[RelZ] FWE - FO3 Wanderers Edition #31

Post » Tue Jul 13, 2010 2:00 pm

Questions and two strange stories.

6) while not related to FWE the tin cans to scrap metal converter works very well, use the scrap for supply's from outcasts OR turn in at M/T water plant for caps and XP!!

7) I remember in Vanilla that a Big guns user was pretty much gimped (imo) how well are they with FWE?
7A) Energy weapons?

8) how are some of you all doing with FWE and MMM while playing a sneaking type person? weight limit (not went to 5.0 yet) was rather limited even with 9-STR and power armor.


10) I hated pre 5.0 FWE's primary needs, the setting where confusing to me and I always thought you had to eat way to much, to the point that I was hauling 5-10Lbs of food and 1-5Lbs of water around.

Thats all the questions I have for the moment, if I come across anything else Ill ask.



6) Yes its great to use tin cans for repairs especially since they are all over the place and can be used on alot of things. Just like being able to use cigarettes to smoke this is one of those sweet spots of immersion.

7) Ran into some Super Mutants with mini-guns and they're very dangerous but i dont think unbalanced. I have yet to try the Big guns myself so i cant say how they handle yet.
7a) Energy weapons are perfect now capturing the feel of some futuristic flesh disintergrating infernally hot energy weapon out of the movie FORBIDDEN PLANET or STAR TREK.

8) Sneaking around with FWE and MMM is like playing a sci-fi version of THIEF. You have to be extremely quiet and if you fire just one shot you can forget about stealth for that combat round. Weight limit is comfortable as long as you start slow with being a pack mule and let your strength increase first otherwise you'll be unloading stuff alot. Still i have found myself not dumping stuff as much as before because am watching what i pick up which is whatever helps me survive compared to what i can sell. Also the new weights on items are great and help to adjust to not being able to carry a moving truck on your back.

10) Yes i couldnt stand Primary Needs or any other similar mod either. This is the first time am totally enjoying Primary Needs with the FWE version. I have not had this much fun with a food mod since using one in TES 4 OBLIVION. Everything feels very natural with no second guessing since the information is right up on the screen and the side effects are not devastating. So far its been very stable without any problems with stats etc.
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Nathan Hunter
 
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Post » Tue Jul 13, 2010 9:09 pm

I am pretty sure I have to install these by hand, I think I can do it.


I don't know where that idea comes from. Saw it mentioned in the pic thread as well. Texture replacers and the like are perfect for FOMM installs as it's much easier to try out different versions and overwrite one replacer partly with another etc. - without the hassle of having to keep track on and delete stuff manually.
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Rachel Cafferty
 
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Post » Tue Jul 13, 2010 11:43 pm

I don't know where that idea comes from. Saw it mentioned in the pic thread as well. Texture replacers and the like are perfect for FOMM installs as it's much easier to try out different versions and overwrite one replacer partly with another etc. - without the hassle of having to keep track on and delete stuff manually.

I make all my mods FOMOD-compatable (it is easy in any way). This make installation process much more enjoyable
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XPidgex Jefferson
 
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Post » Tue Jul 13, 2010 11:15 pm

carryweight- this is max weight, which you can carry
You need InventoryWeight
Also, you need to damage your weight
So- try this
player.damageav InventoryWeight


I'll try that when I get home. Out of curiosity ... why should I have to "damage" my weight?
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Alex Blacke
 
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Post » Wed Jul 14, 2010 5:37 am

I'll try that when I get home. Out of curiosity ... why should I have to "damage" my weight?

You have empty inventory with weight >0
So you need to damage (decrease) it
If it will not help- try restore instead of damage, I can miss something
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J.P loves
 
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Post » Wed Jul 14, 2010 3:47 am

I think I am going to go ahead and update to 5.0 tonight and get it running, I took this fri/mon off so I have four days to my self to play fallout now.


