FWE - FO3 Wanderers Edition #10

Post » Fri Nov 27, 2009 2:07 pm

Alright, I don't know HOW but I seem to have the VATS problem, and the primary needs health giving problem under control. I pasted my load order and will start playtesting, as I hope that this configuration will run stable and like intended for everyone. For the moment, thanks to delamer for support and Mezmorelda for the best mod ever.

Now, the only thing that remains is the fact that Broken Steel gives me missing textures in the house in Springvale for some reason or the other. Any ideas?


Fallout3.esm
FakePatch_v1.5.0.22c.ESM
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
CALIBR.esm
CRAFT.esm
Mart's Mutant Mod.esm
FortFreeway.esm
COMM.esm
FO3 Wanderers Edition - Main File.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
BossMonsterAddonV3.esp
Stealthboy Recon Armor - CRAFT.esp
SeducingWomen.esp
Perks - Sniper and Slayer - Broken Steel.esp
SuperDuperMart.esp
Megaton Tweaks - Snipers Edition.esp
Megaton Tweaks 1.28.esp
MegatonHouseExtraStorage.esp
atomsglow.esp
Remove That Glove.esp
ScrapCavenger.esp
Regulators Ride Again!.esp
D.C. Confidential.esp
Cliff's_Sellable_Body_Parts.esp
Dree Perks.esp
Item Descriptions Img.esp
Special Forces Vault 1.2.esp
Ghouls Cohabitate.esp
rockville.esp
Broadway_cinema.esp
Rivet City Underworks 1.1.esp
VulturesRest.esp
SuperDuperBasemant.esp
Path_of_the_Gunslinger.esp
IR smart.esp
PowerArmorTraining.esp
ghoulification.esp
We Jazz.esp
Treasure Maps_Secrets of the Wasteland.esp
Karma Perks.esp
NCHiddenSKillChecks.esp
Rivet City Realignment.esp
Targeting System.esp
HackingMessage.esp
RemapWaterType.esp
BlackWolf Backpack.esp
Black Wolf Gear.esp
HolsterMod.esp
holsterSpeed.esp
The Road Climate.esp
UPP - Pack 1.esp
UPP - Original Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
UPP - Pack 2.esp
Bamul's Perk Pack.esp
Barkskin.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - Optional No Fast Travel.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
XFO_Immersion_nomsgs_empty.esp
XFO_Timescale_med.esp
XFO_misc_tweaks.esp
XFO_Pacing_Extra_Levels.esp
XFO_Perk_paths.esp
XFO_Playstyles.esp
T3T_OutcastTechSupport.esp
T3T_CombatArmorSleeves.esp
T3T_AT_AnchorageCompanion.esp
T3T_AT_BrokenSteelCompanion.esp
T3T_AT_ThePittCompanion.esp
WastelandMastery.esp
CRAFT - Activation Perk.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
Ballistics-FO3WandersEdition(MR1)-MoreRealism.esp
AbnersDrugDen.esp
MrLabTechnician.esp
Inebriation-FOSE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Broken Steel.esp
Mart's Mutant Mod - Added Animal Friends.esp
Mart's Mutant Mod - FWE Master Release.esp
CombatEnhanced-Package.esp

Total active plugins: 97
Total plugins: 99
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Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri Nov 27, 2009 8:49 am

This is a somewhat excruciating process, which is why I haven't done it already.


Yes it does sound like a painful process.

Just a quick question - FWE says that it includes a heavily modified version of Classic Fallout Weapons. Just wondering if it includes all of the weapons (http://www.fallout3nexus.com/downloads/file.php?id=2307. If that's the case, I can go without FOOK, because frankly I consider FWE an essential mod, whereas FOOK while fun is causing problems at the moment.
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Brandon Bernardi
 
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Post » Fri Nov 27, 2009 12:45 pm

Alright, I don't know HOW but I seem to have the VATS problem, and the primary needs health giving problem under control. I pasted my load order and will start playtesting, as I hope that this configuration will run stable and like intended for everyone. For the moment, thanks to delamer for support and Mezmorelda for the best mod ever.
Now, the only thing that remains is the fact that Broken Steel gives me missing textures in the house in Springvale for some reason or the other. Any ideas?

