I'd like to have some tips on having a more viable char using lighter armors with FWE. The higher damage in it makes DR more important, so while my vanilla char was fine in Leather Armor, my current char ended up with Winterized T-51b Power Armor and DR 95. The problem is that my chars only like lighter armors, such as Leather, Raider, Lawbringer Duster. So I'm thinking that if using those should be viable my chars must focus on getting up their DR by all means, with perks, drugs etc.
I guess the Toughness perk should be a priority, ultimately possible to get to +25 DR.
Also, the Barkskin quest perk.
Other tips?
Alternatively, and a bit OT, are there any mods that makes it possible to upgrade armor, i.e. making it possible to invest a lot in a Leather Armor set, raising its DR and perhaps providing different effects as well.
Combat armor Mark II, combat Helm mark II masked is pretty good.
If not that then sneak more.
I am getting ready to build a light and fast striker using only light armor and small guns, while sneaking around.
something like this
S:3 (+2 later from I:T and Ant might)
P:6
E:4
C:2
I:7
A:9
L:9
Tag
Small guns. (should start at 40)
Repair. (should start at 36)
Sneak. (should start at 40)
First points split between Sneak and small guns, should have both over 50 at level 2, each one gain +2 per point spent, start with like 15 points at level 2, thats 7(14 in sneak) and 8(16 in S.G) for a total of 54 sneak and 56 small guns at level 2, and 72 small guns at level 3 and 68 sneak at level 3, level 4 is put into repair, that 30 points in repair to 66.
Perks
Intense training S.
Daddy's girl X5
Ant might (quest)
B.T perks (super human reflexes?)
Sneaking perks.
Pick up Mika the sniper, and later when caps allow, Jericho, and clover, keep all but one parked in house.
Get http://www.fallout3nexus.com/downloads/file.php?id=5424.
But overall Light armor has numerous other advantages.
Better Stealth obviously, so it's very interesting for Sniper/Assassin characters.
Also with Light armor your dodge chance is higher. If you add some more points into unarmed(which isn't a bad idea, so you can get the tackle perk) you can increase that even more.
And lastly it's easier to max out Agility with light armor earlier on, allowing you to cause more damage while in bullet time.
I forgot I quoted this lol.
anyway, that looks great.
I have a lot of work to do this weekend, I need to finish my current guy up, archive his saves and start a new female small guns play, I am about half way though the original M.Q I am where you just take the water place back from the muties, so I think I can be done with that and then on to B.S later.
Then I need to finish O.P.A and the pitt and I have never been to point look out.
Should have him squared away by Saturday night (I have weekends off) and everything I want done, done, no later than Sunday. so I can get to installing EVE, P.B and tailor maid and a few other things.
Make a face in the geck and off I go again!
My current guy is right at the 41 hour mark, I figure I can get 55-60 in before I park him, still lots of places to explore though, but I have about half or better of the side quests done, and a lot of the unmarked quests.
Quest mod add ons scare me, as does expanded places, thats why I have stayed away from any town expansions and new quests, but if anyone can recommend some good ones that would be great.