Will anything too bad happen if I do not wait the 180 hours, (7.5 days?) Just wondering. I am not in the middle of anything on any of my three characters right now, was just wondering.

I also need to pick up Project beauty, and Eve, defrag and organize my HDD, run all my virus scans, a CCC cleaner sweep and spybot, once I get FWE 5.0 and all these new mods working with each other, and my PC ready for a weekend of gaming, I will be set.

I took those days off on top of my normal sat/sun off on purpose to play FO3, so that should be a good idea of how much I lover FWE!

I may need some load order help, I know its in the OP, but I have a few extra mods, what is that command for putting my load order in the scroll box? so when I get everything going tonight I can post it for review.

and I see it condenses pretty much all of the FWE add ons and the MMM add ons as well.

I need to remove any of these,

o longer used by FWE 5.0:

* o FO3 Wanderers Edition - Lvl 30 Balance.esp
* o FO3 Wanderers Edition - Lvl 30 High Skills.esp
* o FO3 Wanderers Edition - No Drug Visuals.esp
* o FO3 Wanderers Edition - Optional Harsher Wasteland.esp
* o FO3 Wanderers Edition - Optional No Fast Travel.esp
and pretty much every MMM esp, as its all done in game?

P.S

Does anyone know of Project B. has a problem with the type 3 clover/bitter cup conversion?

Edit,
is using the geck needed? seems like FOMM with a manual install by hand would remove the need for the geck for P.B
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sas
 
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Post » Wed Jul 14, 2010 3:36 am

I think I am going to go ahead and update to 5.0 tonight and get it running, I took this fri/mon off so I have four days to my self to play fallout now.

Good idea :)

Will anything too bad happen if I do not wait the 180 hours, (7.5 days?) Just wondering. I am not in the middle of anything on any of my three characters right now, was just wondering.

It will. But you don't need to wait 7.5 days, you can change temporarily respawn time to 1 day (in new config tool)- in this case you will need to wait only two days.

I may need some load order help, I know its in the OP, but I have a few extra mods, what is that command for putting my load order in the scroll box? so when I get everything going tonight I can post it for review.

In the answer window- insert special item (in the upper left)/insert codebox
and I see it condenses pretty much all of the FWE add ons and the MMM add ons as well.
I need to remove any of these,
o longer used by FWE 5.0:
* o FO3 Wanderers Edition - Lvl 30 Balance.esp
* o FO3 Wanderers Edition - Lvl 30 High Skills.esp
* o FO3 Wanderers Edition - No Drug Visuals.esp
* o FO3 Wanderers Edition - Optional Harsher Wasteland.esp
* o FO3 Wanderers Edition - Optional No Fast Travel.esp
and pretty much every MMM esp, as its all done in game?

Yes. You need to remove ALL FWE files and choose what you need from the config window in the Package Manager. For MMM you need to install (or leave in place) only two basic files and DLC support

P.S
Does anyone know of Project B. has a problem with the type 3 clover/bitter cup conversion?

Probably it will. PB and FWE will overwrite this NPC. You need to create CP
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leni
 
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Post » Wed Jul 14, 2010 6:38 am

Good idea :)


It will. But you don't need to wait 7.5 days, you can change temporarily respawn time to 1 day (in new config tool)- in this case you will need to wait only two days.


In the answer window- insert special item (in the upper left)/insert codebox

Yes. You need to remove ALL FWE files and choose what you need from the config window in the Package Manager. For MMM you need to install (or leave in place) only two basic files and DLC support


Probably it will. PB and FWE will overwrite this NPC. You need to create CP



like that?


Thanks for the answers, so as long as I remove the unneeded/use ESP files from the data folder I should be set?
hmmm, I kinda want to use P.B and EVE, but it looks like too much hassle for P.B and it over rides my type three conversion for bitter cup and clover, might hold off on P.B for a bit, and just got with EVE.
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Zach Hunter
 
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Post » Wed Jul 14, 2010 6:07 am

titan357
like that?