One only idea- Broken Steel don't activated properly.
And I don't sure about Anchorage and other DLC. Do you check them? Do you able to hear radiosugnal from The Pitt and Anchorage?
Try to visit starting position to anchorage simulation (where quest begin- do you have the same exclamation marks there too?

Problem is- you use 1.0 version of the game, which can't normally support DLC-s. I appreciate efforts of the community in direction of preserving full working VATS, but things begin to be more and more complicated

Just wondering if it includes all of the weapons (CFW Beta022. If that's the case, I can go without FOOK, because frankly I consider FWE an essential mod, whereas FOOK while fun is causing problems at the moment.

I doubt you will experience great loss about missing Colt Peacemaker :)
Name your preferred weaponry- and I try to say to you about it's presence in FWE
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Monika Krzyzak
 
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Post » Thu Nov 26, 2009 10:16 pm

Checked Super Duper Mart with your new update for a Raider's party.

I still do have the impossibility to loot some corpses bug.

What happens:
Sometimes I cannot loot humanoids I've just killed (I've got the 'no' sound when activating 'E').
Zoning fix the issue
Sleeping in the Cell fix the issue
Then I can loot the incriminated corpse as usual.

I've had Outcast/BoS going crazy firing at a bunch of Supermutants corpses, and getting stuck in combat mode when the zone was clear, and this seemed related to one of the corpses being bugged with the impossibility to loot. (I don't use any companion)

My Guess is either it's a DK Bullet Time issue or a Martigen's looting NPC issue or the clash between the two.

But I don't recall I had witnessed this bug when I wasn't using DK Bullet time, in the meantime this was early game and fights tended to involve less NPCs, thus less chances they were looting each others for better weaponry during fight.

Anyhow I have the impression, it could be either the corpse is a NPC I killed while he was looting, or the corpse was looted by a NPC I killed before he finished his looting action, all this while I was being in slow mo.

My MMM version is RC3.1, my F3 is 1.6 but I had the same occurrence with 1.015+fake patch.

For info:
[X] Fallout3.esm[ ] FakePatch_v1.5.0.22c.ESM[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] CRAFT.esm[X] CALIBR.esm[ ] FOOK.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] QZ Keys.esm[X] QZ Night Vision.esm[X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[ ] VATSFixOff.esp[X] Overhead3PCamera.esp[X] CRAFT - Activation Perk.esp[X] QZ No VATS Radial Blur.esp[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] Owned!.esp[ ] Stealthboy Recon Armor - CRAFT.esp[ ] BookPerks.esp[ ] BOA - Embrace the Darkness.esp[ ] Auto Aim Fix v1.1.esp[ ] Character Presets.esp[ ] dD-Larger Blood.esp[X] dD-No Screen Blood.esp[ ] dD-Less Blood Time.esp[ ] dD-Less Blood Time, Larger Blood.esp[ ] ReneerInvisibleKarmaMod.esp[X] UPP  - Quest Perks.esp[X] UPP - Experience Perks.esp[X] CALIBRxMerchant.esp[X] PCIdles.esp[X] Project Beauty.esp[X] Greenerworld.esp[X] GatlingLaserDX.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[ ] FolloweresEnterNewCell.esp[X] DCInteriors_Georgtown.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[X] BlackWolf Backpack.esp[X] Blank's Container Backpack (BlackWolf Backpack Plugin).esp[ ] Blank's Container Backpack (Fook Plugin).esp[ ] BlackWolf Backpack - Vendor Script Replenish.esp[X] NightvisionGoggles(Powered).esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Optional No Fast Travel.esp[ ] FWE Compatibility - CFW.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Broken Steel.esp[ ] Mart's Mutant Mod - FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] FleshBurningPlasma.esp[X] Krigos2SVD.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - FWE.esp[ ] WeaponModKits - CFW + FWE.esp[X] Ballistics-ALL-MoreRealism.esp[X] BoS_DX.esp[X] Outcast DX.esp[X] WinterizedT51bDX.esp[X] Echo_UseBothGloves.esp[ ] ARTNightVision.esp[ ] Tactical Vest CIRAS - Vendor Restock Script.esp[ ] Tactical Vest CIRAS.esp[X] QZ NV tweak.esp[X] 3EFdrgplate.esp[X] AAA.esp[X] CombatEnhanced-Package v02.esp

