Ok, thank you. Pretty much as I suspected but I just wanted to make sure. I won't use it then. Oh, btw since here asking. I know this is more of an MMM question, but since you guys seem to know 'everything' (and this question was asked in the MMM thread with no answer). Is there a way to get he old Behemoths back instead of the big red Gargantuans whatever they are called who replaced them If you know, please tell us how. They almost wants me to uninstall MMM.
There's actually a simple global variable that you just need to set to 0 in FO3Edit. Can't remember the exact name right now, but if you open MMM in FO3Edit it should be fairly easy to find.
I'll probably also include this sometime in the menu.
Also, even if running the latest FWE etc. your personal 'Kais MartsMutantMod Override' can still be used for increased stability?
Actually no you shouldn't, because it contains some entries that will overwrite some of our recent changes(and no this isn't included in the FOIP patch delamer
)
What you can do however is simply use the MMM patch from http://www.fallout3nexus.com/downloads/file.php?id=7565. I wrote that and it's actually universally compatible(meaning you could use it with FWE, Arwen's, FOOK, whatever).
There's a typo in the FWE optional file 'DarnUI Update for FWE - DUIF3Settings.xml' which makes it impossible to position the 'Crippled Limb Indicator' where you want it. I noticed this some time ago and made DarN aware of it. Maybe he just forgot to fix it, or maybe you guys have an older version. Anyhow, on line 217 it reads:
Thanks yeah, that typo was included due to the fact that our settings xml is identical to the current DarnUI a11 hotfix version, which also includes that typo.
We're probably not going to fix this right now since we're simply waiting for DarN to update his UI, at which point we will remove the FWE-DUI patch(since the new DUI version will include our changes)