Thanks for the quick feedback on the skill/specical changes.
I will probably look into implementing the proposed changes as an
optional module for those who like things to be a little rougher. I wouldn't want to include these changes in the main files as it will break continuity for existing characters.
Also, has anyone that is using broken steel got a character above level 20 yet? I remember there were worries about experience tweaking mods causing crashing at level up with the increased level cap, and I'm wondering if anyone has had that experience with FWE. I haven't heard any reports on that yet, but I thought I'd ask anyway.
Regarding real injuries, FWE only includes the crippled effects changes from real injuries. More immersive healing is handled through the integrated triage mod, which is much more steamlined and less cumbersome that RI (in my opinion).
I have all DLC so far availiable (Anchorage, Pitt, Broken Steel and Point Lookout). Does FWE applies also to these mods? - I can see that it rebalances weapon damage, so I think new weapons in this content should be rebalanced as well.
FWE includes support for Anchorage, Pitt, and Broken Steel. I don't own Point lookout, so there isn't support for that yet.
I'm a little confused now...I've managed to get the game going, everything's running smooth at around 20-24 fps exterior (but still 5-8 around Super Duper Mart), but now I'm getting random, weird crashes. The first one was when I tried to take a caravan to Megaton. Game crash, no auto/new save, start over again.
Depending on your system specs, crashing can be more or less common. I probably crash every 45min to an hour or so during normal play, and I'm not running very many mods. Of course my computer is a few years old now, drivers are out of date, etc... Can you verify whether the crashing is specific to FWE or not? Generally if crashing is totally random and not reproducable at a specific spot, there's no telling what the cause is. This has been the same story for nearly all of the Beth games =(
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