User avatar
Angus Poole
 
Posts: 3594
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Post » Fri Nov 27, 2009 12:49 pm

Checked Super Duper Mart with your new update for a Raider's party.

I still do have the impossibility to loot some corpses bug.

What happens:
Sometimes I cannot loot humanoids I've just killed (I've got the 'no' sound when activating 'E').
Zoning fix the issue
Sleeping in the Cell fix the issue
Then I can loot the incriminated corpse as usual.

I've had Outcast/BoS going crazy firing at a bunch of Supermutants corpses, and getting stuck in combat mode when the zone was clear, and this seemed related to one of the corpses being bugged with the impossibility to loot. (I don't use any companion)

My Guess is either it's a DK Bullet Time issue or a Martigen's looting NPC issue or the clash between the two.

I will try to check this things, but not sure I will make this fast.
I experience the same looting problem once, and it was when I make tests with one of prerelease versions of MMM rc4
But I doubt this is MMM issue, becouse when this occur- there was no NPC around, only I and 2 enclave soldiers. And corpse of first I was not able to loot, first time. When I loot second and return to first- I was able to loot him.
So- it is surely not MMM hunting&looting.

From the other side, I use Bullet time from the beginning (standalone beginning) and I don't experience such problems.

From the third side- you experience two problems, which seems to me connected
-You hahave Outcast/BoS going crazy firing at a bunch of Supermutants corpses
-Sometimes you cannot loot humanoids you've just killed
And
-Sleeping in the Cell fix the issue

Seems to me- we have here some sort of time's anomaly :)
And if this is correct- there may be conflict between Bullet Time and Sprint mod.
Add from myself.
Once I was not able to make sprint after using... probably bullet time. I have all visual effects, but was not able to encrease speed.
I think both my problems (with sprint and loot) was because I try to use sprint in bullet time.
What about you?
We need working algoritm to reproduce this bug.
What we must to do to receive this thing?
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SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Nov 27, 2009 12:04 pm

It sounds to me like your copy of Broken Steel Is corrupt. Have you tried deleting and Re-downloading it?

PS: Do you have the latest Patch installed?


Freshly installed, didnot not help.

If I do install the new patch, VATS [censored]s up.

Thus, I use fake patch.

It activates OA, TP, BS, PL.

Unfortunately it does neiter load the soundfile of the radio transmissions nor the stuff in the house.
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Max Van Morrison
 
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Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri Nov 27, 2009 10:08 am

FWE's implementation of CFW includes all the weapons from CFW.
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Manny(BAKE)
 
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Joined: Thu Oct 25, 2007 9:14 am

Post » Fri Nov 27, 2009 12:43 pm

It's a patch problem. Put on patch 1.6 - DLC works. VATS unplayable [censored] up. How can I fix that?
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Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri Nov 27, 2009 12:34 am

Freshly installed, didnot not help.
If I do install the new patch, VATS [censored]s up.
Thus, I use fake patch.
It activates OA, TP, BS, PL.
Unfortunately it does neiter load the soundfile of the radio transmissions nor the stuff in the house.

