Here's a vote for #2 (html).
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I've collected a bunch of mods and am now going to, slowly and carefully with lots of testing, install. A couple basic questions:
1. The major mods I've chosen are FWE, MMM, WMK, EVE... is order of installation/FOMOD activation important? I'm thinking: MMM->FWE->WMK->EVE. Should I install DarnifiedUI first or last?
The FOMOD activation is not really that important, but the installation order you recommended is exactly what I would have suggested. What's most important is just the load order
2. I suspect not, but are there any issues with modifying time scale (12) and FWE?
No, but you will be needing a lot more food, water and sleep since the days will go by much faster.
Am quite excited to enter into a truly apocalyptic wasteland... have many fond memories of the original games. :ahhh:
Edit: Does it make a difference whether ArchiveInvalidation is applied through FOMM or the seperate ArchiveInvalidationInvalidated? Which is the preferred method?
Nah it's basically the same, so just use the one supplied with FOMM
Edit2: Hmm... now I'm thinking installation order would best be: MMM->EVE->WMK->FWE. I'm fully aware of the available compatibility patches (FOIP etc)... but feel that installation order will have some bearing.
Again installation order doesn't really matter too much. But I would recommend the one you used above.
Manual install of the various files for MMM, rather than FOMOD, seems to work; certainly the raiders are no longer pink.
If that's the case you really need to make sure FOMOD is installing stuff into the right directory. Because MMM has a perfect FOMOD install, so if files are installed incorrectly in your case, it could maybe happen with other mods too.
I'm running with your exact mod set up from the video thread, except no merge patch or anything, and everything seems to run fine except:
Once in a while during firefights the game crashes after the third or fourth kill. VATS use makes this more likely, as does using bullet time.
Also, this problem becomes more and more frequent during the intelligence center (listening post I think its called?) section of Operation Anchorage, then goes back to normal in other areas of the DLC.
Actually this isn't caused by FWE but by MMM. And it's actually not really even caused by MMM but by Fallout3 itself. From my testing it seems that FO3 has serious issues with how base effects work, and base effects with scripts attached to them have the potential to crash the game or otherwise cause wierd behaviour(like the infamous level up lockup from FOOK). Try running without MMM for a short while and please report back if you see an improvement. As I wrote above I killed off all MMM controller scripts and it basically fixed the majority of my CTDs.
Also you NEED a merged patch if you use multiple WMK mods (like FWE and the DLC additions), this is not optional.
I have my inum whosit set to force to use 1 processor in the .ini
iNumHwthreads should be set to 2 if you have a multicore processor
Im also having an issue, which you said earlier is NOT from FWE itself...at 100 skill in a weapon, using a scope, my scope is swaying around like a drunk. Could this be from WMK?
If it is, I'll just edit the needed variables you mentioned. If not, any ideas whats going on?
No WMK won't cause this either. With 100 skill you should be seeing a slight sway, but nothing extreme. Could you test this with multiple scoped weapons and see if that's the case for all of them?
I recall you mentioned something about having tweaked the sway rate for NPC's? maybe it 'spread' to my char?
No 100% not, the variable I used doesn't affect the PC in any way
And lastly, I've noticed that sometimes my character winds up having a hundred pounds or so of weight on him even when naked, at which point the savegame WILL eventually become corrupt. This definately happens with FWE, as it happened during a game where I ran ONLY fwe. Any idea what I screwed up?
Shouldn't be caused by FWE(also had no one ever report this issue either). Are you sure you didn't have any ammo on you?
If you have my No ammo weight mod installed, did you make sure to place it at the rock bottom of your load order?