[RelZ] FWE - FO3 Wanderers Edition #39

Post » Sat May 28, 2011 1:26 pm

Hey Mezmorelda,

When I ran FO3Edit's error check on FO3 Wanderers Edition - Optional Free Play After MQ.esp, it returned the following error:

    MrAutumnName "Mr. Autumn" [MESG:00FF1234] -> Missing required members: Description, Icon, Flags  Above errors were found in :GRUP Top "MESG"Above errors were found in :[15] FO3 Wanderers Edition - Optional Free Play After MQ.esp

Is this error benign?

Yeah that error is benign. Fo3Edit's error reporting function is very fairly thorough, but not everything it reports is a real error.
It'll report Above errors in Broken Steel for example as well, because it can't identify certain flags.
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April
 
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Post » Sat May 28, 2011 10:15 am

playing around with this mod i noticed that when you kill an enemy, his allies start looking for you. while this is a great improvement over the vanilla, i noticed they tend to swarm around the dead actor. this makes it predictably easy to just kill one, wait for the others to swarm around the dead guy, then lob a grenade or two to clear the entire lot. almost an exploit really. i think i remember reading taht arwen solved this problem on her ART mod by placing the detection event (?-dont really know what im talking about here) on the dead guys allies rather than on the dead guy. since i believe the ai tweaks in FWE are based on Arwen's smarter AI mod, maybe this can be adopted as well?
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Hayley O'Gara
 
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Post » Sat May 28, 2011 12:56 pm

playing around with this mod i noticed that when you kill an enemy, his allies start looking for you. while this is a great improvement over the vanilla, i noticed they tend to swarm around the dead actor. this makes it predictably easy to just kill one, wait for the others to swarm around the dead guy, then lob a grenade or two to clear the entire lot. almost an exploit really. i think i remember reading taht arwen solved this problem on her ART mod by placing the detection event (?-dont really know what im talking about here) on the dead guys allies rather than on the dead guy. since i believe the ai tweaks in FWE are based on Arwen's smarter AI mod, maybe this can be adopted as well?

Neither FWE nor Arwen's mod does that. You sure you don't have responsive kill reactions installed and you are maybe talking about that?
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Peter lopez
 
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Post » Sat May 28, 2011 11:13 am

nope no responsive kill reactions. though now that you mention it, i should take a look at that mod :)
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Alba Casas
 
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Post » Sat May 28, 2011 10:39 pm

nope no responsive kill reactions. though now that you mention it, i should take a look at that mod :)

Well that's the only mod I know of that works with detection events on dead actors.
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lolly13
 
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Post » Sat May 28, 2011 7:05 pm

So... I've been playing FO3 with FOOK2 now for a while. And it's giving me a headache because of CTDs and a tad too many weapons for my taste.
Now I finally tried FWE and I have to say I quite like it, although I do miss many FOOK-features (which hopefully can be installed from other sources)

Has anybody experience with converting an existing savegame from FOOK to FWE?
Of course I would loose all the items and weapons I've collected by now, but apart from that, are there any issues I might have to consider?

And is there any way to relevel my character with the given experience points? I have a feeling that I'm a bit overpowered at the moment.

thanks.
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cassy
 
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Post » Sat May 28, 2011 10:53 am

So... I've been playing FO3 with FOOK2 now for a while. And it's giving me a headache because of CTDs and a tad too many weapons for my taste.
Now I finally tried FWE and I have to say I quite like it, although I do miss many FOOK-features (which hopefully can be installed from other sources)

Has anybody experience with converting an existing savegame from FOOK to FWE?
Of course I would loose all the items and weapons I've collected by now, but apart from that, are there any issues I might have to consider?

And is there any way to relevel my character with the given experience points? I have a feeling that I'm a bit overpowered at the moment.

thanks.

Well all you need to do is a clean save.
Deactivate all FOOK related addons, load your game, save game and quit. Then reload the save with FWE loaded and you're good.

No way to really relevel your character though. You can "reduce" your level, but then you would still have all the skill points, perks, hitpoints, etc... so that wouldn't really accomplish much.
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Pete Schmitzer
 
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Post » Sat May 28, 2011 11:50 am

Well all you need to do is a clean save.
Deactivate all FOOK related addons, load your game, save game and quit. Then reload the save with FWE loaded and you're good.

No way to really relevel your character though. You can "reduce" your level, but then you would still have all the skill points, perks, hitpoints, etc... so that wouldn't really accomplish much.

uuh, thanks a lot :)
well... what about starting a new game, applying "advlevel" a few times, write down the stats
somehow alter the stats in the saved game...?
the perks are just fine how they are. it's all about the skills. I don't really need 95 science at lvl7 :D

edit: got it! ModPCS, ModPCA and RemovePerk/AddPerk are all I need... thanks again.
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Lucky Girl
 
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Post » Sat May 28, 2011 4:13 pm

OK first off I am not at all sure this is a FWE issue at all but as this is a great and active thread I thought I would ask here first (please forgive me!)

I am having problems with what I can only assume are corrupt saves - recent saves seems to load ok and I can play around in the current area but then I CTD whenever I try to go through a door, fast travel or even when I try to create a new save. At first this issue only seemed to affect the most recent save game and so when starting I would simply load the penultimate save game and things seemed fine but now it seems to have impacted a whole bunch of saves (including some that previously worked ok). Have gone back about 20 saves and those saves are still working ok for the moment but I am just waiting for those to fail too. If the save loads ok and I can access another area then things seems stable and I have played for an hour or more saving regularly without any issues.

