[RelZ] FWE - FO3 Wanderers Edition #32

Post » Wed Oct 06, 2010 9:27 pm

QFT (maybe).

I try to keep my Fallout folder under control, and I usually reinstall it when a new version of FWE comes out just to flush out old mods I don't really use. FOMM makes complete reinstalls easy enough that I can do it while browsing my favourite blogs or whatever.
The autosort works so well now that I hardly need to adjust load order either.



No idea what caused others to have trouble, but I know that the last couple days from a complete wipe to fresh install using FOMM on just about every mod, FOMM or FWE one ended up being the root of my problem, either FOMM did not install it right the first time, or FWE decided not to work the first time.

anyway, I too have only mods I am using and all new versions to avoid extra files or a messy install, and so far so good. But then again I am using auslogistics defrag, CCC cleaner and spybot on a almost daily basis, on my dual core X64 Vista.

On the flip side, I think a lot of my success with not crashing all the time (I used to) was my upgrade to 64 Vista from 32 XP and from 2 gigs of cheep ram to 8 Gigs of cosair, and from a Nvida 8800GS 384MB to a XFX 4870 1 gig.

I not trying to pick a fight though, so don't get me wrong, but auto sort always seems to like putting the ESM's way down low and the ESP files before the ESM files.


Nessh

Also, just out of curiosity; why do the same few people have a neverending torrent of problems? Maybe there's other factors at work than just screwy load orders. I keep my computer clean and tidy, I follow readmes to the letter and I have no issues and very very few crashes (which only started since adding MMM back in, grr). I also run a quadcore (no fix) on Win 7 x64 with the latest nvidia drivers - the three most common causes of complaints!

I'm not getting at anyone, I'm just genuinely curious. Perhaps people aren't maintaining their hardware and OS as well as they think?


well besides the above, maybe some people are just able to fun FO-3 then they start adding mods to it, or maybe they are not so tech savvy and have no idea what to do.

I used to follow readmes, but not unless its a old mod, its always the same
data/text/whatever
Data/mesh/whatever
If you have to install by hand, besides the body mods that offer more than one *style* its really simple, everything else is almost a FOMM install.

The only problem I ever had with FOMM, was with FWE 5.0, but after force installing it over its self last night (may have solved the other days problems as well if I had tried) it seems to be working fine. I looked at it because I was missing FWE pip boy icons so I started there and all my problems where solved.

I only have a AMD dual core, but I like you, run no fix and before the wipe and reinstall I could play for hours. only problem was if I changed from inside to outside a lot, and a small problem with CASM.
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Georgine Lee
 
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Post » Wed Oct 06, 2010 6:38 pm

Yeah, I've noticed that. Also standard AER7 laser rifles are totally silver and glow, which looks silly. I installed everything in that order too.

That's the texture replacer from EVE. FWE doesnt replace the standard laser rifle texture, so it doesnt matter how you install it, the textures from EVE will be there.

I read the comment a few posts above about the auto axe, "a problem with Pitt from day one".


Has this to do with this mod, or is the DLC screwed? I do SEE the axe, but the mesh or the animation is faulty, it?s flashing all over the place (like something?s not rigged correctly, momentarily streching into infinity).

I don?t have a melee character, so it was not a big issue, but it was a shame not to get to even try it out.

Like said above, the weapon has always had broken anims, it never worked properly, this is not related to FWE in anyway.

No idea what caused others to have trouble, but I know that the last couple days from a complete wipe to fresh install using FOMM on just about every mod, FOMM or FWE one ended up being the root of my problem, either FOMM did not install it right the first time, or FWE decided not to work the first time.

No it seems your problem was that you were trying to install other non fomod ready mods via FOMM without fixing their file structures. That of course can't work.
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Manuel rivera
 
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Post » Wed Oct 06, 2010 7:40 am

Found a typo: after you enable the "alternate travel" explorer motorcycle, the message that pops up on the screen reads: "you Wastelander Explorer motorcycle is your only means of transportation" with "you" instead of "your".
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Jade Muggeridge
 
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Post » Wed Oct 06, 2010 5:15 pm

This is my first time playing with FWE, I also have MMM and WMK mods installed.

The problem I'm having is I find it extremely hard because as soon as I engage in combat with one enemy, the rest all come running.

For example, in the springfield school, I'll shoot one raider and within a few seconds, there are 5 coming around the corner at me. 2 or 3 are swinging shovels and hammers, the others are shooting me with .32 pistol, hunting rifle or 10mm pistol.

