[RelZ] FWE - FO3 Wanderers Edition #45

Post » Fri Feb 18, 2011 8:23 pm

I love using revolvers, anyone know the best way to find the Causall revolver, seeing as it is the most powerful revolver there is.


It would be awsome if they could add http://www.fallout3nexus.com/downloads/file.php?id=13141 one.
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daniel royle
 
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Post » Sat Feb 19, 2011 12:27 am

It would be awsome if they could add http://www.fallout3nexus.com/downloads/file.php?id=13141 one.


Actually what would be awesome is if they added "explosive rounds" to revolvers. I'm guessing it would be some sort of explosive tipped bullets, just like that guy in Wicked City.

edit- Small problem guys, when I encounter Split Jack and Willhelms wharf for the 'protecting the water way', and I challenge him to a fight, with either knives, board, pipe or guns. As soon as the conversation is over everyone attacks me, including split jack, eventhough I haven't even taken any weapon out.


I read here http://fallout.wikia.com/wiki/Protecting_the_Water_Way
That this is not supposed to happen.

This is annoying, is there some sort of console command I can use to fix this? like add myself to a faction or something like that. Anyone have any clues?


-Edit I also encountered another bug, as soon as I drop the Strength bobblehead, it freezes in mid air and I can't pick it up again. I tried grabbing it, and holding down the grab button and pressing use, nothing happens. All the other bobbleheads seem to work fine, they droplike normally... weird. And when I try to put the strength bobblehead on the bobblehead stand, it doesn't appear... Is there a console command for me to summon the proper Wanderers Edition strength bobblehead to fix this?
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Erika Ellsworth
 
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Post » Fri Feb 18, 2011 7:07 pm

Actually what would be awesome is if they added "explosive rounds" to revolvers. I'm guessing it would be some sort of explosive tipped bullets, just like that guy in Wicked City.

Actually, FWE have one pistol with "explosive" rounds. Don't ask where to find :)

edit- Small problem guys, when I encounter Split Jack and Willhelms wharf for the 'protecting the water way', and I challenge him to a fight, with either knives, board, pipe or guns. As soon as the conversation is over everyone attacks me, including split jack, eventhough I haven't even taken any weapon out.
I read here http://fallout.wikia.com/wiki/Protecting_the_Water_Way
That this is not supposed to happen.
This is annoying, is there some sort of console command I can use to fix this? like add myself to a faction or something like that. Anyone have any clues?

Not sure this is FWE issue. And can't check it in game- I'm far from this moment.
Also, things from vanilla are very hard to be tracked- there is no references shown for fallout.esm in both GECK and FO3Edit

-Edit I also encountered another bug, as soon as I drop the Strength bobblehead, it freezes in mid air and I can't pick it up again. I tried grabbing it, and holding down the grab button and pressing use, nothing happens. All the other bobbleheads seem to work fine, they droplike normally... weird. And when I try to put the strength bobblehead on the bobblehead stand, it doesn't appear... Is there a console command for me to summon the proper Wanderers Edition strength bobblehead to fix this?

I will check this shortly.
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Laura
 
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Post » Sat Feb 19, 2011 4:51 am

/facepalm. Can't believe I forgot. Thanks showler. I feel like an idiot.
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Tom
 
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Post » Fri Feb 18, 2011 7:48 pm

/facepalm. Can't believe I forgot. Thanks showler. I feel like an idiot.

I did the exact same a while back. So we are both idiots ...
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Kelly James
 
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Post » Sat Feb 19, 2011 9:07 am

-Edit I also encountered another bug, as soon as I drop the Strength bobblehead, it freezes in mid air and I can't pick it up again. I tried grabbing it, and holding down the grab button and pressing use, nothing happens. All the other bobbleheads seem to work fine, they droplike normally... weird. And when I try to put the strength bobblehead on the bobblehead stand, it doesn't appear... Is there a console command for me to summon the proper Wanderers Edition strength bobblehead to fix this?

No problems, bobblehead working as intended. Probably you have mod's conflict. It can be some mod, which change bobbleheads, or even some house mod
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meghan lock
 
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Post » Sat Feb 19, 2011 10:56 am

No problems, bobblehead working as intended. Probably you have mod's conflict. It can be some mod, which change bobbleheads, or even some house mod


I have no other mods. (I used to have the Reborn mod, a while before...)

Whats the console command to add this correct bobblehead to my inventory.

