[RelZ] FWE - FO3 Wanderers Edition #32

Post » Thu Oct 07, 2010 1:59 am

Well I guess now is a good time for me to bump a question.

It seems that with the newer releases of FWE that dogmeat and my robco robots I repair all die very fast. I'm playing on easy setting with the core of my load order being FWE+MMM+WMK.

Dogmeat just gets killed at every encounter. I feel that my job with him is to protect him. I know he was overpowered before but this altered essential status means that he is using up 3-4 times as many stimpacks as I am per day of combat.

Likewise the robots seem to go down very fast as well. They are good for drawing the fire off of me, but that is about it.

So how do I toughen these guys up - or what settings should I change? I don't find the wasteland too tough for my character and he can actually survive most conflicts with only 1-2 stimpacks at most. maybe triage once a day.

thanks.
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luis ortiz
 
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Post » Wed Oct 06, 2010 3:45 pm

It's probably the increased damage modifier, it has been bumped to 2.0x so everything dies faster.
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Matthew Barrows
 
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Post » Wed Oct 06, 2010 8:51 pm

I'm playing on easy setting with the core of my load order being FWE+MMM+WMK.

Note that the difficulty doesn't affect followers and NPC's, only damage by and to the player is changed.

That said, I want to rise the voice of a "silent" mod user, once again

Filling up 2.5 threads in 7 days is evidence enough of the interest in FWE. That interest doesn't come from it being bad. :hubbahubba:
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Paul Rice
 
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Post » Wed Oct 06, 2010 11:36 am

I know he was overpowered before but this altered essential status means that he is using up 3-4 times as many stimpacks as I am per day of combat.


I agree with your points on using Dogmeat with FWE. Can't see much you could do about it, though, as I really like the challenging gameplay - which naturally leads to him getting "killed" all the time. Making him more godlike isn't a solution IMO. Anyway, you shouldn't have to waste Stimpacks on him. I did when playing vanilla as my char had such a huge amount of them so it didn't matter. With FWE Stimpacks are much more scarce and I almost never waste them on Dogmeat. From a RP perspective I feel a bit bad about it - but he comes back in full health after being unconscious and he also seems to get full health before a new battle (just as it is in vanilla IIRC), so it's really not necessary to waste them on him IMO.

EDIT: Speaking of Dogmeat, one annoying thing with him (with both vanilla and FWE) is when your char is sneaking around with him behind and decides to tell him to wait - you're no longer hidden. Guess it's because his status is changed while waiting. I wonder if it would be possible to change this somehow?
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Joie Perez
 
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Post » Wed Oct 06, 2010 4:37 pm

So I've finally finished my first FWE character. She'd been through a lot, gone from a weak wastelander who had trouble with a pack of molerats to something strong enough to single-handedly defeat the enclave, something that regular raiders were simply of no consequence to. Of course, I wasn't just playing all the time, I was fiddling with stuff to try and make power armour neater - and I really don't think raising the DR limit to 100 is that overpowering. An enemy with an assault rifle can deal a fair bit of damage to one's armour, but regular pistol users aren't of much concern. The enclave are still a serious threat (Especially with the hellfire troopers), and a deathclaw matriarch (Is that from FWE or MMM?)... let's just say any belief that I was unbeatable went straight out of the window when I met my first matriarch.
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Lillian Cawfield
 
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Post » Wed Oct 06, 2010 10:55 pm

...and a deathclaw matriarch (Is that from FWE or MMM?)... let's just say any belief that I was unbeatable went straight out of the window when I met my first matriarch.


MMM. I haven't even seen a full-grown Deathclaw yet (a heavily wounded one trough a scope), but at level 12 i won't leave anywhere without a dart gun :cold:

And i love the "fast travel by motorcycle" mechanic, the benefits of fast travel without it being a penaltyless (?) teleportation. I do not like the fact that my beloved Reservist's Rifle was transformed into a laser rifle (:stare:), but i do love this new Victory Rifle.

I also started an energy weapons focused character, so far i've only found the laser pistols, but against raiders and ghouls they are extremely powerful (with extra-sweet EVE eyecandy :drool:). Against super mutants and Enclave they don't really count even as tickling, though :bolt:
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Ella Loapaga
 
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Post » Thu Oct 07, 2010 1:49 am

RE: Dogmeat - huh

Are we playing the same game.

I had him die like 4 times in one game setting and each time he would go down the NPCs would continue to pummel him (sometimes behind rocks or corners and I did not catch it in time) and so he died for good - which is my understanding.

It seems he goes down (first death) then after that a timer starts and if I do not revive him (which means using stimpacks) within a certain time then he remains dead.

