Tackle perk work as intended. It was reworked in FWE because of changes, which was made by Autoaim disabled mod. With autoaim disabled, some functions works incorrectly in the game, including this one, which can reference actor
Well, i'm not talking about getting rid of the crosshair reference or undoing anything from autoaim. It's just that tackle calculations are being run on the stairs as if I'm trying to tackle the stairs whenever I sprint. If I sprint without the tackle perk, I run up the stairs smoothly. But with the tackle perk on, half the time the stairs tackle me. Same goes for the edge of a counter or similar things. I have to make sure I'm not looking inanimate objects, otherwise they will tackle me! :sadvaultboy: heheh
I merely disabled the "others tackle me" portion of the tackle script. I was just wondering about making it more like "others tackle me" but walls, tables, and stairs can't tackle me.... i.e. a function that checks on reference type to filter out inanimates.