Seems a bit overpowered for a starting character? A scoped hunting rifle and one of the Merc outfits seems more apropriate, You need something to work up to.
.32 ammo is cheaper and easier to get a hold of too.
I plum forgot about the scoped .32 rifle. That would be perfect.
Lets see, the enclave refugee gets 40 shots for his plasma rifle, but starts in some really bad territory....AND theres the chance for him to get (SPOILER!)
as well...
So to balance things, since sniper is a great perk...
What would you guys say to starting him with 20 ammo, a scoped hunting rifle, the sniper perk, and a Mercenary outfit, and 25 caps?
"During your years in the vault, you spent as much time as possible in the shooting range your father built you. Unsatisfied by the close range targets, you designed and built more of every shape and size, even adding a few moving targets powered by old, low-power motors run by extra fission batteries, then practiced til you could literally plug a bottlecap size target at 25 yards. Years later, your shooting skill honed to a deadly edge, you left the vault in search of your father."
Player starts in Springvale.
Whatchu tink?