I have FWE, MMM, EVE, WMK, fellout, DarnUI and Project Beauty HD installed with all DLC's (other than Zeta) and my load order is faithfully as suggested by FWE with FOIP etc all up to date and as suggested.

I am near the start just done a couple of Megaton quests, first Wasteland Survival Guide and just making contact with the Family.

I am not on my home pc at the moment (which is 12 month old quad core Dell XPS) and so cant post logs etc but can do this later if that would help.

I was just wondering whether this sort of issue has crept up before as having searched last night I cannot find anyone who has posted this type of problem and so I cant really guess where to start looking for solutions.

I have updated all drivers and done the quad core fix but so far no joy.

Any thoughts/help greatly appreciated.
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Beast Attire
 
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Post » Sat May 28, 2011 10:35 am

Follow the instructions in http://sites.google.com/site/fo3wanderersedition/faq on how to MasterUpdate your load order.

Crashes on save/area load are pretty common when using any number of mods, masterupdating your load order will fix this problem.
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KRistina Karlsson
 
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Post » Sat May 28, 2011 6:25 pm

damn internet
oops- sorry, just check my connection, almost the whole day was not able to respond :)
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Tamara Dost
 
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Post » Sat May 28, 2011 5:14 pm

Kai

Many thanks indeed - as you rightly guessed this has solved my load issues and saved me many hours of angst.

You are legend
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x_JeNnY_x
 
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Post » Sat May 28, 2011 9:14 am

am i supposed to be able to level my Skills paSt 100?
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Mark Hepworth
 
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Post » Sat May 28, 2011 6:34 pm

am i supposed to be able to level my Skills paSt 100?

You need such mods as Wasteland Mastery to use this feature from DarnUI.
Without WM your points above 100 will do nothing
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Kat Lehmann
 
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Post » Sat May 28, 2011 1:10 pm

oh ok thanks. i thought it was from FWE. didnt realize it was a darnui thing. seems strange for a UI mod to do though.

edit: but is wasteland mastery compatible with fwe? since skill affects accuracy not so much damage, how will things balance out?
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carla
 
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Post » Sat May 28, 2011 11:47 pm

1 oh ok thanks. i thought it was from FWE. didnt realize it was a darnui thing. seems strange for a UI mod to do though.
2 edit: but is wasteland mastery compatible with fwe? since skill affects accuracy not so much damage, how will things balance out?

1. Nothing strange, DarnUI- for all mods, including level cap removers, so this future just for safety
2. Yes, it is compatible. But in some moments not in line with FWE. For example- with SW>100 you will have not only high accuracy, but damage too
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Nicole Mark
 
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Post » Sat May 28, 2011 8:27 am

ok thanks for clearing that up! you're right bout the darnui, on 2nd thought. btw, i checked the compatible mods section, didnt mention (or i didnt notice) ironsights mods. since FWE aims to enhance the FPS aspect of the game, wouldnt ironsights be a logical feature?
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Mark Churchman
 
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Post » Sat May 28, 2011 6:36 pm

ok thanks for clearing that up! you're right bout the darnui, on 2nd thought. btw, i checked the compatible mods section, didnt mention (or i didnt notice) ironsights mods. since FWE aims to enhance the FPS aspect of the game, wouldnt ironsights be a logical feature?

To be honest we simply dont have the time. We would have to rework every single weapon model we add to make it work properly with RH Iron Sights.
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kirsty williams
 
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Post » Sat May 28, 2011 2:24 pm

ok thanks for clearing that up! you're right bout the darnui, on 2nd thought. btw, i checked the compatible mods section, didnt mention (or i didnt notice) ironsights mods. since FWE aims to enhance the FPS aspect of the game, wouldnt ironsights be a logical feature?

It is not compatible for now and, as well as I know, it is not finished for now
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phil walsh
 
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Post » Sat May 28, 2011 7:29 pm

This may sound redundant but here goes can anyone post a FWE FOOK2 patch link
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Isaiah Burdeau
 
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Post » Sat May 28, 2011 12:20 pm

This may sound redundant but here goes can anyone post a FWE FOOK2 patch link

There is no FWE-FOOK2 compatbility patch, atleast not for any recent versions.
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Leonie Connor
 
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Post » Sat May 28, 2011 11:09 am

Thanks so when do you think you could release one.
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John N
 
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Post » Sat May 28, 2011 4:23 pm

Thanks so when do you think you could release one.

We won't release one.
Neither FWE nor the FOOK team has ever worked on any FWE-FOOK compatbility patch directly, they were always done by other modders.
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Lauren Dale
 
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Post » Sat May 28, 2011 5:22 pm

We won't release one.
Neither FWE nor the FOOK team has ever worked on any FWE-FOOK compatbility patch directly, they were always done by other modders.

They won't because they want you to use thier mod and thier mod ONLY!
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Elizabeth Falvey
 
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Post » Sat May 28, 2011 10:59 am

They won't because they want you to use thier mod and thier mod ONLY!

Nope, the reason is that it would be a [censored]-ton of work and both teams already have their hands full with their own respective mods :(
A fully-functional FOOK-FWE compatbility patch(and not some frankenstein patchwork patch) would be a bigger project then 80% of the mods on nexus.
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Tania Bunic
 
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