Are you sure about VATS? Work good for me, exept possibility to target rockets
I was able to run DLC-s with fake patch, but I already don't remember this thing.
Try to find help in the Fake Patch topic, surely you have problems with shorting BSA-names
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Ella Loapaga
 
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Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri Nov 27, 2009 12:43 pm

I'm using Masterupdate. Shouldn't that take care of those issues?
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luke trodden
 
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Joined: Sun Jun 24, 2007 12:48 am

Post » Fri Nov 27, 2009 1:15 pm

Are you sure about VATS? Work good for me, exept possibility to target rockets
I was able to run DLC-s with fake patch, but I already don't remember this thing.
Try to find help in the Fake Patch topic, surely you have problems with shorting BSA-names


As I said, it's a patch problem. With 1.6 it works, unfortunately it ends ups in utterly screwing around with VATS and causes absolutely random and unrealistic chances to hit.

Shouldn't Masterupdate take care of this BSA-name shortening stuff?

Running 1.60+FP+UOP+Masterupdate. Whozza. Beth really knows how to make a mess.
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Susan
 
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Joined: Sun Jun 25, 2006 2:46 am

Post » Fri Nov 27, 2009 7:53 am

I will try to check this things, but not sure I will make this fast.
I experience the same looting problem once, and it was when I make tests with one of prerelease versions of MMM rc4
But I doubt this is MMM issue, becouse when this occur- there was no NPC around, only I and 2 enclave soldiers. And corpse of first I was not able to loot, first time. When I loot second and return to first- I was able to loot him.
So- it is surely not MMM hunting&looting.

From the other side, I use Bullet time from the beginning (standalone beginning) and I don't experience such problems.

From the third side- you experience two problems, which seems to me connected
-You hahave Outcast/BoS going crazy firing at a bunch of Supermutants corpses
-Sometimes you cannot loot humanoids you've just killed
And
-Sleeping in the Cell fix the issue

Seems to me- we have here some sort of time's anomaly :)
And if this is correct- there may be conflict between Bullet Time and Sprint mod.
Add from myself.
Once I was not able to make sprint after using... probably bullet time. I have all visual effects, but was not able to encrease speed.
I think both my problems (with sprint and loot) was because I try to use sprint in bullet time.
What about you?
We need working algoritm to reproduce this bug.
What we must to do to receive this thing?

Mmmh I hadn't thought about sprint mod. Though I'm almost sure I had the loot bug at times I didn't use sprint. But I remember I already lost the ability to sprint, might have been because I tried to use it while in slow mo, couldn't say.
I've just made a SuperDuperMart run without using bullet time, only real time+VATS. I shooted at weapons to try to kill raiders while they were looting, and I didn't get any loot bug here, which is quite rare. So I'll try a bit more tomorrow. If I don't get any loot bug without the use of DK bullet time, I'll then try some runs with overuse of it but without any use of sprint. Just to narrow the thing. But yeah if it can be a bit annoying sometimes, it's not a gamebreaking bug either ;)

Anyhow I'm no coder/modder, but could the twitch of time DK bullet time does, prevent an actor/object to get his state properly changed somehow?
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:)Colleenn
 
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Joined: Thu Aug 31, 2006 9:03 am

Post » Fri Nov 27, 2009 10:43 am

Hey!

I'm still having issues with PN on my current char. I was trying to make the FWE esm into an esp so I can open it in the editor, but I can't find a tool that does that. Any ideas?

If that's not possible, could you please tell me what the quest ID for PN is and what's the initialisation stage?

Thanks!

cc
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Naomi Lastname
 
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Post » Fri Nov 27, 2009 10:45 am

Hey!

I'm still having issues with PN on my current char. I was trying to make the FWE esm into an esp so I can open it in the editor, but I can't find a tool that does that. Any ideas?

If that's not possible, could you please tell me what the quest ID for PN is and what's the initialisation stage?