Yes.
Thanks for the answers, so as long as I remove the unneeded/use ESP files from the data folder I should be set?
hmmm, I kinda want to use P.B and EVE, but it looks like too much hassle for P.B and it over rides my type three conversion for bitter cup and clover, might hold off on P.B for a bit, and just got with EVE.

You can install Dimon's type 3 body- and you will have ALL female NPC in the game dimonized. Well, in most important parts :lol:
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Allison Sizemore
 
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Post » Wed Jul 14, 2010 3:37 am

titan357

Yes.

You can install Dimon's type 3 body- and you will have ALL female NPC in the game dimonized. Well, in most important parts :lol:



but I loose the faces for bitter cup and clover, both of them I was considering using in a bit.

I have all day at work to think about this, but right now I am leaning more to just going to 5.0 and maybe, *maybe* Eve.
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Sabrina Schwarz
 
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Post » Tue Jul 13, 2010 4:23 pm

but I loose the faces for bitter cup and clover, both of them I was considering using in a bit.

If you want to keep the faces as is load their corresponding mods after Project Beauty. That's what I did for some of my NPC faces that I didn't want changed.
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pinar
 
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Post » Tue Jul 13, 2010 2:36 pm

Does FWE v5.0 have the Delay/Refurbish DLC delayers built into it? For some reason I still get all of the pop-ups when I start a game.

* o FO3 Wanderers Edition - Lvl 30 Balance.esp
* o FO3 Wanderers Edition - Lvl 30 High Skills.esp


I have a question about these old option from previous FWE versions. So, is v5.0 automatically balanced for the Broken Steel increased level cap by default? Or are there changes that need to be made to accomodate the player's increased strength in terms of letting him increase skills beyond 100 and making enemies tougher?
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Kelvin
 
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Post » Tue Jul 13, 2010 3:31 pm

how does FWE handle followers ammo? do they have a base weapon and never run out of ammo fir it?
I have no idea what followers are like with FWE, never used one.

how do followers handle P/A?

oh, how well does FWE play with follower mods like bitter cup and/or stand alone new NPC followers?

oh yeah, does type three have a armor replacer for females that does not mess with FWE? I can't seem to find one.
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Bones47
 
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Post » Tue Jul 13, 2010 8:42 pm

I think I am going to go ahead and update to 5.0 tonight and get it running, I took this fri/mon off so I have four days to my self to play fallout now.


Will anything too bad happen if I do not wait the 180 hours, (7.5 days?) Just wondering. I am not in the middle of anything on any of my three characters right now, was just wondering.



You can also use the Alternate Start which comes with FWE putting you right into the wasteland after character creation which is a big time saver when not wanting to replay the growing up in the vault and escaping begining of FALLOUT 3. That is if you dont mind starting a new character.
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CArlos BArrera
 
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Post » Tue Jul 13, 2010 11:24 pm

You can also use the Alternate Start which comes with FWE putting you right into the wasteland after character creation which is a big time saver when not wanting to replay the growing up in the vault and escaping begining of FALLOUT 3. That is if you dont mind starting a new character.


I've been meaning to ask about that Alternate Start. Will it change anything concerning the Main Quest? I find it odd a slaver suddenly wanting to find his father who has run away from a Vault? No really that immersive in my opinion. Unless you ignore the Main Quest of course.
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Jonathan Montero
 
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Post » Wed Jul 14, 2010 1:08 am

It will. But you don't need to wait 7.5 days, you can change temporarily respawn time to 1 day (in new config tool)- in this case you will need to wait only two days.


I set the respawn timer to 1 hour and slept 7 hours. Everything seemed to work fine after that.