Is that a setting somewhere? Maybe it is a mod conflict?
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Bedford White
 
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Post » Wed Oct 06, 2010 12:17 pm

RE: Dogmeat - huh

Are we playing the same game.

I had him die like 4 times in one game setting and each time he would go down the NPCs would continue to pummel him (sometimes behind rocks or corners and I did not catch it in time) and so he died for good - which is my understanding.

It seems he goes down (first death) then after that a timer starts and if I do not revive him (which means using stimpacks) within a certain time then he remains dead.

Is that a setting somewhere? Maybe it is a mod conflict?


It's FO3 Wanderers Edition - Followers Enhanced.esp that makes him essential. He will be "dead" for 90 secs - then get up again with full health. It also comes with a nifty Command Headset for giving orders - and gives him slightly better stats etc.
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Kate Murrell
 
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Post » Wed Oct 06, 2010 10:59 am

Edit: Too slow!
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Connie Thomas
 
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Post » Thu Oct 07, 2010 1:29 am

I have a question on Karma, theft/stealing & murder. I just installed FWE 5 last night. I capped Roy Phillips and his posse with no karma hit. Then I stole about everything useful I could find in their metro - again with no karma hit. So, does FWE let you murder and steal with no consequences? (just wondering)

Oh, lol, I also capped some random wasteland doctor for his grease gun with no karma hit either.


I hate that quest,no materr what you do besides leave it alone, there is never a outcome I like.


A few pointers here:

#1 - Yes we are aware of the high VATS number, no you do not have to be the 10.000th person to mention it. Next person to mention it goes to my uncool people list, you don't want to be on my uncool people list
#2 - Don't like the detection rates, simply change the stealth settings to moderate or vanilla via the menu.
#3 - If you are getting missing meshes and textures, you are either a)incapable of installing the files correctly, b)incapable of activating Archive Invalidation properly, or c)they are caused by an entirely different mod
#4 - FWE does not alter light, weather, water, whatever the [censored]. If you are having an issue with any of that, again caused by an entirely different mod.
#5 - There is nothing wrong with the fomod script from FWE. Why? Because it's the same [censored] fomod script that MMM uses. It simply extracts [censored] to the Data folder, no big magic behind it.

Oh and for anyone who cares, the only real bug currently known in FWE is in Operation Anchorage the healthkits causing your hunger/thirst to skyrocket. Simply disable PN before you go into the sim.



thanks, Kai, nice to know that you think I am too stupid to install a mod using FOMM, strange thing though, every other mod I installed using fomm that was fomm capable worked just fine, BUT FWE, and no other mod I had nstalled (second wipe and install) changed textures, yet it was a FWE problem and reinstalling it on top of ites self fixed it.

(was also misinng FWE Icons, and some menu options BTW)

any way, I like vats as it is now, if that matters any to you.
and I also like the new P.N setpup, I ended up using P.N now instead of having it off all the time.

the menu is nice, let you really set the game to your own personal liking. And if it matters, becuase I do not know if anyone else said anything about it, but would it be possable to set the outcast menu to take more than one item of a type at of a kind, like 2-5-10-all?
Its no big deal but when I end up with 30+ scrap metal that take a while to use it all.

Not trying to bash you, or any of the FWE team, I love FWE, and in fact I even wrote a small guide to try and help people get started, but those two statements where pretty much directed right AT ME (# 3 and #5) only you didn't use my display name, I am sorry one in 2176432 people who used your mod, (or a few) had a problem with FWE not installing correctly,and did not like the vats.

people (and me) are simply posting there feedback, there is no need to insult us or attack us or our I.Q level in a round about way, maybe people have not been keeping up to date with the thread, and are unaware there you guys already know about the V.A.T.S deal.

I some how managed to install 4.1( and the early versions as well) with no problems at all along with WMK and MMM, yet 5.0 caused a text/mesh issue?

Anyway, I am glad you are aware of the issues, and I am very truely and deeply sorry I used the last FE thread as a personal install thread and trouble shooting thread, and I am VERY, VERY sorry I had problems installing FWE. I am also very glad that you have helpedme sort my load order before, and always answered my Pm's here.

I also hope you get things sotred out and eveyone is made happy, I am sure you are a nice person, maybe you just had a bad day, or just upset. For that I am sorry, I know you guys put in a lot of time and effort into FWE and it hurts your feelings to have complatints, but it really shows that you all are very good at what you do, FWE 5.0 is great.

