[RelZ] FWE - FO3 Wanderers Edition #13

Post » Mon Dec 14, 2009 1:57 am

I've got the motorcycle drag feature implemented so now you can position the bike where you want after you arrive. I also have five new textures available so you can paint your bike. Here's an excerpt from the new owners manual that describes these new features.

POSITIONING THE MOTORCYCLE
Sometimes when you arrive the Explorer may not be ideally positioned. You can drag the Explorer forward, backward, left, and right by holding the Grab key (default z key) and walking in the desire direction. Release the Grab key to terminate the drag. While dragging the motorcycle you will not be able to look around or turn (after all you are dragging a several hundred pound motorcycle). If you want to rotate the motorcycle press the left or right arrow key to rotate it in that direction. Be careful of the terrain because your motorcycle can fall over at the end of a drag. If that happens, you can attempt to stand it up by tapping the Grab key. If you can't get it to stand up move it to level terrain and try again. Note that in order to drag or rotate your motorcycle you have to see the Activate prompt.

MILEAGE REWARD
Your Explorer comes with the Desert Shadow paint job. Four additional paint jobs are available and are earned by accumulating miles. These paint jobs are on display at the dealership. Activate the desired paint job to get the mileage requirement for it. Your Explorer will inform you each time you have earned a new paint job. You can switch among all of the earned paint jobs at the dealership whenever you want at no charge; so have fun showing your colors!


In addition to the new stuff I think I've fixed most of the reported bugs and in gerneral improved its reliability. You'll be able to update to the new version of the mod without losing any of your motorcycle stats (fuel, condition, mileage, or options). However, because of the new textures your bike will immediately take on a new darker appearance at its starting paint job thanks to Ashven. You'll also get the first time Ride, Repair, and Refuel messages again the first time you use any of these features after the update.
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Alex Blacke
 
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Post » Mon Dec 14, 2009 6:39 am

From the thread that should be closed:

There are more ways than one in FWE to get Power Armour training, I'm guessing reading the manual might be one of them.


You can learn to use power armor from the following ways:
1) normal BoS main quest route
2) medic power armor if you read the manual lying next to it
3) by completing the oasis quest with the pathway that get's you Linden's PA
4) by reading the manual next to the T51b PA
5) by starting as an outcast

jjgun,

The fixes to the motorcycle sound great. Let me know when you're ready for distribution and I can provide a link to it for FWE's version later tonight.
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Lawrence Armijo
 
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Post » Mon Dec 14, 2009 3:32 am

That's AWESOME, jjgun! :woot: I can't wait to get my hands on it :D
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ruCkii
 
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Post » Mon Dec 14, 2009 8:41 am

Basically, using FOOK and XFO was making my game far too hard even on very easy. XFO was extremely outdated, so I decided to start using FWE.

Now, I've completely overhauled my load order, and I just wanted someone to take a look and see if there are any errors I should fix, or recomendations to add/upgrade/remove.

My biggest concern is what to do with MMM. Do I use the FOOK FOIP patch, FWE FOIP patch, or both?


Looks good to me, but I don't use a lot of those mods. It's sort of hard to give you advice on what the exact load order should be when I don't have all these same mods loaded in FO3edit to see if there are any significant overwrites. I can tell you one thing, MMM - FOOK and FOOK - Owned aren't all inclusive of the necessary compatibility fixes needed for complete interoperability of FOOK, MMM, Owned, and FWE. When you have a mod load list that large it's always a good idea to look at it in FO3edit.
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brenden casey
 
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Post » Mon Dec 14, 2009 1:17 pm

You can learn to use power armor from the following ways:
1) normal BoS main quest route
2) medic power armor if you read the manual lying next to it
3) by completing the oasis quest with the pathway that get's you Linden's PA
4) by reading the manual next to the T51b PA
5) by starting as an outcast

Also if you trade enough technology to Protector Henry Casdin at Ft. Independence he gives you a suit of Outcast Power Armor and the PA perk. Now if he'd only give me a key to the Fort so I don't have to try and breach the lock.
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tiffany Royal
 
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Post » Mon Dec 14, 2009 12:10 am

Some more questions for you guys...

1.) Really tempted to pick up wasteland whisperer and robco cert, but i realize those mods have not been updated in a while. I was wondering if anyone could tell me how they hold up with this current version of FWE and whether or not any issues have come up. I also don't want it to make my game easy - so how do the robots and creatures hold up to FWE enemies and how does it complement FWE in general?

