Hey guys,
I was playing last night and thinking that there are two mods that would really complete my experience if they were incorporated into FWE. These have been discussed before, but I thought I would explain my reasoning a bit:
1) Road wardens (or at least the AI).
I know that Mez has talked before about enjoying dying and retrying a situation, but for those of us who prefer ironman runs, the key to survival at lower levels in FWE/MMM imo is doing a lap or two with the caravan route to get between the settlements and gain some levels and allies before setting out on your own. Otherwise, dying becomes a matter of course when you are running around the wasteland with a pea-shooter and the clothes on your back
However, the caravan AI is just bad imo and they run from major battles and so forth (a holdover from vanilla, I was told earlier in this thread). The road wardens AI is far superior, with the caravans actively attacking and taking out opponents. I don't really care if the extra NPCs from roadwardens get added or not (I can take them or leave them, really), but being able to set the caravans to essential (because even a better AI is still a stupid AI, really) and have them actively attacking opponents (i.e., and protecting you) is really key imo. This also just adds a plausible roleplaying/immersion feature to the game because, really, how do people travel in this world? Sure, most people stay in their settlements, but surely there is a need to get between settlements for some people? And, surely, they travel with the caravans for protection, right?
2) Phalanx (or at least the party commands and weapon usage).
I know that you can use phalanx with FWE, but when I tried this out I was really unhappy with the amount of ammo and stimpacks it added to the game (to NPCs, to vendors, etc.). I really like the challenging FWE environment and adding a whack load of supplies really kills this for me. I'm also indifferent to the new allies it adds to the game. What I really love about it is the party commands (far superior to anything else I've seen) and the weapon usage by allies (switching between long range, mid range, and short range weapons). These changes really make party AI and support soooo much better imo.
Road wardens doesn't seem like it is supported anymore, so I don't know what the possibilities are for integrating these mods into FWE, but if it is possible to capture the spirit of these two mods in future version of FWE it would be to the good imo
Cheers