Latest run through with 4.0c has been with FOOK installed also (hadn't used FOOK before that). Gotta say, CFW looks a bit more interesting now, and I really don't mean that as a slam to FOOK, it just feels like FOOK adds too much clutter (maybe that's after FWE makes it's adjustments, I dunno). If CFW gets integrated into FWE, I'll try it (obviously, duh), but the images on nexus make the textures look terrible. Are they better in game than on nexus, or are there any texture packs out there that touch this stuff?
As far as difficulty goes...
I can agree that accuracy just doesn't feel "right" in that low skill does just fine (in VATS especially), but overall, it keeps the game from being frustratingly hard in early levels. I can totally agree that VATS is too easily overused atm, and coupled with BT it seems to me that just decreasing the player's AP would have the best effect (with a couple tweaks to default BT) as perks, chems and equipment can remedy this for someone who just *needs* more AP.
I'm not unhappy with explosives as they are (except for grenades popping really soon, but as said above, this seems to be an issue with FOOK) but the damage could be toned down for lower explosives skill. Also, vehicles should be noticably harder to detonate, FWE is teaching me to fear cars!
The damage tweaks that Fritz explained make a lot of sense, too, and I'd be more than willing to wait a little longer for a tweaked CFW integrated version. I also agree with his idea that vendors should have substantially more ammo. Maybe make different vendors carry different ammo to avoid too much "one stop shopping", but they should have decent stock for what they do have. This would give players a bit more freedom to use the weapon they prefer, instead of having to carry a few different backup weapons because it's hard to find enough of one type of ammo. This would also lend to a better barter economy feel to the game (sell the ammo I did find to get the ammo I need).
As far as alternative starts, maybe add a setting that just sends the player to the normal vault start?
Also, I'd like to request maybe a couple choices on how much exp is needed to level? Separate esps would work great, but ultimately this isn't that big a deal. (If someone knows of a good alternative that won't interfere with any other FWE changes, I'd love to know about it since vanilla is too fast and FWE default feels just a bit too slow.)
Finally, I gotta say (again) that I really appreciate your hard work on this, Mez. I was truely disappointed with FO3 out of the box, but your work (and the work of all the modders combined to make this brilliant mod) has gone a really long way to make it well worth the 50 bucks. Thanks, man.