Extremely surprisingly, the game has crahed only once and has frozen only few times with my current load order. My impression of a modded Bethesda game is that if it doesn't crash, it's about to :lmao:

Maybe i could make Oblivion work more than one hour at a time too :D
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Travis
 
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Post » Tue Jul 13, 2010 7:09 pm

You can also use the Alternate Start which comes with FWE putting you right into the wasteland after character creation which is a big time saver when not wanting to replay the growing up in the vault and escaping begining of FALLOUT 3. That is if you dont mind starting a new character.


well, two of my three are new and can be reloaded in "the shack" so that should be no problem.

my main guy who I want to finish playing before I start the other two, well he is just standing around in my fairfax house in between adventures, so I guess it won't be a big problem there either.

I made up my mind, I can't find any armor replacer that work with FWE and type 3, so I will stick to getting clothing mods for type 3 that are stand alone, FWE 5.0 and Eve/ P.B.
as well as these, should be FWE ok.

Artorps Zooming Scoped Weapons.
Follower Mika the Sniper.


Oh, I really like the fairfax house, maybe I should look into the authors other house mods?


I just had a few quest ons about followers.

1) are they still bottomless weight pits?
2) do they come with Inf ammo for there start weapon or do they need a supply?
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Lauren Denman
 
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Post » Tue Jul 13, 2010 11:41 pm

I've been meaning to ask about that Alternate Start. Will it change anything concerning the Main Quest? I find it odd a slaver suddenly wanting to find his father who has run away from a Vault? No really that immersive in my opinion. Unless you ignore the Main Quest of course.


who says you didn't leave the vault, wonder around as a slaver and then go after your dad?

No the MQ stays the same, short of not doing the MQ or pretending/making up a excuse there is not really a good reason to explain it.
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Solène We
 
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Post » Tue Jul 13, 2010 3:17 pm

well, two of my three are new and can be reloaded in "the shack" so that should be no problem.

my main guy who I want to finish playing before I start the other two, well he is just standing around in my fairfax house in between adventures, so I guess it won't be a big problem there either.

I made up my mind, I can't find any armor replacer that work with FWE and type 3, so I will stick to getting clothing mods for type 3 that are stand alone, FWE 5.0 and Eve.
as well as these, should be FWE ok.


I can't really link to the mod that I use as a armor replacer as it contains nudity, but you can get it from Fallout3nexus on the top 100 list. It is called "Type V body and Armor Replacer". Since it's only meshes and no esp file you should be able to use it without any conflicts as it will simply overwrite the meshes from FWE. It doesn't cover all armors though.
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Stacey Mason
 
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Post » Wed Jul 14, 2010 4:52 am

I can't really link to the mod that I use as a armor replacer as it contains nudity, but you can get it from Fallout3nexus on the top 100 list. It is called "Type V body and Armor Replacer". Since it's only meshes and no esp file you should be able to use it without any conflicts as it will simply overwrite the meshes from FWE. It doesn't cover all armors though.



found it, thanks.
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Nice one
 
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Post » Wed Jul 14, 2010 12:18 am

I made up my mind, I can't find any armor replacer that work with FWE and type 3...


I'm using the armor meshes in Luchaire's Type V Female Body and Armor Replacer (can't link) and Deacon's http://www.fallout3nexus.com/downloads/file.php?id=7848. Both work fine.
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Hannah Barnard
 
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Post » Tue Jul 13, 2010 7:52 pm

I'm using the armor meshes in Luchaire's Type V Female Body and Armor Replacer (can't link) and Deacon's http://www.fallout3nexus.com/downloads/file.php?id=7848. Both work fine.


yeah I found it finally.

anyway, I hate change and once I get 5.0, and the other mods all working great, (I hope I can, I went for about 6 hours w/o a crash before all this new stuff) I will probably slack off on modding it anymore.
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Rozlyn Robinson
 
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Post » Wed Jul 14, 2010 1:24 am

@Frosty_theOzzie
Does FWE v5.0 have the Delay/Refurbish DLC delayers built into it? For some reason I still get all of the pop-ups when I start a game.

