Down the Pipe:
In Progress Update for FWE 5.1- Integration + expansion of the Responsive Kill Reactions mod. In particular, new mechanics will enable NPC's to "talk" to each other when a killed body is detected, and react more logically, particularly at range. Complete with configuration menu of course.
- Integration of Schlangster's "Zooming Reworked" mod, with new options integrated into the FWE Control panel.
- New configurable "stealth field" system, allowing you to toggle the stealth effect on/off for Sealthboy's, Stealth Armor, or other objects added to the "stealthfield" FormList.
- New Hud Meters for energy consumption for both stealhfields and night vision. Very awesome.
- New gear + equipment. We're looking at a number of new weapons, pulled from Fallout lore of course, in addition to some new armor types. These will be added to spawn lists and some all-new encounter types.
- Many new, custom pip-boy icons. T3T's handiwork.
- Integration of CRAFT helper, making your CRAFT workbench experience much more fluid.
- New perk-based ammo manufacturing abilities for you repair oriented players.
- Improvments + better balancing of the repair system. Currently looking into an equipment scrapping system to yield different classes of repair parts (i.e. energy weapon repair parts, big gun repair parts, etc...) We also have some changes to the workbench planned.
- Improvements the VATS perks to provide some other reasons to use
- Big Gun strength requirement (our own implementation) Likely an optional feature.
- New options to the alt start terminal to let you control starting number of SPECIALS, skill advancement rates, and XP rate before leaving the shack.
- Additional small fixes and minor tweaks as usual.