You should set up a way to donate to the FWE team, I would be the first to donate for all your hard work. paypal works nicely for that.
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Liv Staff
 
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Post » Wed Oct 06, 2010 5:49 pm

To be frank, if there were an issue with the FOMM script, -everybody- would be getting it. This is not so.
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Shirley BEltran
 
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Post » Thu Oct 07, 2010 12:57 am

To be frank, if there were an issue with the FOMM script, -everybody- would be getting it. This is not so.



Never mind, I am not going to argue, I KNOW what caused my problems, and I KNOW how I fixed it.

the game is running and I am happy.
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Kelly Upshall
 
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Post » Thu Oct 07, 2010 1:34 am

If you installed it right, you're obviously not too stupid to install it :P
I think it's far more likely to be some freak error with your PC, rather than anything wrong with the script itself.
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i grind hard
 
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Post » Wed Oct 06, 2010 11:18 pm

If you installed it right, you're obviously not too stupid to install it :P
I think it's far more likely to be some freak error with your PC, rather than anything wrong with the script itself.



I gues you are right, I was just saying that I personally had a slight problem, but now its fixed and all is well.
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Jessica Phoenix
 
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Post » Wed Oct 06, 2010 1:25 pm

I am having problems with FWE. Brand new installation of game, 1.7 patch, FOSE installed, using FMM. When I boot the game up from FOSE, the first thing I notice is that Windows Live doesn't seem to start up. I tested this, and if I launch the game from the FO3 Launcher Live does start. The second thing, which is the real problem, is that the darn thing crashes. When I first installed everything, I skipped the intro and set my character up and everything was fine. I walked about to where the docked boat is just to test the thing out and then had to go to bed. The next day I load up from FOSE and hit "Continue" and it crashes immediately after loading the game. I try a different save: same thing. I try the autosave, i played for about 5 minutes until I F5'ed and then F9'ed. Immediately after hitting F9 it crashed. The heck is going on here? Am I doing something wrong?

Load order is:

- Fallout3.esm
- CRAFT.esm
- CALIBR.esm
- FO3 Wanderers Edition Main File.esm
- FO3 Wanderers Edition Main File.esp
- CRAFT - Activation Perk.esp
- FO3 Wanderers Edition Followers Enhanced.esp
- FO3 Wanderers Edition Alternate Travel.esp
- FO3 Wanderers Edition UFP Support.esp
- FO3 Wanderers Edition Optional Free Play After MQ.esp

It also happened without the last 4 checked off. Any help would be greatly appreciated!
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Kat Lehmann
 
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Post » Wed Oct 06, 2010 4:17 pm

From the FOSE readme:
* FOSE is currently incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. Live functions as an anti-cheat mechanism, so it disables itself if it detects any in-memory modifications to the executable, despite the fact that Fallout has no multiplayer component. Since Live cannot tell the difference between the modifications we make and the modifications a cheating program would make, we will probably never be directly compatible. To download DLC and updates, simply launch Fallout normally. Live stores DLC and save files in a separate folder when active, so some things may need to be moved around - see the official Fallout forums for more information.


All I can say about your crashing problem is that autosave/load (or at least autoload) is bugged. I use http://www.fallout3nexus.com/downloads/file.php?id=3729 for auto/quicksaves, and load from the main menu.
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Susan Elizabeth
 
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Post » Wed Oct 06, 2010 10:30 am

First I'd like to thanks everyone involved in FWE, it truly is a great mod that makes FO3 a hundred times more enjoyable than the vanilla version. Second, I think I found a bug :

"Reworked the balance of shotguns across the board based on testing insights, especially for the new automatic shotguns. The projectile count is reduced to 12 (from 15), and the variation in performance of shotguns is changed. The H&K CAWS does less damage than other shotguns, but has a might tigher spread and bigger ammo capacity. The Pancor Jackhammer is now a "Big Gun!" with moderately increased damage."

According to this part of the readme, the Pancor Jackhammer is now a Big Gun, however according to the weapon scanner and the GECK, it's still a small gun.
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gary lee
 
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Post » Wed Oct 06, 2010 4:25 pm

From the FOSE readme:


All I can say about your crashing problem is that autosave/load (or at least autoload) is bugged. I use http://www.fallout3nexus.com/downloads/file.php?id=3729 for auto/quicksaves, and load from the main menu.


I appreciate it. I'll try this out (and come back for blood if it doesn't work! jk ;) )
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DAVId MArtInez
 
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Post » Wed Oct 06, 2010 12:40 pm

Heh, after months of casual reading I realised there is no question that this thread is has become THE thread for most of the player?s playing modded FO3 - it?s just this mod is in so many setups, it affects so many things and most of all, has the cababilty to turn the tide of whole game. :goodjob:


All in all, the whole gist is that now I?m actually happy to survive, I feel that decisions that I made hours or days ago actually mean something and most of all, the game is not a joke, it?s exiting and fun, oh so fun. :)

Cheers, thanks for that post, always like to hear such gameplay experiences ;)


Well I guess now is a good time for me to bump a question.

