love you!

Thanks so much. That worked.

Cant wait to enjoy the mod!
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Georgia Fullalove
 
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Post » Sat Apr 02, 2011 1:34 am

Thanks Kaoten, very helpful.

Dunno why I couldn't make it work the first time around, but it's very likely I didn't understand all the tech language that's usually there. Heck, I don't even understand half of what my computer tries to tell me half of the time...

Again, thanks to Mez and every other modders responsible for this mod, it has changed the game for me.

In a good way. Really.

Also, pardon me, if all my noob questions deviates too much from the main topic...
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Amie Mccubbing
 
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Post » Sat Apr 02, 2011 1:16 am

Really nice mod. Keep up the good work.

I've found a bug in the FWE_05_ITEMLOOT_III.esp. (ver.3.2a)

I get a cdt when I want to interact with Vampire's Edge in the inventory. (game crashes on mouseover)

Everything works fine with all the other mods loaded except Itemloot_III.
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Keeley Stevens
 
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Post » Sat Apr 02, 2011 5:07 am

Hey, why do the skins on most of the animals in the wild keep like shape shifting? They don't keep one skin. Like for example a dog will run at me, and he will blink other dog skins. Very annoying, ruins the immersion.

How can I fix this?
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NeverStopThe
 
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Post » Sat Apr 02, 2011 4:14 am

double posted..
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Markie Mark
 
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Post » Fri Apr 01, 2011 10:06 pm

I am getting a crash whenever i activate the terminal in the Shack

everything initializes fine, but i always seem to crash, even when i remove all mods except FWE :/

Heres my load order, if i forgot something

[X] Fallout3.esm
[X] Mart's Mutant Mod.esm
[X] FWE_FO3_Wanderers_Edition.esm
[X] Selected Containers Respawn.esm
[X] HairPack.esm
[X] CALIBR.esm
[X] CALIBRxMerchant.esp
[X] Unofficial Fallout 3 Patch.esp
[X] FWE_00_QUEST.esp
[X] FWE_01_COMBAT.esp
[X] FWE_02_COMBAT_II.esp
[X] FWE_03_CHARACTER.esp
[X] FWE_04_CHARACTER_II.esp
[X] FWE_05_ITEMLOOT.esp
[X] FWE_05_ITEMLOOT_II.esp
[X] FWE_05_ITEMLOOT_III.esp
[X] FWE_06_SPAWNS_II_MMM_full.esp
[X] FWE_07_IMMERSION.esp
[X] FWE_08_FEATURES.esp
[X] FWE_09_OPT_ExplosiveExplosives.esp
[X] FWE_09_OPT_SkillBasedHackingPicking.esp
[X] FWE_09_OPT_VATS_Fast_100.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - FWE.esp
[X] FWE_09_OPT_PrimaryNeeds_MMM_full.esp
[X] FOIP_CFW_FWE_MMM.esp
[X] WeaponModKits.esp
[X] FWE_10_COMP_Weapon_Mod_Kits.esp
[X] FOIP_FWE_WMK.esp
[X] DarNifiedUIF3.esp
[X] Wasteland Whisperer.esp
[X] MPammo.esp
[X] mk23.esp
[X] Slower Degradation (-50%).esp
[X] TRG.esp
[X] LERR.esp
[X] VashDeagleV5.esp
[X] VZ61.esp
[X] fnfalv5.esp
[X] Sniper's Bliss.esp
[X] Aviators.esp
[X] NPC Height Randomizer.esp
[X] Snibichnge.esp
[X] Classic Fallout Weapons BETA.esp
[X] WW2Uniforms.esp
[X] armoredENVsuit.esp
[X] Armored Robes.esp
[X] MSG90only.esp
[X] AndragornsApocalypticArmoury.esp
[X] 1alexscorpionsnipergear.esp
[X] Tactical Weapons by gRs Frederyck.esp
[X] kikaiEquipment.esp
[X] ZL-SVD-CALIBR.esp
[X] BlackG3A3AssaultRifle.esp
[X] camouflage uniform.esp
[X] Dead Space.esp
[X] Directional PipLight HDR.esp
[X] Explosive Entry.esp
[X] MinuteMinder.esp
[X] Roleplayable Professions.esp
[X] ZL-SVD.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Quest Perks.esp
[X] Owned!.esp
[X] Misc Item Refurbish ~ Medical Brace -- No Help.esp


Thanks in advance
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Adriana Lenzo
 
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Post » Fri Apr 01, 2011 6:33 pm

Hi Mez,

I noticed that in 3.2, the RI_Primary_Needs defaults were changed. It used to be Hunger was Vanilla, Thirst was preset 2 (ie: no healing from water/nuka/etc), and the well rested perk was disabled.

