FWE is great, I'm having a lot of fun with it. A few comments/suggestions/bugs, though.
1. Carry weight is a bit buggy. I've noticed that my max carry weight has been slowly decreasing. My standard loadout is Talon Combat Armor, Shady Hat, and Wasteland Explorer Goggles, the latter of which weigh 1lb each which may help in figuring out the problem. I have the option on that gives you a bonus to carry weight based on what armor you are wearing. First, when I equip or unequip armor, the game seems to get confused. Sometimes I unequip it and my max carryweight goes up, sometimes it goes down. Unequipping and re-equipping my hat fixes it. Except, however, that sometimes when I do this my max carryweight falls by 1, permanently. I was wondering why I was having a harder and harder time hauling stuff, though now I'm just going to disable the option. Also, at this point going into the FWE menu and changing how max carryweight is calculated does nothing.
2. Follower Tracking. I would love to see this as a standard part of FWE. I grabbed another follower mod that includes it, but that just clutters things up. Really, though, followers are so easy to lose track of that this would be a great utility addition.
3. Motorcycle. The motorcycle is a good addition, but I would be interested in an upgrade that allow you to teleport it to yourself, perhaps at the cost of fuel. It should be expensive, but would make sense. Also, the +5 to repair for working on the motorcycle is a bit much, I think. There are already so many ways to raise repair, this could be dropped.
4. Bobbleheads. I'm not a big fan of the way they're currently handled. Basically, I don't like character creation options that force you to make weird, annoying choices to wring the most out of your character. Since the skill book perks functionality is fully integrated into FWE, have you thought about using the bobbleheads as part of that? What I mean is, finding a skill bobblehead could count as ready X number of skillbooks. Finding a stat bobblehead might count as reading one skill book for each of that stat's dependent skills. That way you wouldn't have to worry about min-maxing, but would still have a fun incentive to find the bobbleheads.
5. Track Star/Olympian perks. These seem way too good. I can't really imagine making a decent character without getting these, and that means to me they are probably overpowered.
6. Tag skills. I'm not really a fan of tag skills getting 2 for 1 when spending skill points. Basically, for the same reason I mentioned regarding bobbleheads, as maximizing the gains from tag skills requires some annoying min-maxing contortions. It would be nice to have an option to revert this back to the way it was, especially since the Tag perk isn't retroactive (I assume, correct me if I am wrong).
7. Extremely fast respawning. In the DC mall, I killed a bunch of mutants, then walked through a door. Seeing more mutants inside, I turned around. Immediately all the mutants I had killed outside respawned all around me. Also, there have been occasions where I have saved and reloaded which caused things to respawn. Further, I am fond of the http://fallout3nexus.com/downloads/file.php?id=6645 mod to keep my things organized. Teleporting there and back has caused things to respawn. I'm not sure why any of this is, but being punished for saving and reloading is problematic in a game with so many CTDs.
8. Bullet Time Device. This item uses {} instead of <> like every other FWE utility item. No biggie, but might as well bring it in line with everything else for the sake of tidiness.
9. Inventory Organization. This is a longshot and probably beyond the scope of FWE, but inventories get so incredibly cluttered in this game, especially with all the extra items added by FWE. It would be really nice to have some way of keeping things tidy that plays nice with FWE.
In case it helps at all, this is my load order:
Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmHairPack.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espFellout-pipboylight.espCRAFT - Activation Perk.espGalaxyNewsRadio100[M].espmutantradio.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Worn Weapons.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Optional Worn Weapons.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espKBATRadio.espDimensionalStorage.espRemoteControlCompanionsPlus.espExistence2.0.espMerged Patch 3.espTotal active plugins: 57Total plugins: 58
Anyways, FWE is a fantastic mod set that I consider an integral part of any FO3 game. Keep up the good work and I'm looking forward to seeing what else gets added down the line!