[RelZ] FWE - FO3 Wanderers Edition #39

Post » Sat May 28, 2011 11:22 am

Mm, mini-answer until someone competent replies: I think that is controlled by the leveled lists, so the 'higher tier' equipment doesn't start appearing until you are level 8 or more (ish). There are still places where you can find stockpiles of weapons, though, if you know where to look. ^_^

Anyway, my own random question... :3
Do you respawn if you die in Oblivion? Mm, and if you do, is that feature still available, but just unused in Fallout 3?

Edit: Oh, sorry. Well, I've seen them on Outcast Patrols, but I while I haven't gotten so far as to encounter Enclave yet, I presume they will be equipped with them by level 10+. *nods*
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sat May 28, 2011 9:21 pm

Mm, mini-answer until someone competent replies: I think that is controlled by the leveled lists, so the 'higher tier' equipment doesn't start appearing until you are level 8 or more (ish). There are still places where you can find stockpiles of weapons, though, if you know where to look. ^_^



I know that, it's just that I've seen pretty much every new weapon except them, but maybe I'm still not a high enough level.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sat May 28, 2011 3:53 pm

Can/should you use the Tougher Traders option for MMM? I didn't see that in the MMM options in the FWE configuration screens. I know you add some additional escorts to the caravans to help them but I'm going to use Wasteland Patrols which could up the opposition for them. I'd like for them to be essential. Just wondering why that was an FWE/MMM option (unless I missed it somehow). Thanks.

PS Can someone give me a hint as to where to find "Wanda"?:) Thanks!
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Sat May 28, 2011 9:34 am

I just did the Oasis quest and applied the liniment to Harold's heart but when I speak to Linden I only get PA training and 3 shredder grenades as a reward -- but not Linden's Outcast Power Armor. Is Linden's armor not obtainable anymore?
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sat May 28, 2011 3:29 pm

I just did the Oasis quest and applied the liniment to Harold's heart but when I speak to Linden I only get PA training and 3 shredder grenades as a reward -- but not Linden's Outcast Power Armor. Is Linden's armor not obtainable anymore?

Can you gime me your save just before talking with Linden?
www.rapidshare. com
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sat May 28, 2011 2:58 pm

Regarding an issue I had of importing FO3 Wanderers Edition - DLC Broken Steel.esp into the bashed patch that I reported http://www.gamesas.com/index.php?/topic/1092633-relz-fwe-fo3-wanderers-edition-38/page__view__findpost__p__15982217 and in the http://www.gamesas.com/index.php?/topic/1079607-relz-garybash/page__view__findpost__p__15981893.

Katnap reminded me of a workaround for that issue by opening an esp in the Geck/CS and then saving and closing without changes.

What happened though was that just opening that esp in the Geck caused many errors and the Geck gave the normal options of yes, no, yes to all. question is was it ok to check yes to those errors and save the esp?

I'm aware that the more or less official stance that FWE takes on Gary Bash is to not use it and to use a merged patch instead. I'd just like to advocate for trying to figure out how to use the Bash program in the fallout 3 arena of modding and part of that is figuring out issues like this. I'm not working with these tools then turning around and blaming any mod makers for their mods not working because of my using them off-label, but I do want to help figure out how bash can be better utilized with overhauls like FWE in order to further the cause of modding fallout 3. So I take responsibility for my game by doing these things.

thanks
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sat May 28, 2011 4:13 pm

Can you gime me your save just before talking with Linden?

Sure, here:

http://rapidshare.com/files/393449186/Save_1261_-_Decane__Oasis__46.08.19.fos.html
MD5: FFFEE9DE1FFF6B0C63E4BA1EF3BE9258

PS: My load order:

Fallout3.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmStreetLights.esmDarNifiedUIF3.espStreetLights - Wasteland.espCRAFT - Activation Perk.espRockopolis Map Marker.espExistence2.0.espGOAT Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Free Play After MQ.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espEVE.espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espRobCo Certified.espMart's Mutant Mod.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espdD-Less Blood Time.espFO3 Wanderers Edition - More Gore.espFWE - My FWE Custom Preset.espFWE - UPP XP Perks Compatibility.espCC Investment Fix.espMyCustomPatch.espTotal active plugins: 38Total plugins: 38


I just noticed that EVE modifies MS10LindenReward... Could this have something to do with it?
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sat May 28, 2011 4:46 pm

I just noticed that EVE modifies MS10LindenReward... Could this have something to do with it?

