Yes, I'm sure I've removed the UFP patch. This is the configuration I'm running at the moment:
Fallout3.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmStreetLights.esmDarNifiedUIF3.espStreetLights - Wasteland.espCRAFT - Activation Perk.espExistence2.0.espGOAT Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Free Play After MQ.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espEVE.espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espRobCo Certified.espMart's Mutant Mod.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espdD-Less Blood Time.espFO3 Wanderers Edition - More Gore.espFWE - My FWE Custom Preset.espFWE - UPP XP Perks Compatibility.espCC Investment Fix.espMyCustomPatch.espTotal active plugins: 37Total plugins: 37
Note: CC Investment Fix.esp is a small mod I made because Lucky Harith died in an earlier savegame and I only realized it now. I didn't want him to die, so I went into GECK and made the Canterbury Commons investment mission available even if Lucky's 'death counter' is set to 1 -- I changed the game to detect not the number of times he's died, but whether he is alive or dead at the time of the check. I then went and resurrected Harith and his Brahmin, and set all the caravan traders and their Brahmin to be invulnerable (essential). I didn't make their guards essential though, but this little plugin has nothing to do with my problem. Just thought I'd describe what it does in case the finger gets pointed at it.
Anyway, here's some screenshots of what I'm seeing:
http://img10.imageshack.us/img10/8678/talonurbanmarkii.jpg
http://img8.imageshack.us/img8/1300/taloncombat.jpg
http://img190.imageshack.us/img190/2756/taloncombatmarkii.jpg
PS: Just to be clear: I have a save made with 5.02 where the Talon Combat Armor had the correct stats. Then, I updated to v5.03 and went to my trusty stash and lo and behold, the stats were screwed up as in the above picture(s). However: whenever I encounter Talon mercs and loot their armor, the correct values are in place. In other words, only the single piece of Talon Combat Armor I had in my stash at a condition of 100% (or maybe 105% or something 'cause my repair skill with bonuses is beyond 100) is bugged; all new armors I loot from corpses have the correct attributes.
Yes, I use DarnUI. I had the compatibility patch for it installed before updating to v5.03, but I didn't reinstall it afterward. Should I?
I'm pretty sure I updated correctly unless there is something you know, that you haven't posted anywhere in the release notes or in this thread. However, I guess the item health thing might be why the armor is glitched. Did you alter than Talon Combat Armor health value?