I have a question did you guys somehow stack it so that if a persuasion is under a certain amount it auto fails. I just tried to persuade Simms to give me 500 caps to disarm the bomb quite literally 40 times at 32% chance and it failed every time.
No.
Hey Kai, I discovered I had been missing a file or two in the load order which could be where some crashes came from.
Now I seem to be RUNNING stable, for the main part, but I sometimes crash on loading a quicksave with F9.
I can't decide if this is because I made a merge patch and need to untick it, or because I need to tweak my .ini file(s), or because of whats loading where?
Sorry to do this, but I need someone to peek at my load order again.
Nah the crash with F9 loading is something people seem to experience more frequently once saves reach a certain size. Otherwise your load order looks alright. Bit don't be surprised that using RH Iron Sights looks really weird with some weapons added by FWE and FOOK.
Couple questions:
1. Regarding Mezs Merged Patch: Is this provided for those who, for whatever reason, don't make their own merged patch, or is it useful to have in addition?
2. After getting everything loaded up, the first raider I killed produced a crash... restarted comp and didn't have any issues during the above ^ escapades. Could this be related to this issue:
1. Either use Mez's merged patch or your own, not both at the same time.
2. Since a few people are requesting this I might simply upload my override that disables MMM's controller scripts.
It's a good idea not to use the quicksave/quickload function at all. Disable all automatic saving, don't use quicksave. Use CASM instead.
That's not really true. All CASM does is type "save" into the console, that's basically it. And that's exactly the function that FO3s vanilla save functions does as well. All CASM is is a save game manager, nothing else.
Okay, I'm trying to get The Community Ammunition Library - CALIBR mod, and it saves itself as a folder, so I'm clicking create from folder in FOMM, but I can't find CALIBR anywhere. Any help?
The CALBIR archive is FOMOD compatible, so you dont need to extract it and then create from folder. Simply "Create from FOMOD"
I would like to also use EVE, so I guess Mez's patch may be inadequate. Is the correct procedure when creating the merge patch with FO3Edit to: deselect all mods except the above mentioned (and Fallout3.esm) then create the patch? I will read up on removing unneeded entries in the FO3Edit guide, but would appreciate confirmation to help get started.
Yes when you load FO3Edit, you could for example only load ALL the WMK mods and create the merged patch from them. But with your load order it doesn't really matter, you can just load all your mods and create the merged patch.