Almost forgot.
With which version of FWE will work Foes Reworked- with worn weapons or without? Or with both?
I will be basing it on FWE
without worn weapons, because Foes Reworked operates in some cases into a directly opposite direction of Worn Weapons.
For example Talon Mercs equipment in Foes reworked are actually in a slightly better condition than in vanilla, to 1. make them harder and 2. represent their military effiency. Also the raiders are completely overhauled, including new Raider variants like the Marauders and Fallen Brothers, who also use stronger equipment than default Raiders.
You theoretically could use Worn Weapons together with my Foes Reworked plugins, however enemy loot might seem very inconsitent if you do that, because the Raiders, Mercs and Mutants in FR will mostly have 'regular' weaponry and none of the worn variants. So I can't fully recommend using FWE Foes Reworked and Worn Weapons together.
KH - what Foes reworked version? One just for FWE? That'd be neat.
Yes, it's a new version of Foes Reworked-Next Generation specifically tailored towards FWE + MMM, using the most prominent features from all three mods and creating a new diverse set of strong enemies. I found that the MMM Foes Reworked plugin overwrites some of the cool features enemies in FWE get, so I decided to make a plugin that combines them all in a balanced way.
It will require FWE
AND Marts Mutant Mod RC4.X