It seems that with the newer releases of FWE that dogmeat and my robco robots I repair all die very fast. I'm playing on easy setting with the core of my load order being FWE+MMM+WMK.

Dogmeat just gets killed at every encounter. I feel that my job with him is to protect him. I know he was overpowered before but this altered essential status means that he is using up 3-4 times as many stimpacks as I am per day of combat.

Likewise the robots seem to go down very fast as well. They are good for drawing the fire off of me, but that is about it.

So how do I toughen these guys up - or what settings should I change? I don't find the wasteland too tough for my character and he can actually survive most conflicts with only 1-2 stimpacks at most. maybe triage once a day.

thanks.

Well like someone before me said, changing difficulty wont do much, you'd have to lower the global damager multiplier(I personally have it set to 1.25). That said, Dogmeat is...well he's still a dog. He's the lone wanderers best friend and all, but can't really turn him into a Super Mutant eating, Enclave devouring monster... ;)

So I've finally finished my first FWE character. She'd been through a lot, gone from a weak wastelander who had trouble with a pack of molerats to something strong enough to single-handedly defeat the enclave, something that regular raiders were simply of no consequence to. Of course, I wasn't just playing all the time, I was fiddling with stuff to try and make power armour neater - and I really don't think raising the DR limit to 100 is that overpowering. An enemy with an assault rifle can deal a fair bit of damage to one's armour, but regular pistol users aren't of much concern. The enclave are still a serious threat (Especially with the hellfire troopers), and a deathclaw matriarch (Is that from FWE or MMM?)... let's just say any belief that I was unbeatable went straight out of the window when I met my first matriarch.

Yeah, I always love to see how my characters develop overtime. It's great when you think back that you once were running from raiders for your life and at the end you are capable of destroying enclave squads.

thanks, Kai, nice to know that you think I am too stupid to install a mod using FOMM, strange thing though, every other mod I installed using fomm that was fomm capable worked just fine, BUT FWE, and no other mod I had nstalled (second wipe and install) changed textures, yet it was a FWE problem and reinstalling it on top of ites self fixed it.

(was also misinng FWE Icons, and some menu options BTW)

any way, I like vats as it is now, if that matters any to you.
and I also like the new P.N setpup, I ended up using P.N now instead of having it off all the time.

the menu is nice, let you really set the game to your own personal liking. And if it matters, becuase I do not know if anyone else said anything about it, but would it be possable to set the outcast menu to take more than one item of a type at of a kind, like 2-5-10-all?
Its no big deal but when I end up with 30+ scrap metal that take a while to use it all.

Not trying to bash you, or any of the FWE team, I love FWE, and in fact I even wrote a small guide to try and help people get started, but those two statements where pretty much directed right AT ME (# 3 and #5) only you didn't use my display name, I am sorry one in 2176432 people who used your mod, (or a few) had a problem with FWE not installing correctly,and did not like the vats.

people (and me) are simply posting there feedback, there is no need to insult us or attack us or our I.Q level in a round about way, maybe people have not been keeping up to date with the thread, and are unaware there you guys already know about the V.A.T.S deal.

It's not that simple. I didn't mean to come off insulting(well actually I probably did at that time), but the thing is I make sure to read every single post in this thread. It's usually fun, but it gets incredibly tedious and time consuming when people post the same crap over and over again. So please bear with me :)

I am having problems with FWE. Brand new installation of game, 1.7 patch, FOSE installed, using FMM. When I boot the game up from FOSE, the first thing I notice is that Windows Live doesn't seem to start up. I tested this, and if I launch the game from the FO3 Launcher Live does start. The second thing, which is the real problem, is that the darn thing crashes. When I first installed everything, I skipped the intro and set my character up and everything was fine. I walked about to where the docked boat is just to test the thing out and then had to go to bed. The next day I load up from FOSE and hit "Continue" and it crashes immediately after loading the game. I try a different save: same thing. I try the autosave, i played for about 5 minutes until I F5'ed and then F9'ed. Immediately after hitting F9 it crashed. The heck is going on here? Am I doing something wrong?

Read the Readme, you can't use FOSE and Live!together. So if you want to play FWE(or most advanced mods out there), you'll have to live without Live.
Regarding the crashes, make sure you have the multicore fix applied(google it if you havent).
And regarding the saves...I personally never used Live, so not sure if there are any problems from using a Live save without Live.