I have to either drop mines or use a few grenades and hope all goes well.


I had the same issue with the raider camp near fort independance. I'd engage one or two and there'd be a bunch coming from all over. I managed to win that one by using the Flamer and just continually pump flames into the doorway as they were coming at me.

In the underground part of that camp, I had to lob 3 or 4 grenades and use the flamer as there was about 8 raiders that were coming at me as soon as one of them noticed me.

I have all settings at FWE Default, I didnt enable any of MMM's increased spawns.


Is this normal?
I dont mind a fight with 2 or 3 enemies but when those 2 or 3 are dead and another 4-6 show up before I can even reload my gun, it gets pretty frustrating.

I'm new to FWE, I expected it to be harder and that weapons do more damage, I just didnt expect every single fight to be me vs every enemy in the area all the time.
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Benito Martinez
 
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Post » Wed Oct 06, 2010 5:43 pm

I read the comment a few posts above about the auto axe, "a problem with Pitt from day one".


Has this to do with this mod, or is the DLC screwed? I do SEE the axe, but the mesh or the animation is faulty, it?s flashing all over the place (like something?s not rigged correctly, momentarily streching into infinity).

I don?t have a melee character, so it was not a big issue, but it was a shame not to get to even try it out. :hehe:



I've noticed that the textures on the Greaser Gun likes to flicker alot aswell. It never did that with the FOOK 2 version.



No idea what caused others to have trouble, but I know that the last couple days from a complete wipe to fresh install using FOMM on just about every mod, FOMM or FWE one ended up being the root of my problem, either FOMM did not install it right the first time, or FWE decided not to work the first time.



I doubt its FOMM. I've never had a problem with it and i also use ARWEN'S REALISM TWEAKS which never does this. Might be something in the FWE FMOD install script which hasnt been discovered yet doing odd things with certain computer setups.
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Prohibited
 
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Post » Wed Oct 06, 2010 9:00 pm

I not trying to pick a fight though, so don't get me wrong, but auto sort always seems to like putting the ESM's way down low and the ESP files before the ESM files.

Make sure you update the list (Help->Check for update). FOMM doesn't misplace ESM's for me.
Is this normal?

Yes, and also intentional. :)

I wonder, is this something that could be tweaked in the FWE menu?
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Robert Jr
 
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Post » Wed Oct 06, 2010 2:06 pm

The problem I'm having is I find it extremely hard because as soon as I engage in combat with one enemy, the rest all come running.

For example, in the springfield school, I'll shoot one raider and within a few seconds, there are 5 coming around the corner at me. 2 or 3 are swinging shovels and hammers, the others are shooting me with .32 pistol, hunting rifle or 10mm pistol.

I have to either drop mines or use a few grenades and hope all goes well.


I had the same issue with the raider camp near fort independance. I'd engage one or two and there'd be a bunch coming from all over. I managed to win that one by using the Flamer and just continually pump flames into the doorway as they were coming at me.

In the underground part of that camp, I had to lob 3 or 4 grenades and use the flamer as there was about 8 raiders that were coming at me as soon as one of them noticed me.

I have all settings at FWE Default, I didnt enable any of MMM's increased spawns.


Is this normal?



The same thing happens to me. I find it alot of fun as it makes stealth and sniper acttacks very important though it does feel like an immersion breaker making me the center of the world at times and with the new almost hits all the time VATS targetting seems a bit off cue when going out of VATS and all of sudden am shooting like a little baby who cant shoot a elephant one inch away :D The big mobs might be due to the MMM FWE FOIP patch which i think includes increased spawns in it. I dont mind it since it makes them feel more ganglike and realistic.
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Scotties Hottie
 
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Post » Wed Oct 06, 2010 9:00 am

The same thing happens to me. I find it alot of fun as it makes stealth and sniper acttacks very important though it does feel like an immersion breaker making me the center of the world at times and with the new almost hits all the time VATS targetting seems a bit off cue when going out of VATS and all of sudden am shooting like a little baby who cant shoot a elephant one inch away :D The big mobs might be due to the MMM FWE FOIP patch which i think includes increased spawns in it. I dont mind it since it makes them feel more ganglike and realistic.

If you don't like it- you free to change. I play on Experimental settings and this is cool, but you can choose even vanilla
For example, in the springfield school, I'll shoot one raider and within a few seconds, there are 5 coming around the corner at me. 2 or 3 are swinging shovels and hammers, the others are shooting me with .32 pistol, hunting rifle or 10mm pistol.

