I think that the gameplay is really coherent despite the great number of different mods included, and some of these mods are really gameplay-winners like bullet time, sprint and book perks (I always hated skill books).
and I'm also learning to like the new FPS-like combat... so, great mod!
a question: why didn't you rebalance broken steel perks too?
some of them I think don't fit well in your mod, like nerves of steel (it's kind redundant and not coherent in requirements with the two new AP-recharger perks).
now just a few things from readme...
in game I see only a rank for educated, and unarmed damage seems related to endurance (something like 0,7 points of damage per point of endurance?)
finally two things that may be improved: slowering backpedaling is ok, but now a low-agility character is faster walking than running! XD
maybe a greater speed with a chance to fall down every x second was more realistic...
and it seems that it's still possible to change armor in combat... this is absolutely immersion-breaker, I think!