Fallout3.esm
Mart's Mutant Mod.esm
FWE_FO3_Wanderers_Edition.esm
Anchorage.esm
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_PrimaryNeeds_MMM_full.esp
Owned!.esp
WeaponModKits.esp
Repair Rethought.esp
FOIP_FWE_WMK.esp
FOIP_FWE_MMM.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Total active plugins: 23
Total plugins: 42
Hmmm, the only load order issue I see is that the FOIP_FWE_MMM esp should load after the rest of the MMM esps. I don't know why that would cuse the errors you're seeing. Try disabling all the mods in FOMM to verify the fact that it's a mod problem you're having. After that, if it does work, enable all the mods again, and individually turn each one off in sequence to see what might be causing the error.
In other news, I've actually made some progress towards a full FOOK patch. I think for my mental clarity, I needed to release 3.2a and get that out of the way before I could concentrate on FOOK. I may have a hot patch for FOOK compatiblity in the next couple of days. Sweet!