I have only one difference. When I kill one raider- there are 5 coming around the corner and try to find me. But they can't, because I
-sitting quietly in the dark corner
-or eat stealth boy :)
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FLYBOYLEAK
 
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Post » Wed Oct 06, 2010 9:19 am

The same thing happens to me. I find it alot of fun as it makes stealth and sniper acttacks very important though it does feel like an immersion breaker making me the center of the world at times and with the new almost hits all the time VATS targetting seems a bit off cue when going out of VATS and all of sudden am shooting like a little baby who cant shoot a elephant one inch away :D The big mobs might be due to the MMM FWE FOIP patch which i think includes increased spawns in it. I dont mind it since it makes them feel more ganglike and realistic.



Yes, thats another issue I find with this.

I can do headshots with VATS from a fairly long distance and kill raiders in 1 or 2 hits to the head. I unload 8 shots or more into a raider at point blank without VATS and he's only at 1/2 health and proceeds to beat me to a pulp. I have 61 in small guns right now and am using 10mm pistol.

I installed FWE because I wanted a challenge but I do find it a bit ridiculous that every single fight turns out to be me vs a mob and unless I use VATS, I'm not killing much before they take me out.

I'll continue playing for now and experiment with the settings. I'd like to find something that is challenging, where bullet damage is high and the enemies are tough but I'm not digging this gang rush that is happening every time.
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emily grieve
 
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Post » Wed Oct 06, 2010 10:24 am

Yes, thats another issue I find with this.

I can do headshots with VATS from a fairly long distance and kill raiders in 1 or 2 hits to the head. I unload 8 shots or more into a raider at point blank without VATS and he's only at 1/2 health and proceeds to beat me to a pulp. I have 61 in small guns right now and am using 10mm pistol.

I installed FWE because I wanted a challenge but I do find it a bit ridiculous that every single fight turns out to be me vs a mob and unless I use VATS, I'm not killing much before they take me out.

I'll continue playing for now and experiment with the settings. I'd like to find something that is challenging, where bullet damage is high and the enemies are tough but I'm not digging this gang rush that is happening every time.

You're only one person, one person -shouldn't- be able to take on a whole group. You can try with mines, or a sniper rifle and being a long way away, but fact of the matter is at low levels you aren't going to be doing any tanking.
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ILy- Forver
 
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Post » Wed Oct 06, 2010 3:53 pm

I saw that the bug with Cross not resuming to follow after being told to wait but I saw no mention of having repaired the bug where Dogmeat returns to Vault 101 after being told to wait. Was this issue addressed in the same repair for Cross?
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Project
 
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Post » Wed Oct 06, 2010 9:04 pm

Well, i'm on level 10 with a character focused on sneak, small guns and lockpicking (tag skills > 100 with SPECIAL 4747477), and the only way to survive against anything is sneak attacks with a silenced weapon (:wub: silenced lever-action rifle), and sneak attacks from so far away the enemies wont hear the gunshots (they do hear the bullet hitting a wall if i miss, which leads them notice misses, but not one of their friends dying :lmao:)

Hard but fun, 5x feral ghoul rampage and the DC metro tunnels are a real nightmare :ahhh:
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Emerald Dreams
 
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Post » Wed Oct 06, 2010 12:56 pm

Hey FWE Dev peeps,

Could you please make a list for me about the weapons FWE adds? You can post it right here if you like or, put it into the Phalanx thread here on Bethesda's board. Here's the info I need. I cannot just open up the mod and figure it all out, there are some finer points to it.

I need to know which groups of weapons FWE adds, but skipping a few types. I need you to skip the lowest-level weapons, such as those comparable to 10mm and 32Caliber pistols.

An example would be this:

Group name: [Assault Rifles 1]Skill required: [small guns skill]Ammo type: <insert ammo name or CALIBR itemID here>Ammo delivery characteristic: [instant/delayed] (delayed is like plasma pistol/rifle. instant is like, bullets or laser pistol/rifle)Weapon relative damage when used at correct range: [elite/normal/low] (elite is like laser gatling guns/44magnum, normal is like chinese assault rifle, low is like hunting rifle. Do not include total crap weapon groups).Ammo rarity as implemented in FWE: [almost none/uncommon/typical] (Almost none is like alien cells, uncommon is like .44magnum).Operation type: [fully automatic/semi-automatic]for fully-automatic only: [wide-spread, medium spread, narrow spread]. (Wide spread is like 10mmSMG. Medium is like gatling laser. narrow is like precision gatling laser.)for semi-automatic only: [very accurate] [semi-accurate] [point-and-hope]Your perception of the ranges you use the weapon at. [close/mid/far]. You may tend to use the weapon in 2 ranges, you don't need to pick one(even though internally for followers, I have to).

