Bug Report time:
(1) Sometimes (very rarely) I get this weird green tint filter on my screen when playing the game. It has only happened twice in my 40-hour playing time thus far, once at the Scavenger's Shack near Hamilton's Hideaway and once near the Pulowski Shelther where Bryan Wilks hides for the duration of the "Those!" quest. Here's a screenshot, and before you ask, no I'm not under the influence of a drug / alcohol, and NO, I don't have nightvision enabled since I'm not even wearing an armor with nv. I've turned off the drug visual effects, but I only did that after this green effect happened the first time, so the drug effect being enabled / disabled doesn't seem to have anything to do with it: http://img13.imageshack.us/img13/5535/greenqf.jpg
PS: This effect seems to get "stuck" such that once afflicted, saving and reloading will not get rid of it. The only way to fix it is to go back to an earlier save not afflicted with the bug.
(2) This happens when I get a haircut from the robot at my Megaton house:
http://img28.imageshack.us/img28/5422/hair3m.jpg
http://img215.imageshack.us/img215/8482/hair2n.jpg
http://img241.imageshack.us/img241/1518/hair1.jpg
It only happens with the Project Beauty -added hairstyles below the first four at the top (which are:
, FallenHair4M, ShortlayeredM, Sephiroth); that is, it doesn't happen with any of the vanilla styles (starting with Clean Cut), NOR does it happen with the first four PB ones.
(3) The Pip-Boy stats are dysfunctional for some items:
Radaway: http://img691.imageshack.us/img691/1698/radaway.jpg
Rad-X: http://img375.imageshack.us/img375/305/radx.jpg
Also, CRAFTing anything results in the game interpreting it as a weapon creation, even if the player hasn't actually created a single weapon using schematics. For example, I've only ever made a medical kit and some repair parts... http://img541.imageshack.us/img541/3474/weaponscreated.jpg
My load order in case it's relevant:
Fallout3.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmStreetLights.esmDarNifiedUIF3.espStreetLights - Wasteland.espCRAFT - Activation Perk.espExistence2.0.espGOAT Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Free Play After MQ.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espEVE.espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espRobCo Certified.espMart's Mutant Mod.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espdD-Less Blood Time.espFO3 Wanderers Edition - More Gore.espFWE - My FWE Custom Preset.espFWE - UPP XP Perks Compatibility.espCC Investment Fix.espMyCustomPatch.espTotal active plugins: 37Total plugins: 37
PS: Have you guys considered fully or almost fully integrating the Unofficial Patch into FWE? I realize that some components / fixes are already included, but it would be great if the whole thing (minus any borderline fixes which you think don't belong or are not needed) was used as a base for FWE. Maybe it would be way too much work but I think if nothing else, it would do wonders in eliminating conflicts... I dunno, maybe it's a crazy idea which will prompt great hostility, but it just crossed my mind and I thought I should suggest it. :whistling: