Oh, hitscan is definitely the way I do things, far easier than simulating each round. As for changing the physics - that's the spirit of modding, though, isn't it! As far as I know, fo3 has no bullet drop, you rounds don't ricochet off small angled hits, bullets don't stick around (Imagine: Shooting a minigun for 1500 rounds at one of MZ's force fields, and seeing all the bullets just waiting there in mid air. Lovely effect), it could be used to more accurately simulate an object moving when shot, allow WMK to increase bullet drop with a silencer attached, so on. Yes, it would be computationally expensive (especially with lots of enemies - I expect MMM to have an extra-extra-extra spawns by then
), but it's not like we don't have the sheer processing power to do it with newer processors like the i7. Companies are restricted by what technology is available today, modders aren't. I'm not saying it'd be a brilliant idea to do, but it'd be cool, wouldn't it
(Also, proper bullet time! Seeing the bullets whiz past slowly is a lovely effect!)
Hey guys.
After some odd and esoteric tweaks, things have stabilized quite a bit and I'm running the full on FWE+WMK+MMM package along with Owned!. I plan to slowly add mods later today until it becomes unstable again.
Anyway, back on topic:
I recall reading somewhere that in Fallout 3, bullets don't drop...they rise. Go figure
As to the forcefield, maybe you could find a way to script the bullets so when they encounter the specific object type used for forcefields, they stop all motion, then invoke a random timer from 1 to 4 seconds, put a tiny explosion on each at the end of the timer, a 'poof' or 'bzzt' sound, and destroy them. In fact, I wonder if you could do that to creatures too...like corpse flies
Heh...Enclave force field...or worlds largest bug zapper?
As to bullet time...I had a really bizzare idea based on bullet time a while ago while I was nodding off in my chair.
I was daydreaming about bullet time...Im a geek, I know. Anyway, the daydream was a combination of Bullet Time and an old movie: "The Girl, the Gold Watch, and Everything."
Player activates the effect. All creatures in the cell are frozen in place ala the end scene from Operation Anchorage (That'll do, soldier, stand down. yadda yadda).
The player is the only one able to move, and further, the AI of the game is switched off as is detections so the player is now totally ignored and raises no alarms with his actions.
The game then applies a temporary perk to the player increasing all MELEE damage by 250% and applying an effect to his target(s) that applies an automatic sever effect to the head. Lastly, player guns wouldnt work because as soon as the bullet becomes 'unowned' by the player, it would be affected by the time stop effect.
Now, heres how it plays out: (forgive me, I'm an amateur author with a little talent, diarrhea of the keyboard, and terrible editing skills)
"Heart pounding, I mashed the activator pin on the watch just as the bullets began to fly and watched with something akin to mortal terror as the bullets kept coming. With mounting relief I watched as they first slowed (allowing me to sidestep them), then stopped completely. Idly, I picked one out of the air and fiddled with it in one hand while I checked the watch...1 minute, 48 seconds left to do my work. Switching the watch to my left hand, and dropping the spent bullet, I drew my massive Junk Blade, knowing that only a tool firmly held in my possession would be unaffected by the watches' time stop effect, and strode forward to the first of the helpless Super Mutants, across whose gullet I raked my blade with as much force as I could muster, noting with a slight stomach lurch that the blade passed entirely through his neck with seemingly no effect. 1 minute, 14 seconds left...must hurry...an oxymoron or ultimate irony? As quickly as I could, I ripped through the enemy ranks, spinning, thrusting and hacking at necks til my arms ached. Finally I passed the seventh Supermutant and turned to survey the area....no others in sight...bright red line across all seven necks. The watch shows 21 seconds left. Turning to a nearby outcropping of rock (I don't trust my perception, nor my handiwork you see) I sprinted for cover, making the outcropping just as...*TICK* The second hand hit zero for the last time and with a whoosh and a pop, time resumed its normal flow. Strangled cries floated to my ears from beyond the rocks as I carefully peeked over the top to see seven severed mutant heads whizzing through the air while seven headless bodies fell simultaneously to the ground, spurting blood. As I strode off into the sunset, patting the pocket where the watch was now secured, I thought to myself...not for the first..or the last time: "Damn, I love this watch".
So what do you guys think? Maybe a rare, level 20 or 25 (for the leveled lists) consumeable item could have an effect like this?