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Jessica Raven
 
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Post » Wed Oct 06, 2010 8:08 pm

I'm actually starting to like the VATS settings as is.
I don't have nearly enough action points to do any significant damage to a mob of raiders, not to mention supermutants, but I can ensure the fight starts on my terms by sneak-killing (or badly wounding) one of them. I can also use it to ensure a selected opponent dies right now when I use it with my M60. The fact that you're a sitting duck while the firing sequence is running limits its use in actual combat.
The bulk of my fighting is done in Bullet Time, and I've taken Perks to enhance that. VATS is just a very specialized tool for certain situations for me. I imagine other character builds may get different results though.

I installed FWE because I wanted a challenge but I do find it a bit ridiculous that every single fight turns out to be me vs a mob and unless I use VATS, I'm not killing much before they take me out.

I hope you're not playing on Hard or Very Hard before complaining about the difficulty. If you're on Normal and still think you're dying to easily, well that's what Easy is for.
Also, logically, if you fire a gun in a house, don't you think everyone in that house is going to wonder what's going on?
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Dark Mogul
 
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Post » Wed Oct 06, 2010 12:58 pm

Doh, doublepost.
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kirsty joanne hines
 
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Post » Wed Oct 06, 2010 8:05 pm

That's the texture replacer from EVE. FWE doesnt replace the standard laser rifle texture, so it doesnt matter how you install it, the textures from EVE will be there.


Like said above, the weapon has always had broken anims, it never worked properly, this is not related to FWE in anyway.


No it seems your problem was that you were trying to install other non fomod ready mods via FOMM without fixing their file structures. That of course can't work.



the second time I wiped and installed, I put everything BUT project B. back on and any body/text changers. and guess what? the SAME red and white boxes on the same NPC's, in the same places.

and the same pip boy icons where missing for the FWE menu, and the triage and command headset.

Just MMM/FWE/MWK was the only thing I had installed that affected armor.

So, I reinstalled FWE with FOMM again, and guess what? it went away.
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Breautiful
 
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Post » Wed Oct 06, 2010 11:49 am

I installed FWE because I wanted a challenge but I do find it a bit ridiculous that every single fight turns out to be me vs a mob and unless I use VATS, I'm not killing much before they take me out.


hmm that sounds perfect to me. VATS is fallout 3's nod to the turn-based functions within Fallout 2. The most powerful personal performance I get is when I alternate my VATS use with FPS type fighting, like in my falls church video ( http://www.youtube.com/watch?v=H1bRZt0k4SQ ).

I feel like VATS should feel like what enables you to perform your best, as opposed with something cheat-like that you're supposed to feel inclined to skip.
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Add Me
 
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Post » Wed Oct 06, 2010 4:47 pm

I'm actually starting to like the VATS settings as is.
I don't have nearly enough action points to do any significant damage to a mob of raiders, not to mention supermutants, but I can ensure the fight starts on my terms by sneak-killing (or badly wounding) one of them. I can also use it to ensure a selected opponent dies right now when I use it with my M60. The fact that you're a sitting duck while the firing sequence is running limits its use in actual combat.
The bulk of my fighting is done in Bullet Time, and I've taken Perks to enhance that. VATS is just a very specialized tool for certain situations for me. I imagine other character builds may get different results though.


I hope you're not playing on Hard or Very Hard before complaining about the difficulty. If you're on Normal and still think you're dying to easily, well that's what Easy is for.
Also, logically, if you fire a gun in a house, don't you think everyone in that house is going to wonder what's going on?



Playing on normal, and I understand your logic about everyone in the house wondering what's going on however it's pretty annoying when all the fights are like that.

See the post from the guy above, he's level 10 and unless he starts a fight from far, in sneak with a silenced weapon, he isn't killling anything.

I also agree that being low level and alone means I shouldn't be able to take on groups, the problem is everywhere I go I encounter groups and they come at me in groups as soon as I'm noticed.

Dunno, guess I'll just keep reloading and saving after every little progress is made. Hopefully I'll get a bit tougher or find some companions soon.
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stephanie eastwood
 
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Post » Wed Oct 06, 2010 9:59 pm

or find some companions soon.


