So I've got myself a bunch of great overhaul mods and have been thoroughly enjoying my new Fallout 3 experience. Vanilla, though great in its own right, left a bit to be desired. Like I found with Oblivion the modding community has greatly improved on already great games.
That said, I'm having a problem with FWE. I'm 23 hours in and the first real problem I've come across is attempting to transition to Jury St. Tunnels under Jury Street Metro Station. When I enter the door from Jury St. Station I enter to find myself stuck in the middle of a room with all of the items, skeletons, raiders, and mole rats violently thrashing about while all occupying the same space I am.
I found that disabling specifically FWE fixes the problem when re-entering, and of course disabling all mods fixes the problem as well. But disabling everything except FWE (and CALIBR and CRAFT, of course) exhibits the problem as well.
You probably used MasterUpdate, that causes this problem. Simply use MasterRestore and it's gone.
Are the super muties supposed to be so powerful? I understand they should be stronger than me, but it takes about 2 H&K CAW clips to kill just one, where most of the shots are head-shots. And they kill me in about 2 shots from a regular assault rifle. I enjoy the challenge, but I think in this case they're a bit to overpowered.
Yes super mutants are supposed to be powerful. But you're dramatizing a bit. 2 shots from an assault rifle definitly won't kill you.
Also you should specify what Super Mutants you are talking about. Brutes, Masters, Berserkers, Overlords? There are worlds of difference. Also 2 clips from a CAWS a thousands over thousands points of damage, nothing short of a behemoth can survive that(unless your weapon condition and weapon skill are low).
I can take a Super Mutant Maser down with two shots of my sawed off to the head for example.
But we are taking their version of the Nerd Rage perk down a notch in the next version.