Thanks!

cc

Use FO3Edit to remove the ESM flag, it'll be listed under File Header
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Logan Greenwood
 
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Joined: Mon Jul 30, 2007 5:41 pm

Post » Fri Nov 27, 2009 5:26 am

I'm using Masterupdate. Shouldn't that take care of those issues?

No, it have another purpose
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Vincent Joe
 
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Joined: Wed Sep 26, 2007 1:13 pm

Post » Fri Nov 27, 2009 12:29 am

Ok tried a bit more, the loot bug happens without any use of DK bullet time mode or sprint mode.
It happens when a NPC is killed while he is looting a corpse.
I *think* the looted body is then denied, not the looter.
(Like the engine was telling 'you can't use this container which is already in use with another actor'.)

SO it's more a MMM looting issue, or something passively conflicting with it.

It just happens more with the use of DK Bullet time because the odds to headshot a guy just while he is looting someone are greater hehe. ;)
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Nikki Lawrence
 
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Joined: Sat Jul 01, 2006 2:27 am

Post » Fri Nov 27, 2009 9:56 am

Ok tried a bit more, the loot bug happens without any use of DK bullet time mode or sprint mode.
It happens when a NPC is killed while he is looting a corpse.
I *think* the looted body is then denied, not the looter.
(Like the engine was telling 'you can't use this container which is already in use with another actor'.)

SO it's more a MMM looting issue, or something passively conflicting with it.

It just happens more with the use of DK Bullet time because the odds to headshot a guy just while he is looting someone are greater hehe. ;)

Thanks, OLGfr, I check this situation and if I found any way to stable reproducing this bug- I redirect it to Martigen.
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Julia Schwalbe
 
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Joined: Wed Apr 11, 2007 3:02 pm

Post » Fri Nov 27, 2009 6:13 am

I don't know if this matters, but I can't hear the Enclave radio anywhere in the world so far (only walked around Megaton, did Minefield - new char stuff). Also, NPCs report that GNR has signal issues, but instead of getting static, it completely turns off in most areas (this might be something FWE does that I'm not aware).


Hey!

Is this FWE related? Is it a bug or is it the expected behavior?

Thanks!

cc
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Skivs
 
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Post » Fri Nov 27, 2009 3:23 am

Hey!

@postnukehermes - please update your post using "codebox" tags to reduce the scrolling :)

This is a continuation of an issue from the previous thread. Basically, my PN doesn't initialise. I don't have any of the DLCs, and I updated to the latest version. I tried making a clean save, but that didn't help either.

I did, however, try to make a new char, with an alternate start (the other one did the vault thing). On this new char, PN works as intended, without any issues.

I don't know if this matters, but I can't hear the Enclave radio anywhere in the world so far (only walked around Megaton, did Minefield - new char stuff). Also, NPCs report that GNR has signal issues, but instead of getting static, it completely turns off in most areas (this might be something FWE does that I'm not aware).

At any rate - what do you suggest I do about the food thing?

Here's my load order, in case anything pops out:

Cheers!

cc

If you don't hear Enclave radio anywhere- this is bug from load order conflict.
It mean something take care of main quest and radio can't initialise properly. Because of this- PN don't initialise fully
-Open ALL your active mods in FO3EDIT
-Wait until background loader finish it's work
-Open FO3 Wanderers Edition - Main File.esm in the left
-Open Quest section in the left
-Find CG00, CС03, CG04 quests in the left, click on them
-Find in the right which mods interfere with FWE
-Post such mods here
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Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri Nov 27, 2009 7:08 am

I'm always full... How long does it usually take to go from Full to not full?

Dogmeat also stays in Megaton when I leave, not sure if this is mod related or vanilla.