2.) It seems like my current companions (dogmeat, and RL-13) are a little too durable. Dogmeat is ok as he doesn't really seem to dish much damage so he is more or less a meatshield for me. But the sarge almost seems invincible - his health rarely falls below 50% and he packs a pretty mean punch when he actually hits his targets. I was just watching him face up against 7-8 raiders and they are just wailing on him with shotguns, pistols, and melee weaps and he's hanging out with barely any health lost. After a while he pulls out his flamethrower and incinerates half the raiders XD. To me that doesn't seem right. Thats alot of raiders, and if I just stood in the center of them like he was I would have been pulp in 3 seconds. I'm only level 8 at the moemnt so maybe he will get outclassed later on but it just seems a bit off. Is anyone else noticing this or is it possible my mod list is borked? Also are they supposed to be auto healing? I thought FWE took care of that. I don't mind having companions, but this almost seems like cheating.


Another issue - which may or may not be related to FWE... I put on the wasteland explorer goggles that cam with the bike and they are not on my characters face - they are floating vertically off to the side of my guy's face. Issue with FWE or maybe one of the body replacing mods im using?

Mod list incase anyone asks.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Enhanced Weather - Rain and Snow.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Project Beauty patch for Broken Steel.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
CASM.esp
Right Shoulder Cam by Saiden Storm.esp
Project Beauty.esp
dD-Less Blood Time, Larger Blood.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Lvl 30 Balance.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC The Pitt.esp
CombatEnhanced-Package v02.esp
RealFragGrenade3.esp
Delay ThePitt + Anchorage.esp
DelaySteel.esp
delaypl.esp
delayzeta.esp
VATSFixOff.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Wanamingos.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - FWE Master Release.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
Fellout-PointLookout.esp


Other than that superb mod, and I can't wait to see what you have in store next.
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gandalf
 
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Post » Mon Dec 14, 2009 10:26 am

Some more questions for you guys...

1.) Really tempted to pick up wasteland whisperer and robco cert, but i realize those mods have not been updated in a while. I was wondering if anyone could tell me how they hold up with this current version of FWE and whether or not any issues have come up. I also don't want it to make my game easy - so how do the robots and creatures hold up to FWE enemies and how does it complement FWE in general?

I take a look at this mods in FO3edit- they don't interfere almost with anything. So they are version-independent.
In the practice- they work fine. If you have MMM installed, it is possible not all kind of creature will work as intended, but it is IMHO. I mean- not all kint of vanilla type creatures.
In the battle... well, my pet molerat almost kill one raider. Almost :)

Another issue - which may or may not be related to FWE... I put on the wasteland explorer goggles that cam with the bike and they are not on my characters face - they are floating vertically off to the side of my guy's face. Issue with FWE or maybe one of the body replacing mods im using?

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1023493&view=findpost&p=14819553
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Ryan Lutz
 
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Post » Mon Dec 14, 2009 10:15 am

The FWE + EVE Beta CP is completed and sent to Mez for approval and posting. With any luck, it will be available soon for anyone interested. EVE has 2 mods, the Beta and the Beta MAX. Tomorrow I will start on the MAX and see if it's feasable to use. The basic one seems to work fine from my testing (rampage in God Mode from Megaton to Rivet City with every available energy weapon :D) EVE has some really nice eye candy for energy weapon users.

After that I'll be looking at FWE + WMK + EVE. (unless someone else has already started working on it)
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Yvonne Gruening
 
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Post » Mon Dec 14, 2009 7:27 am

The workbenches only show modify weapon and activate options. Here is my load order.

[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] Project Beauty.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] CALIBR.esm
[X] CRAFT.esm
[X] QZ Keys.esm
[X] QZ Night Vision.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Repairable Gauss Rifle.esp
[X] Anchorage Equipment Fixes.esp
[X] Unofficial Fallout 3 Patch.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] DarNifiedUIF3.esp
[X] DUIF3Extras.esp
[X] Burnification.esp
[X] FleshBurningPlasma.esp
[X] MoreMapMarkers.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-pipboylight.esp
[X] SunGlassesFX.esp
[X] megalight.esp
[X] Megaton Tweaks.esp
[X] SD Theme Swap.esp
[X] Rivetcityhotelupgrade.esp
[X] Rivet City Realignment.esp
[X] DTOMRC3.esp
[X] Enhanced Weather - Rainbows.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] VaultTechLocators.esp
[X] AsharasLightningItems.esp
[X] RobCo Certified.esp
[X] BuildableBots v0.3a.esp
[X] Buildablebots Robcert. addon.esp
[X] Regulators.esp
[X] RegulatorsOverhaulContainerFix.esp
[X] DeadMansHat.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] CALIBRxMerchant.esp
[X] CASM v1.2.1.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] Echo_BatteryCharger.esp
[X] Stealth Kills Enabled.esp
[X] DelayAnchorage.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] WastelandMastery.esp
[X] MrLabTechnician.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - UFP Support.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - Lvl 30 High Skills.esp
[X] RealFragGrenade3.esp
[X] Barkskin.esp
[X] WSG Improved.esp
[X] XFO_SPECIAL_DnD.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] CombatEnhanced-Package v02.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] backpack.esp
[X] Add your own hairstyle to Fallout 3 characters.esp
[X] eye_hair_en.esp


