» Sun Feb 07, 2010 4:33 am
Any chance I could knock heads with you guys on the FWE team for an optional plugin for after 5.0 is released?
Nothing major, I just feel the radiation penalties are neither severe enough, nor exotic enough.
You know about where I am as far as script capability...straightforward stuff, a bit of mimicking for tougher stuff, but when it comes to doing totally original stuff, I definately need help.
Some ideas I had were:
200 Rads: Character every so often (steal the sound from Jericho), AP goes up by 20 points (due to the initial 'boost' to cellular function from the radiation).
400 Rads: Character quite often. AP is still boosted by 20, vision becomes permanently (until rads are cured) tinged as if a dose of MDMA had been taken (I like how bright colors are on this stuff!). A soft light now surrounds the player, with a radius of about 3 to 6 feet, reducing sneak skill by 10. Players bullettime occaisionally kicks on for no reason, player may randomly eat or drink an item from their inventory with no control by the player.
600 Rads: All previous alterations, player has 10% reduced limb health, -5 DR (skin is erupting and sore), LOSES the initial AP boost, suffers from random 'concussion' VFX playing, and sometimes hears and sees strange things (play the animation sequence from the 'purple' vault where a guy appears in front of you for a second then vanishes...this will require some spawning or .moveto's.)...player gets frozen momentarily when these things happen. Auditory hallucinations would be things from the players past like hearing Dad or the Overseer, or a nursery rhyme, a snatch of music played on a music box...weird stuff like that.
800 Rads: Player now moves at 75% speed when unencumbered, all previous alterations except the AP boost of course, Player occaisionally 'goes critical', causing a short range burst of 50 rads to affect anything in a 6 foot radius. Players light emittance grows to the equivalent of a 30' radius Pip-boy light, reducing stealth by 25 additional points. Player occaisionally stops (gets frozen) and the 'fall down' animation (from when the player is captured at the end of Vault 87) plays and you hear the player retching (requires a new sound effect).
900 Rads: All previous effects plus player randomly 'blacks out' for anywhere from 5 to 30 seconds (random) while not in combat.
950 Rads: straight 25% chance on reaching 950 rads of player's race being shifted to ghoul permanently (and resetting radiation to 200), 25% chance of player lethally exploding as per the Singularity Perk (killing the player too). These two checks are done INSTANTLY on reaching 950 rads, but only happen once.
1000 Rads: Death, just as normal, but...GIB the player as he enters the death camera.
I know the ideas could use a bit of tweaking, but this will do for a start, maybe?
I forsee it, as I said, as an optional addon for FWE.
P.S. the chance to turn into a Ghoul would require either FWE or the addon to incorporate a 'race fix' setup to compensate for broken steel.