Are there any FWE additions that remove the P-90 and the other added guns? I feel that some of the guns don't fit in the game and I would like to remove it.
No, the new weapons are pretty deeply integrated into various leveled lists. Not to mention all weapons we've added to FO3 are classic ones from FO1 and FO2, and thus are "canon"
Also, changing what the effects of different armors are is quite annoying for those of us who use the Vault wiki to look up the bonuses to different armor. Why did you bother?
We change all kinds of items and their effects. If you have a problem with that, well It's called an overhaul for a reason! Not to mention you don't need to check those stats in the wiki, you can simply click on the effect of the armor in your characters stats screen and it shows exactly what it does.
If you wish to give feedback on how an item is balanced, that is perfectly fine, but we would prefer a more civilized tone.
i play perfectly fine without primary needs. i plan on turning it back on once FWE and MMM are in a more stable state with fewer updates because otherwise i forget to turn it off when waiting the 9 days for a reset.
FWE and MMM are in a perfectly stable state and pretty much final with only a bit of polishing left to do. Not sure what you are waiting for, but updates for both mods are now few and far apart. So you might as well turn it on now or never.
Also you don't have to wait 9 days to do a cell reset.
Just go into your house, type "setgs iHoursToRespawnCell 1" into the console, wait for two hours, go outside and type "setgs iHoursToRespawnCell 180" into the console, and voila your cells are all reset.
Is there some specific "order" you need to install these mods in?
Because for the past 5 clean installs, I've been installing FWE and MMM, along with other cosmetic mods like Fellout in a ton of different orders, and none of them have worked.
Which is odd, because I remember not two days ago I could just install FO3, patch it up to the latest, and then without even ever clicking the new game button could install FWE and all it's requirements, MMM, Fellout, use boss for load order, enable them in FOMM, and have it play perfectly.
I'm really convinced that installing mods in fallout 3 is muuuuuuch different than in oblivion, regardless of what people say.
In oblivion, things were consistant. If you installed them correctly, they worked. In FO3, it seems, things AREN'T consistant. Even if you install them correctly, sometimes they'll work, sometimes they won't, and theres nothing you can do to change it.
Wrong.
Fallout mod installations work nearly exactly as Oblivion installations do and they are consistent across the board. If something is not working either the mod is kaputt or it's user error(or can also be a problem with Win Vista/7 UAC).
And no the order in which you install mods does not matter, unless you install several sound/mesh/texture replacers for the same thing, in which case the last one installed is of course the one that you see ingame.
If you are having an issue with mods not properly running, post your load order from the Fallout Mod manger.