No, it is not. Including such mods will make upgrading from previous versions more unpredictable.
But you can download such mods from Nexus (search for "Delay") and load them AFTER FWE in the load order.
You will need to start new game for effect.
I have a question about these old option from previous FWE versions. So, is v5.0 automatically balanced for the Broken Steel increased level cap by default? Or are there changes that need to be made to accomodate the player's increased strength in terms of letting him increase skills beyond 100 and making enemies tougher?

FWE implement the harsher way to gain experience. But you will be able to reach level 30, if will make enough killings. And you can change this settings in the Config Tool, if you want.
DARNUI work perfectly with values above 100 by default, but can not use them. You will need mods such as Wasteland Mastery additionally to handle values above 100.

@titan357
how does FWE handle followers ammo? do they have a base weapon and never run out of ammo fir it?
I have no idea what followers are like with FWE, never used one.

I'm too, so I can't say much about it.

how do followers handle P/A?

As I remember, followers in FWE don't have any limitations and requirements about armor.

oh, how well does FWE play with follower mods like bitter cup and/or stand alone new NPC followers?

If followers mod don't touch vanilla companions, it will work with FWE without problems.
oh yeah, does type three have a armor replacer for females that does not mess with FWE? I can't seem to find one.

Any armor replacer will work perfectly with FWE, if
-it will add new armor and don't touch vanilla (including esp/esm mods)
-or it will replace meshes/textures for existing armors without esp/esm

@janbonde
I've been meaning to ask about that Alternate Start. Will it change anything concerning the Main Quest? I find it odd a slaver suddenly wanting to find his father who has run away from a Vault? No really that immersive in my opinion. Unless you ignore the Main Quest of course.

Alternative start don't change anything about main quest line, so you will be able to continuw your journey.
titan357 is right, you simply have hole in your history.
But keep in mind- some beginnings (f.e. raiders, talons) can make your main quest progress impossible or more difficult due to faction's relations. So- don't mess with the Brozerhood of Steel :) And with Rivet City security.

@ titan357
Oh, I really like the fairfax house, maybe I should look into the authors other house mods?

You can take a look on DC interiors project (and another mods of this author as well)
It is perfectly maded and don't conflict with FWE.
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Lily
 
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Post » Wed Jul 14, 2010 1:50 am

I've been having problems with the CP ever since I installed the newest FOIP module for FWE and MMM. All the settings stay at default even when the menu says they are set to a certain thing. I can trace it back to the introduction of the new FOIP module because I never had that problem before.
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Connie Thomas
 
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Post » Wed Jul 14, 2010 7:07 am

@Frosty_theOzzie

No, it is not. Including such mods will make upgrading from previous versions more unpredictable.
But you can download such mods from Nexus (search for "Delay") and load them AFTER FWE in the load order.
You will need to start new game for effect.

FWE implement the harsher way to gain experience. But you will be able to reach level 30, if will make enough killings. And you can change this settings in the Config Tool, if you want.
DARNUI work perfectly with values above 100 by default, but can not use them. You will need mods such as Wasteland Mastery additionally to handle values above 100.

@titan357

I'm too, so I can't say much about it.


As I remember, followers in FWE don't have any limitations and requirements about armor.


If followers mod don't touch vanilla companions, it will work with FWE without problems.

Any armor replacer will work perfectly with FWE, if
-it will add new armor and don't touch vanilla (including esp/esm mods)
-or it will replace meshes/textures for existing armors without esp/esm

@janbonde

Alternative start don't change anything about main quest line, so you will be able to continuw your journey.
titan357 is right, you simply have hole in your history.
But keep in mind- some beginnings (f.e. raiders, talons) can make your main quest progress impossible or more difficult due to faction's relations. So- don't mess with the Brozerhood of Steel :) And with Rivet City security.

@ titan357

You can take a look on DC interiors project (and another mods of this author as well)
It is perfectly maded and don't conflict with FWE.


talons have a problem with BOS and rivet city? that svcks, I wanted to do a Talon merc play.
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Kim Kay
 
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