Yes, FWE have nothing with your issue, it is from EVE, but I'm not sure about it. According to GECK wiki, EVE modification performed correctly, but not working. Reward list contain two items and both items must be given to gamer, but in fact only one item of two will be given.
So- for you there is only one solution for now. To make reload until you will receive PA instead of grenades
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sat May 28, 2011 9:01 am

This is a post about a particular ctd which I think worth mentioning even though It's not related to FWE as far as I can tell. There was a remodeled Mr. Gutsy from eve which caused a ctd, the crash only happened if I avoided combat with him and not straight away but when I got out of his agro range. I know it was him because if I killed him the crash didn't happen. I don't know what the cause of this was, he seemed to use his new weapons ok during combat (which was quite fun) but if I had not seen him because he had been hidden behind a rock or other object I would have gotten a repeated ctd and probably would never have found the cause. Anyway this post is just for general info because FWE and EVE is a common mod combination.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat May 28, 2011 10:22 am

You mean mr Gutsy with energy shield?
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat May 28, 2011 11:56 pm

You mean mr Gutsy with energy shield?


Yes that one.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Sat May 28, 2011 11:26 am

You mean mr Gutsy with energy shield?

Checked, no such issues. May be this is system or installation specific.
But, in any case, some meetings with creatures are able to crash my game too
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sat May 28, 2011 5:30 pm

Is it FWE that gives the message in the upper left hand corner of the screen when you approach a workbench that tells you that you have the +10 bonus? Or is it the activation perk esp from craft?

I ask because lately (after installing xCalibr+Munitions shop and the T3T FWE patches for the various mods) I'm getting that message looping even though I'm not near a work bench (but it does start after being near one).


I'm also getting the looping repair bonus message. It only seems to occur near certain workbenches though. So far I've had it happen occasionally at the workbench in the raider building across from Arlington Library, and the Mercenary camp also near the library. It seems to happen every time at the bench just underneath the entrance of the National Guard Armory though. I haven't really figured out what's different about those specific workbenches though.

Here's my load order in case it's an incompatability or something.
Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
Ammo Bench.esm
DCInteriors_ComboEdition.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
AmyWong.esm
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CRAFT - Activation Perk.esp
DIM TYPE3clothesRETAIL.esp
SomePoses.esp
ShellRain.esp
Ammo Bench - CALIBR.esp
Ammo Bench - CRAFT Plugin.esp
Ammo Bench - Artisan.esp
Ammo Bench - Alien Power Cell.esp
Ammo Bench - Car Mechanic.esp
Ammo Bench - Toolkit Retex.esp
F3UmpaAnimation.esp
Type3BodyWear.esp
DCInteriors_DLC_Collectables.esp
DIM TYPE3 conversions.esp
firelance-quest.esp
Better Caravans.esp
BunnySuit.esp
GhoulSafariDeluxeBSPittAnch.esp
FixedNinja.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE - FWE Master Release (Follower Enhanced).esp
ExtreemeLongDeathCamera.esp
MrSlackPants-DecentPipBoyLight.esp
GalaxyNewsRadio100[M].esp
VanishingPiles.esp
MZAllAccessPass.esp
AmyWong - Load Order Fix.esp
AmyWong - FOSE.esp
AmyWong - DLCs.esp
AmyWong - CALIBR 1.3 (FWE 5).esp
AmyWong - FWE 5.esp
JessiCompanion.esp
KelseyCompanion.esp
CALIBRxMerchant.esp
WeightedCompanionCube.esp
Lookout Outfits.esp
Tchos Vault 101 Sealed Wing.esp
kikaiEquipment.esp
CASM.esp
TinCanCRAFTing.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Owned!.esp
owned balanced.esp
Owned Doubled taxes.esp
Custom Mergings.esp
auto merged.esp

Total active plugins: 92
Total plugins: 100

User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat May 28, 2011 10:10 am

http://fallout3nexus.com/downloads/file.php?id=2761

Bug Fixes: - Fixed Workbench repair message spam occuring at certain workbenches. - Fixed Workbench repair bonus being applied in Tenpenny and Megaton Houses before you bought the workbench.FOIP UpdatesWMK FOIP Patch - Fixed Col. Autumns Plasma Pistol being moddable(it shouldn't be)Remember to rebuild your Merged Patch after installing this update