Also should I be able to pick those neon green plant things (skinny stalks with a sphere on top)? I don't remember seeing them the first time I played.
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jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Thu Nov 26, 2009 10:14 pm

Well I removed FOOK, but my game is still crashing at random fairly regularly. Sometimes it will crash when I click to loot, other times it will just randomly crash to the desktop with a messed up resolution. Any help would be appreciated...i thought removing fook would solve my problems, but something is still not right...

my load order:

Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmHairPack.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRoadWardens.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Operation Anchorage.espDarNifiedUIF3.espDUIF3Extras.espCASM.espCentered 3P Cam.espSniperZooming.espdD-Less Blood Time, Larger Blood.espCaravan Tracking.espGalaxyNewsRadio100[M].espExistence2.0.espRivet City Underworks 1.1.espQuantumPipeV2.espTreasure Maps_A Fist Full of Caps.espTreasure Maps_Secrets of the Wasteland.espTreasure Maps_Underground.espNotSoFast.espHeirApparent.espIntoTheDeepWoods.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espMercDuster.espCamo Uniforms Remix.espEcho_BatteryCharger.espTargeting System.espkikaiEquipment.esp1alexscorpionsnipergear.espShoulder PAD.espDCInteriors_Georgtown.espMegatonBasemant.espCRAFT - Activation Perk.espCALIBR Ammo Schematics - CRAFT.espStealthboy Recon Armor - CRAFT.espUPP - Pack 1.espUPP - Experience Perks.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espMighty Mouse Alternative 2.espRobCo Certified.espWasteland Whisperer.espWeaponModKits.espWeaponModKits - FWE Master Release.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FWE Master Release.espplayable_old.espplayable_raider.espFacesoftheCompany.espFacesoftheLaw.espFacesoftheFalls.espSlower Levelling - extremely slow.espFollowersHire.espRoadWardens.espRoadWardensMMM.espBriannaCompanion.espLucyWestCompanion.espBallistics-ALL-LessTracers.espTossedMines.espCombatEnhanced-Package v02.espTheOutbreak - WMS Vanilla Combo Pack - C12H.espEnhanced Weather - Rain and Snow in Fallout.esppip60.espFOV 90.espmerged patch.espTotal active plugins: 90Total plugins: 126

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Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Thu Nov 26, 2009 11:03 pm

If you don't hear Enclave radio anywhere- this is bug from load order conflict.
It mean something take care of main quest and radio can't initialise properly. Because of this- PN don't initialise fully
-Open ALL your active mods in FO3EDIT
-Wait until background loader finish it's work
-Open FO3 Wanderers Edition - Main File.esm in the left
-Open Quest section in the left
-Find CG00, CС03, CG04 quests in the left, click on them
-Find in the right which mods interfere with FWE
-Post such mods here


Hey!

Thanks for replying.

I did a clean install today, dropped FOOK and started a new char with alternate start. Now all mods work fine. The sad part is I we can't bug-test the other one :P

I wanted to tell you guys that the Regulator HQ is "red" if you start as that. I mean, you can't sleep inside because you're trespassing. It was quite a trek to Megaton, but I made it by the end of the day. Of course, I had to play murder with the combat knife since I didn't go energy weapons :P
And, while I'm at it, why do regulators get a laser pistol when their equipment is geared towards small guns?

edit: can Project Beauty work with FWE? What 'bout Combo Headgear?

Keep up the good work!

cc
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hannaH
 
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Joined: Tue Aug 15, 2006 4:50 am

Post » Fri Nov 27, 2009 7:00 am

@ OlGfr

I have experienced what is most likely the same bug.

I watched a battle of a Talon Merc and some Outcasts go down, and as I went to loot the Talon Merc (the Outcasts won, one died) the game instantly crashed.

Though the crash happened when I hit "A" to Take All, not when I initially searched the body. So that could be a big matter.

I looted the same body in a new load up of the same save and no crash, nothing, and so far, the run has been flawless.

EXCEPT for some issues.