According to this part of the readme, the Pancor Jackhammer is now a Big Gun, however according to the weapon scanner and the GECK, it's still a small gun.

Yeah changed the equipment type, but forgot the skill type, so currently it's still a small gun.
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LuCY sCoTT
 
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Post » Wed Oct 06, 2010 7:33 pm

Read the Readme, you can't use FOSE and Live!together. So if you want to play FWE(or most advanced mods out there), you'll have to live without Live.
Regarding the crashes, make sure you have the multicore fix applied(google it if you havent).
And regarding the saves...I personally never used Live, so not sure if there are any problems from using a Live save without Live.


I don't care at all about LIVE. I just mentioned it because I noticed it not loading up and wasn't sure if that was a cause of the problem. I was just trying to be as detailed and specific as I could. I'll try the multicore fix. So far I loaded the thing up and played until I died, but then a hard crash came immediately after I died. As for saves, since LIVE isn't booting up I don't think I'm saving from it am I?
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alyssa ALYSSA
 
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Post » Wed Oct 06, 2010 3:44 pm

Yeah changed the equipment type, but forgot the skill type, so currently it's still a small gun.

Cool- thank you for this :celebration:
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Ysabelle
 
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Post » Wed Oct 06, 2010 9:31 pm

Cheers, thanks for that post, always like to hear such gameplay experiences ;)



Well like someone before me said, changing difficulty wont do much, you'd have to lower the global damager multiplier(I personally have it set to 1.25). That said, Dogmeat is...well he's still a dog. He's the lone wanderers best friend and all, but can't really turn him into a Super Mutant eating, Enclave devouring monster... ;)


Yeah, I always love to see how my characters develop overtime. It's great when you think back that you once were running from raiders for your life and at the end you are capable of destroying enclave squads.


It's not that simple. I didn't mean to come off insulting(well actually I probably did at that time), but the thing is I make sure to read every single post in this thread. It's usually fun, but it gets incredibly tedious and time consuming when people post the same crap over and over again. So please bear with me :)


Read the Readme, you can't use FOSE and Live!together. So if you want to play FWE(or most advanced mods out there), you'll have to live without Live.
Regarding the crashes, make sure you have the multicore fix applied(google it if you havent).
And regarding the saves...I personally never used Live, so not sure if there are any problems from using a Live save without Live.


Yeah changed the equipment type, but forgot the skill type, so currently it's still a small gun.



its ok.

I would say its quite stressfull dealing with all this, I just didn't want you to think that I was not smart enough to install FWE, like some one else said it may have just been a fluke.

over all I having a lot of fun playing with 5.0.

Thanks FWE team.
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LuCY sCoTT
 
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Post » Wed Oct 06, 2010 3:34 pm

Ok. I'm a hair away from uninstalling this mod. I haven't had too much of an issue since I stopped using the quicksave/load options. But now I've encountered another bottle of fun:

I'm in Megaton. Moriarity's Saloon. I see Burke. I approach Burke. Camera pans...CRASH.

Repeat. Rinse. Punch hole in wall. Etc.

What is going on here? Is this mod really this unstable? I don't get it. In over 100 hours with the vanilla game I never had a single crash. WTF?
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Manuela Ribeiro Pereira
 
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Post » Wed Oct 06, 2010 6:12 pm

Ok. I'm a hair away from uninstalling this mod. I haven't had too much of an issue since I stopped using the quicksave/load options. But now I've encountered another bottle of fun:

I'm in Megaton. Moriarity's Saloon. I see Burke. I approach Burke. Camera pans...CRASH.

Repeat. Rinse. Punch hole in wall. Etc.

What is going on here? Is this mod really this unstable? I don't get it. In over 100 hours with the vanilla game I never had a single crash. WTF?

The mod is very stable for me and many others. Are you using any other mods?
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NAtIVe GOddess
 
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Post » Thu Oct 07, 2010 12:43 am

Ok. I'm a hair away from uninstalling this mod. I haven't had too much of an issue since I stopped using the quicksave/load options. But now I've encountered another bottle of fun:
I'm in Megaton. Moriarity's Saloon. I see Burke. I approach Burke. Camera pans...CRASH.
Repeat. Rinse. Punch hole in wall. Etc.
What is going on here? Is this mod really this unstable? I don't get it. In over 100 hours with the vanilla game I never had a single crash. WTF?

You may post your load order here, it is hard to recommend something without it.
For now FWE have only one confirmed minor issue- in Operation Anchorage. All other stuff, such as instability or crashes/freezes not from our side.
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Marnesia Steele
 
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