Just a small hotfix, my massive OCD won't let me sleep if there is any kind of bug, even a small one.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Sat May 28, 2011 10:23 am

http://fallout3nexus.com/downloads/file.php?id=2761

Bug Fixes: - Fixed Workbench repair message spam occuring at certain workbenches. - Fixed Workbench repair bonus being applied in Tenpenny and Megaton Houses before you bought the workbench.FOIP UpdatesWMK FOIP Patch - Fixed Col. Autumns Plasma Pistol being moddable(it shouldn't be)Remember to rebuild your Merged Patch after installing this update


Just a small hotfix, my massive OCD won't let me sleep if there is any kind of bug, even a small one.


Hurray for OCD people :hugs: Thank you for the update, even if they are small ones!
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Sat May 28, 2011 8:41 am

Hurray for OCD people :hugs: Thank you for the update, even if they are small ones!

Yeah, not to mention my forum ban expired today, so this is a good way to celebrate heh.

Also thanks to the people who caught this issue, Psymon, mesa, etc
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sat May 28, 2011 8:07 am

Yeah, not to mention my forum ban expired today, so this is a good way to celebrate heh.

Also thanks to the people who caught this issue, Psymon, mesa, etc

I condratulate you with new release and releasing :celebration:
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Sat May 28, 2011 8:38 am

Bug Fixes:  - Fixed Workbench repair bonus being applied in Tenpenny and Megaton Houses before you bought the workbench.



Yay for similar OCD peoples! Now I don't need to complain about this again :D

Keep up the great work FWE team!
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sat May 28, 2011 9:57 pm

Man, I go out of town for a long weekend and all kind of exciting "things" happen, including a 5.04 patch that I didn't even know about! :P Team leader what?

Thanks for posting this fix Kai.

Cheers to all!
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sat May 28, 2011 3:16 pm

Man, I go out of town for a long weekend and all kind of exciting "things" happen, including a 5.04 patch that I didn't even know about! :P Team leader what?

Hey I was out of town too over the weekend. But lucky me I managed to catch the flu on my trip, so with free time to spare I thought I might as well whip this up ;)
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sat May 28, 2011 11:03 pm

Hey I was out of town too over the weekend. But lucky me I managed to catch the flu on my trip, so with free time to spare I thought I might as well whip this up ;)


>:I
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Sat May 28, 2011 8:22 am

Yeah, not to mention my forum ban expired today, so this is a good way to celebrate heh.

Also thanks to the people who caught this issue, Psymon, mesa, etc


Did you get banned cause of that Cakester stuff man? Anyway there have been some problems with that knife hotkey I asked you aboutas in it stops working after a use or 2. I haven't run into it but our people at underground have been complaining about it for ages.(too bad I was playing Dragon age and I completely forgot)
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat May 28, 2011 1:18 pm

Anyway there have been some problems with that knife hotkey I asked you aboutas in it stops working after a use or 2. I haven't run into it but our people at underground have been complaining about it for ages.(too bad I was playing Dragon age and I completely forgot)

Do you mean the Knife Hotkey from my http://fallout3nexus.com/downloads/file.php?id=8112 page (or do you mean the one I posted ages ago here on the forums)? Well if someone has an issue with that mod they should simply post it on my nexus page (no point really in bringing this up in the FWE thread). Doesn't really help if people post on underground, don't really pay attention to much there.
Haven't really heard of anyone saying it stopped working though.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Sat May 28, 2011 12:58 pm

Hey Kai, just as a follow-up to my earlier observation about the RadAway and Rad-X meta-statistic counters in the Pip-Boy not recording chem usage: could you consider removing them from the Pip-Boy stats tab entirely? It's not a big issue just to have them both show "0" but it would look cleaner with them gone, and they wouldn't stand out like a sore thumb when observing my character's exploits in statistical form.

Also: you didn't remove the duplicate nail board repair entry from the 5.04 .esm and .esp. :) (Yes, I know it has no effect on the game but it's still a mistake and it makes FO3Edit show red and I don't like red)
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sat May 28, 2011 12:49 pm

Now that the iXPBumpBase setting is handled through FWE's in game menu, is it possible to set a different value for this setting not defined by FWE? I've tried tacking a simple slower leveling mod on to the end of my load order but it has no effect.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

PreviousNext

Return to Fallout 3