Now, hunger is set to preset 2 (no healing from food), and well rested is enabled. I was wondering whether this was your intention for game balance? Or do you intend for those items to heal?
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butterfly
 
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Post » Fri Apr 01, 2011 5:03 pm

Oh, also, I just started another new game, and still no sleeping bag from primary needs... I tried uninstalling it, saving, and then reinstalling it, but still nothing. Anything else I can try?
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Mrs shelly Sugarplum
 
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Post » Sat Apr 02, 2011 1:25 am

ah ok, disregard my post above.

It should probably be noted somewhere that if you install DarN wrong, it can lead to some complications (follow its read me, loading it last also seemed to help)
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Peetay
 
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Post » Sat Apr 02, 2011 2:28 am

I am getting a crash whenever i activate the terminal in the Shack

everything initializes fine, but i always seem to crash, even when i remove all mods except FWE :/


FOIP_CFW_FWE_MMM.esp needs to be AFTER the mods it affects... so after FWE, MMM and....Classic Fallout Weapons BETA.esp
Also I see the Hairpack esm but no esper...re-read the readme for Hairpack as i suspect this is you problem with the terminal
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Charlie Sarson
 
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Post » Sat Apr 02, 2011 3:59 am

Nice job as usual and FOOK integration projects are very good news

I only noticed a minor problem: I can't hear the new WMK sounds for silenced rifles. I have the usual sounds (which are identical to the gun shots). I use the same load order indicated in fwe readme. Any ideas?
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LittleMiss
 
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Post » Sat Apr 02, 2011 5:29 am

Fallout3.esm
FWE_FO3_Wanderers_Edition.esm
Mart's Mutant Mod.esm
FOOK.esm
CALIBR.esm
Anchorage.esm
FOOK.esp
FOOK - Balance Changes.esp
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_PrimaryNeeds.esp
WeaponModKits.esp
FOIP_FWE_WMK.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - FOOK.esp
FOIP_FWE_MMM.esp
FWE_09_OPT_PrimaryNeeds_MMM_full.esp
Fellout-Full.esp
DarNifiedUIF3.esp
dD-Larger Blood.esp
FTE.esp
Phalanx-MainFollowerModule.esp
Sprint Mod.esp
Alternate Start - Roleplayers.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Original Perks.esp
UPP - Beverage Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp

Total active plugins: 45
Total plugins: 50



Hows this for a load order?
When ever i seem to start a new game and the message in the top left comes up and says "Bullet time tool".
It crashes.

Anyone have any idea?
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Gemma Flanagan
 
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Post » Fri Apr 01, 2011 10:06 pm

Fallout3.esm
FWE_FO3_Wanderers_Edition.esm
Mart's Mutant Mod.esm
FOOK.esm
CALIBR.esm
Anchorage.esm
FOOK.esp
FOOK - Balance Changes.esp
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_PrimaryNeeds.esp you already have the MMM version of this below
WeaponModKits.esp
FOIP_FWE_WMK.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp'
Mart's Mutant Mod - Hunting & Looting.esp the bolded MMM plugins are already included in "FOIP FWE MMM"
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK.esp
FOIP_FWE_MMM.esp
FWE_09_OPT_PrimaryNeeds_MMM_full.esp
Fellout-Full.esp
DarNifiedUIF3.esp
dD-Larger Blood.esp
FTE.esp
Phalanx-MainFollowerModule.esp
Sprint Mod.esp
Alternate Start - Roleplayers.esp - you already get an alternate start from the Quests Module
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Original Perks.esp
UPP - Beverage Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp

Total active plugins: 45
Total plugins: 50



Hows this for a load order?
When ever i seem to start a new game and the message in the top left comes up and says "Bullet time tool".
It crashes.

Anyone have any idea?



Ive bolded what needs to be removed. You also should take a look at the other optional files included in the install (you seem to be missing a few optional plugins you may need for compatibility)

Hope this helps, post back if it doesnt ;)
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ezra
 
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Post » Fri Apr 01, 2011 9:58 pm

Not to mention that FOOK and FWE really are not very compatible, so you may want to rethink using them together. Plus all of the FOOK files need to come before MMM files.
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Baylea Isaacs
 
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