I would really appreciate any help.
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Marie Maillos
 
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Post » Mon Dec 14, 2009 1:29 am

Never mind, it was CRAFT - Workbench and Crafting Expansion combined.esp, that was causing the problem.
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Sun of Sammy
 
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Post » Mon Dec 14, 2009 12:10 am

New version of the unofficial patch is up
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N Only WhiTe girl
 
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Post » Mon Dec 14, 2009 2:59 am

New version of the unofficial patch is up

Sweet. Any idea when or if the FOIP will be updated?
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Kelsey Anna Farley
 
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Post » Mon Dec 14, 2009 1:05 am

Sweet. Any idea when or if the FOIP will be updated?

I doubt FOIP will be updated until Mezmorelda will be back.
For now- I use old CP
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Russell Davies
 
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Post » Mon Dec 14, 2009 10:36 am

Ok, cool. I'll do the same.
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Farrah Lee
 
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Post » Mon Dec 14, 2009 6:02 am

...I'm trying to modify the workbench in the CLEP house so have the correct FWE/CRAFT functionality.


Does anyone have any more input on how I could achieve this?

One other question: if I forget where I parked my bike, is there any way to find it again short of actually going and looking for it?
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..xX Vin Xx..
 
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Post » Mon Dec 14, 2009 3:31 am

One other question: if I forget where I parked my bike, is there any way to find it again short of actually going and looking for it?

Open quest page, choose bike quest as active and on the map you will see where it is
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Kim Kay
 
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Post » Mon Dec 14, 2009 10:51 am

Quick question: How can I bring BOS to friendly status after choosing Outcast alternative start?
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Nancy RIP
 
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Post » Mon Dec 14, 2009 10:53 am

Open quest page, choose bike quest as active and on the map you will see where it is

This will work only if you purchased the GPS option from the dealer. Fortunately you can purchase this and the other options at any time. So if you walk to the dealership you can buy the option and then locate your motorcycle say delamer explained.
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Charles Weber
 
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Post » Mon Dec 14, 2009 11:23 am

Some more questions for you guys...

1.) Really tempted to pick up wasteland whisperer and robco cert, but i realize those mods have not been updated in a while. I was wondering if anyone could tell me how they hold up with this current version of FWE and whether or not any issues have come up. I also don't want it to make my game easy - so how do the robots and creatures hold up to FWE enemies and how does it complement FWE in general?


I haven?t tried the wasteland whisperer, but the Robco stuff is so much fun I could cry. :P



Really I don?t know why but I absolutely love having a few robots guarding my back, the parts needed to repair one are sufficiently rare to appreciate every bot you set up, so there?s no balance problem at all there, the robots are not THAT good either (at least the ones I have seen this far), just some cool backup.

I?m thrilled cause I have just managed to set up 4 robots, and I have one special one to accompany them. I know I?m probably going to loose a couple of them the moment I enter a hectic battle but taking down lonely ghouls and critters with my own little robo squad is world of fun...


Last night I ran into travellers from Wasteland Travellers mod, who asked me to escort them. I suddenly found myself leading my own damn caravan, with 4 travellers I had to protect, and 5 robots and a dog serving as my caravan guards...something about that trip was so immersive. :)
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Rude_Bitch_420
 
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Post » Mon Dec 14, 2009 11:53 am

Quick question: How can I bring BOS to friendly status after choosing Outcast alternative start?

Certain alternate starts make you a member of a faction. The Outcast start makes you a member of the BrotherhoodOutcastFaction (FormID 001d3ff). If you want the BOS to stop attacking you, you'll have to remove yourself from that faction with the console command "player.RemoveFromFaction 0001deff" without the quotes. This of course could be considered cheating since you also got outcast power armor, the power armor perk, and the key to Ft. Independence as part of this being.

I started a game once as a Talon Merc which I thought was just great until I got to Rivit City and found that the Rivit City Security was hostile to Talon Mercs. I had to keep killing them all in order to complete the main quest and all of the Rivit City based quests. But being a member of the BrotherhoodOutcastFaction will make it impossible to complete the main quest. So in general if you want to be able to do all the quests select a history that doesn't put you in any factions.
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Milagros Osorio
 
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Post » Mon Dec 14, 2009 3:28 am

I started a game once as a Talon Merc which I thought was just great until I got to Rivit City and found that the Rivit City Security was hostile to Talon Mercs. I had to keep killing them all in order to complete the main quest and all of the Rivit City based quests. But being a member of the BrotherhoodOutcastFaction will make it impossible to complete the main quest. So in general if you want to be able to do all the quests select a history that doesn't put you in any factions.