Phalanx hands you 1 follower within 24 hours of leaving the vault, and a free human follower right in Megaton if you choose to utilize it. =p and it works with fwe.
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Jason King
 
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Post » Wed Oct 06, 2010 10:43 pm

I'm actually starting to like the VATS settings as is.
I don't have nearly enough action points to do any significant damage to a mob of raiders, not to mention supermutants, but I can ensure the fight starts on my terms by sneak-killing (or badly wounding) one of them. I can also use it to ensure a selected opponent dies right now when I use it with my M60. The fact that you're a sitting duck while the firing sequence is running limits its use in actual combat.
The bulk of my fighting is done in Bullet Time, and I've taken Perks to enhance that. VATS is just a very specialized tool for certain situations for me. I imagine other character builds may get different results though.
I hope you're not playing on Hard or Very Hard before complaining about the difficulty. If you're on Normal and still think you're dying to easily, well that's what Easy is for.
Also, logically, if you fire a gun in a house, don't you think everyone in that house is going to wonder what's going on?

I almost agree with you here, in VATS things. VATS- it is automated target system, which mean it is not based on the player's characteristics. :)
Only one difference with you. I think VATS must be perfect after acquisition of all related perks only.
About sneak- agree completely. New system more like from Thief series games, and it is perfect.

@Tarrant
I will glad to help you, but it will take about two days for me. And possibly I will be not able to provide all details for each weapon. If you agree- I will begin immediately.
I must to say, your Followers is beautiful addition to FWE and if it will be better compatable- it will be better for all
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Lil'.KiiDD
 
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Post » Wed Oct 06, 2010 10:38 pm

Playing on normal, and I understand your logic about everyone in the house wondering what's going on however it's pretty annoying when all the fights are like that.

Not sure if you use MMM (if not, why not? ;) ), but you could try reducing the increased spawns setting (set to 3 by FWE) and maybe increase the difficulty to compensate. It should cut down on the mobbing a bit.
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Katharine Newton
 
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Post » Wed Oct 06, 2010 5:04 pm

Ive got a fairly weird question about repairing armors..
I picked up some talon combat armor, and figured id use that..

When i got back to megaton, i went over to the workbench, popped some pills to take my repair up to 90ish, and went to work repairing all my gear.

Turns out, when I tried to repair the talon combat armor, it claimed it would give me ridiculous amounts of DR - 20+ per repair. Of course, it never actually did that, and made me sad, but *shrug*

what would cause that? (does it happen with other armors too?)
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Cheryl Rice
 
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Post » Wed Oct 06, 2010 9:37 am

See the post from the guy above, he's level 10 and unless he starts a fight from far, in sneak with a silenced weapon, he isn't killling anything.


Actually, that is the point of my character. i WANT her to die if someone looks at her funny :D I should have propably lowered Endurance to 3 or 2, actually.
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sally R
 
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Post » Wed Oct 06, 2010 12:19 pm

If you don't like it- you free to change. I play on Experimental settings and this is cool, but you can choose even vanilla



I didnt say i didnt like it. I think it adds a ton of immersion to the stealth aspect of FWE and like was mentioned adds a THIEF game quality. I agree when the bullets fly people should be running to see who are acttacking their homies but it seems to happen every time in every battle thus adding a sense of predictability. Would be cool if perhaps some went charging in while others went more stealthy coming from different areas like the behaviour i saw them exhibit at the Bethesda Ruins. Right now its mainly bum rush the guy with VATS being a sort of god mode.

Yes VATS is cool and love how it feels like some sort of cybernetic targeting system enhancement but it would be cool if it felt more connected to ones skills and perks. After all even the real military needs to learn how to use their toys first. Maybe make ones ability to use VATS based on science skill and agility with perks like cyborg enhancing it even more etc.
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FABIAN RUIZ
 
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Post » Wed Oct 06, 2010 12:06 pm

It is funny though, that raiders in the middle of dark night without any light sources or night vision have a perfect aim :huh: I think there was a mod for S.T.A.L.K.E.R. that made sneaking easier at night, and also decresed enemies accuracy and detection if they didn't have night vision. Could something similar be possible here? Now an Enclave grunt in full power armor would have night vision, and advantage against them would be smaller if not non-existant, but raiders should be easy prey.

Or maybe i should suggest it in the MMM thread? :P
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suniti
 
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