The FN P90 basically has the same zoomed FOV as a sniper rifle (both 25) even though it's a submachine gun with a much smaller scope.
It's supposed to be a non-magnifying sight, so that ain't right.
Well to be honest, most people I know use http://fallout3nexus.com/downloads/file.php?id=5351, so I honestly haven't looked over the FOV settings for zooms in awhile, some weapons might be a bit off. Might do that sometime in the future, but then again, why aren't you using Artorps Zooming Scoped Weapons?
I want express my whole hearted thanks for the makers of this mod.
It makes Fallout 3 awesome, to put it simply. In addition to that, the way it?s managed puts commercial products to shame, as well as myself, as an Oblivion modder.
I take my leave from modding nowadays by playing Fallout 3, because this one mod (with only MMM and those few other mods recommended by the author of this mod) makes a game I shelved after two weeks one hell of a game, best I have I ever played.
So thank you, this is mod is modding at its greatest.
Cheers Skycaptain, thanks for the feedback and glad you're enjoying it! I personally feel too that FWE does many things that even all the great Oblivion overhauls didnt accomplish and we're pretty proud
What the heck!? I just installed "Whats Your Brand - cigarette texture megapack" by CptJoker http://www.fallout3nexus.com/downloads/file.php?id=591 and was testing out the textures ingame when i saw the option to open a pack of cigarettes and lo and behold! All of sudden i was able to smoke! Great Shogun Warrior Raideen! FWE has it all!
Whats next jump starting an ancient car radio thats been sitting in the wasteland for ages? Oh which reminds me great work on the wrecked cars not exploding the minute they take a little damage. Of course i found that out when i needed that strategy as five or more Mirelurks from Martigen's Mutant Mod were lurching out of the ocean and charging towards me...
Heh yeah I know what you mean. I always abused to heck out of instant exploding cars! It was fun, but it also felt too silly, so we made it more realistic.
The outcast technology dialogue is a pain to navigate, but I think that's been mentioned.
Might be inconvinient for you, but it is compatbility wise better and it makes it simpler for us to plug things in.
It's also a bit too generous, a complete enclave armour will give you something like 300 rounds of 5.56, regardless of condition. Once the enclave start arriving in force that's going to REALLY be a problem. I've only met strays so far though.
Well we already nerfed them pretty hard this version, nerfing it even more would probably upset people. Also it's not like you can carry 10 suits of Enclave armor around with you. Hell I usually dont even have enough spare weight to carry one suit.
Tribal healing powder should be much more common in post-war loot, at the expense of stimpacks. IMO it should be the primary source of healing. Powder has always been too rare in FWE, I always have 15x as many stimpacks.
The problem is though that player need Stimpacks to heal their crippled limbs.
[*]The caravan traders should be more cowardly. Leading the charge into Fairfax wearing a coverall? C'mon, that's not how you survive the wasteland Harith... Not sure if that's MMM or FWE though.
Neither, it's vanilla Fallout.
You're nitpicky arent you?
Thanks for the feedback though
Just started out with FWE for the first time and I'm very impressed. It's a new char and I've only done the Springvale School and Supermart, but I love all changes so far. One minute you're king of the world, as creatures/NPC's actually get killed very fast - but the next second you're mincemeat, as the PC gets killed just as fast if making mistakes. You really have to be on your toes all the time. It's just about perfect - excellent AI, cool new additions, fixes a lot of stuff I've wanted fixed etc. A huge thanks to all involved in this mod. It basically feels like coming home - just as when I played OOO for the first time.
Glad you're enjoying yourself
Does my loadorder look OK or does something look out of place?
You need to move all the refurbish DLCs below all the FWE plugins, otherwise our Archivement Remover will overwrite them.