Issue #1: Should water (from water sources, not items) give me HP? Because currently all water sources give me 0hp, same with food. The only things I can get HP from are bottled water, nuka cola, and stimpacks.
Issue #2: Well it seems in some areas, namely Springvale Elementary, enemies will detect me when I'm on the bottom floor, and they're on the top. Then they will just give up and the cycle usually repeats, sort of an immersion breaker, is this known? Any fixes?

Edit: About Issue 2, they don't seem to give up, they just take a while to get down and find me. So yeah they detect me even when they can't see me at all, unless they're hearing the gunshots. If that's how it's supposed to be for realism that's really cool.
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hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Fri Nov 27, 2009 11:09 am

I'm always full... How long does it usually take to go from Full to not full?

It depends from how mach you eat I think :)
Don't have such issue

Dogmeat also stays in Megaton when I leave, not sure if this is mod related or vanilla.

IMHO not related to both. May be one of companions mod change followers packages

@Riddley
Well I removed FOOK, but my game is still crashing at random fairly regularly. Any help would be appreciated...i thought removing fook would solve my problems, but something is still not right...

After installing new MMM and some ini-tweaking I don't have crashes for the last three days at all
Patch 1.6, merged patch, unofficial patch, masterupdated
-I restart the game every 3 hours
-I disable phisX in my videodraver
-I limit my CPU to 2 cores with this game
-I begin new game with new MMM
-Yestarday I finish all PLO DLC- no crashes, one scripting issue with Dezmond (not MMM or FWE related)
Sometimes it will crash when I click to loot, other times it will just randomly crash to the desktop with a messed up resolution.


@RespiratoryRAAAGE

I have experienced what is most likely the same bug.
I watched a battle of a Talon Merc and some Outcasts go down, and as I went to loot the Talon Merc (the Outcasts won, one died) the game instantly crashed.
Though the crash happened when I hit "A" to Take All, not when I initially searched the body. So that could be a big matter.

Have the same issues in the old FWE and old MMM when loot bodies. Sometime crash occur with delay- after one-two steps from the body.
Crash was always repeated when I reload the game before battle with body, and never if I reload game after battle, but before looting.
And- yes, crash occur only if you use ALL command.
I was sure this is MMM related issue (some wrong invisible item, which can't be transported), but then- I have two-month game without such issues.
But 3 days ago crash was come back- only once. And it occur when I loot chest from Treasure maps... quest.
I already loot this chest about ten times in the previous games, I remember fully what this chest contain, and the box contains the same as before
But I have nasty repeatable crash if take all with A button.
But it was only once
Issue #2: Well it seems in some areas, namely Springvale Elementary, enemies will detect me when I'm on the bottom floor, and they're on the top. Then they will just give up and the cycle usually repeats, sort of an immersion breaker, is this known? Any fixes?
Edit: About Issue 2, they don't seem to give up, they just take a while to get down and find me. So yeah they detect me even when they can't see me at all, unless they're hearing the gunshots. If that's how it's supposed to be for realism that's really cool.

I have this bug since the 2008 year, when both FWE and UF3P was not present at all :) - in the Springvale school and in the some areas in RC
IMHO this is vanilla issue, some wall and roofs don't prevent enemy's detect.
Issue #1: Should water (from water sources, not items) give me HP? Because currently all water sources give me 0hp, same with food. The only things I can get HP from are bottled water, nuka cola, and stimpacks.

Don't have such issues, I use No Healing options in the PN config.
Probably this is conflict with some house mods, they often alter water sources
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x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri Nov 27, 2009 8:53 am

Does anyone know if faces of the company/faces of the law/faces of the outcast etc is compatible with FWE? I removed them in the hopes it would fix my insane crashing, but it hasnt helped.

Also, how do I run masterupdate?

edit: on a side note, I'm having some issues with shotguns. I've been hitting raiders point blank in the head with the various shotguns, and it will either do no damage, or hardly any damage at all. Not sure whats up with that - a shotgun to the head should = death. Maybe an issue with weapon spread?
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Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

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