Well- it may be robot faction :)
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vanuza
 
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Post » Mon Dec 14, 2009 2:18 am

New version of the unofficial patch is up

I suppose the FO3 Wanders Edition - UFP Support.esp won't play well with the new Unoffical Patch so I'm thinking that its best to wait for FWE to embrace it before upgrading.
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Joanne
 
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Post » Sun Dec 13, 2009 11:34 pm

I haven?t tried the wasteland whisperer, but the Robco stuff is so much fun I could cry. :P



Really I don?t know why but I absolutely love having a few robots guarding my back, the parts needed to repair one are sufficiently rare to appreciate every bot you set up, so there?s no balance problem at all there, the robots are not THAT good either (at least the ones I have seen this far), just some cool backup.

I?m thrilled cause I have just managed to set up 4 robots, and I have one special one to accompany them. I know I?m probably going to loose a couple of them the moment I enter a hectic battle but taking down lonely ghouls and critters with my own little robo squad is world of fun...


Last night I ran into travellers from Wasteland Travellers mod, who asked me to escort them. I suddenly found myself leading my own damn caravan, with 4 travellers I had to protect, and 5 robots and a dog serving as my caravan guards...something about that trip was so immersive. :)


This is the reason I wanted to use robco certified, but in my experience, the robots act very, well...stupid. Half the time they just seem to stand around frozen, not firing their guns. And with FWE's weapon increase, even a sentry bot goes down fast. I'm not sure if combat enhanced is conflicting with their AI, but something seems off. I tried to use it with buildable bots as well, but for some reason that mod corrupts canterbury commons and creates a giant void in the center of town. I've had protectrons just stand around taking firing while swiveling about, as if their having trouble deciding what to do. For testing, I went in a adjusted the protrectron weapons to fire very fast with almost no cool-down, but I still get the same response, which suggests to me an AI conflict somewhere. Are you using combat enhanced? This could the problem for me.

About the alternate starts - all of them are fairly interesting, but not all all balanced that well. Certain starts get very good bonuses with little drawbacks (like the regulator start), whereas others have very significant penalties (outcast/talon mercs/raider). Overall I'm finding the scavenger start to be the best...you wouldn't think so, but the scrounger perk is rather incredible. I've found an insane amount of ammunition for just about every weapon with it. Haven't even touched the main quest, and have barely finished up the land mine research for moira, and I have about 2000 darts, 3000 rounds of 5mm, almost a 1000 rounds of 556 ammo...the list goes on and on. Often times when I open a container, it seems I'm finding 3x or more of what I normally find.
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lucy chadwick
 
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Post » Mon Dec 14, 2009 11:22 am

Certain alternate starts make you a member of a faction. The Outcast start makes you a member of the BrotherhoodOutcastFaction (FormID 001d3ff). If you want the BOS to stop attacking you, you'll have to remove yourself from that faction with the console command "player.RemoveFromFaction 0001deff" without the quotes. This of course could be considered cheating since you also got outcast power armor, the power armor perk, and the key to Ft. Independence as part of this being.

I started a game once as a Talon Merc which I thought was just great until I got to Rivit City and found that the Rivit City Security was hostile to Talon Mercs. I had to keep killing them all in order to complete the main quest and all of the Rivit City based quests. But being a member of the BrotherhoodOutcastFaction will make it impossible to complete the main quest. So in general if you want to be able to do all the quests select a history that doesn't put you in any factions.



Yeah I know it's cheating. I honestly didn't know that bos & outcasts have that bad kind of relationship. I'll not be using PA untill oasis or achronage or just start new game tomorrow. Thx anyway :)
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George PUluse
 
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Post » Mon Dec 14, 2009 12:12 pm

About the alternate starts - all of them are fairly interesting, but not all all balanced that well. Certain starts get very good bonuses with little drawbacks (like the regulator start), whereas others have very significant penalties (outcast/talon mercs/raider). Overall I'm finding the scavenger start to be the best...you wouldn't think so, but the scrounger perk is rather incredible. I've found an insane amount of ammunition for just about every weapon with it. Haven't even touched the main quest, and have barely finished up the land mine research for moira, and I have about 2000 darts, 3000 rounds of 5mm, almost a 1000 rounds of 556 ammo...the list goes on and on. Often times when I open a container, it seems I'm finding 3x or more of what I normally find.

I agree, the scavenger is one of the best starts. I had no idea how powerful the scrounger perk was until I played as the Merc and was finding only a fraction of the ammo. This has to be one of the best perks in the game.
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Danielle Brown
 
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