Also whats the console command to add me to the bandit faction.

I want to be able to fix these somehow. (makes angry face)

Actually, FWE have one pistol with "explosive" rounds. Don't ask where to find :)


Not even a hint?
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Emily Shackleton
 
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Post » Sat Feb 19, 2011 9:04 am

Not even a hint?

Well- where we have many weapons usually? :)
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carly mcdonough
 
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Post » Sat Feb 19, 2011 3:01 am

.. I've been out of the loop for a couple of months, and I'm now reinstalling FO3 and some the FOIP confuses me:
- The EVE-FWE is for EVE 0.96 and FWE 6.01, wait for FWE 6.03 update?
- If I'm using the MMM-PB-FWE merge, do I also need the PB-FWE one?
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 12:34 am

.. I've been out of the loop for a couple of months, and I'm now reinstalling FO3 and some the FOIP confuses me:
- The EVE-FWE is for EVE 0.96 and FWE 6.01, wait for FWE 6.03 update?
- If I'm using the MMM-PB-FWE merge, do I also need the PB-FWE one?

1. You can use latest FOIP with EVE 0.96. EVE 0.97 not supported for now- in the process.
2. Yes.
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Theodore Walling
 
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Post » Sat Feb 19, 2011 1:13 am

Thanks delamer. :)
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jessica Villacis
 
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Post » Fri Feb 18, 2011 8:07 pm

I did the exact same a while back. So we are both idiots ...


Only you're a scripting god and I'm, well, not. We all have blond moments.
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Mark Hepworth
 
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Post » Sat Feb 19, 2011 1:23 am

I seem to be having a problem with the MMM menu not showing up. Do I have an ESP missing somewhere that is preventing it from showing up in the FWE menu options?

Also if someone could just have a quick check of y mod list and let me know if there is anything there that shouldn't be it would be appreciated, thanks.

Spoiler
Active Mod Files:00  Fallout3.esm01  Anchorage.esm02  ThePitt.esm03  StreetLights.esm04  BrokenSteel.esm05  PointLookout.esm06  Zeta.esm07  CRAFT.esm08  CALIBR.esm  [Version 1.4]09  xCALIBR.esm0A  Project Beauty.esm0B  Ammo Bench.esm0C  FO3 Wanderers Edition - Main File.esm0D  Mart's Mutant Mod.esm0E  Companion Core.esm0F  Wasteland Whisperer v2.esm10  Enhanced Weather - Rain and Snow.esm11  Xepha's Dynamic Weather.esm12  DCInteriors_ComboEdition.esm13  Error Correction.esp14  LessRocks.esp15  BetterGamePerformance.esp16  DarNifiedUIF3.esp**  Project Beauty- Broken Steel.esp**  Project Beauty- Point Lookout.esp++  Realistic icons.esp17  TakingOutTheTrash.esp18  TOTTPointLookoutEdition.esp  [Version 1.0]19  DoF-PureNormal.esp1A  CASM.esp1B  CRAFT - Activation Perk.esp++  GeneratorSound.esp1C  UPP - Pack 1.esp1D  UPP - Pack 1 fix.esp1E  UPP - Pack 2.esp1F  PreWar Book Titles and Perks.esp20  Combat Style Perks.esp21  Ammo Bench - CRAFT Plugin.esp22  Ammo Bench - CALIBR.esp23  Ammo Bench - Car Mechanic.esp++  Ammo Bench - Toolkit Retex.esp24  Ammo Bench - Scattered Schematics.esp25  BlackWolf Backpack.esp26  Binoculars.esp27  MaintenanceShed.esp  [Version 1.3]28  MoreMapMarkers.esp29  BusworldV1.05d.esp2A  MiniHideout.esp2B  Rivet City Realignment.esp2C  FWE weapons pack.esp2D  FO3 Wanderers Edition - Main File.esp2E  FO3 Wanderers Edition - DLC Anchorage.esp2F  FO3 Wanderers Edition - DLC The Pitt.esp30  FO3 Wanderers Edition - DLC Broken Steel.esp31  FO3 Wanderers Edition - DLC Point Lookout.esp32  FO3 Wanderers Edition - DLC Mothership Zeta.esp33  FO3 Wanderers Edition - Alternate Travel.esp34  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp35  Refurbish [OA] - FWE.esp++  FO3 Wanderers Edition - Project Beauty.esp++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp36  Alt Start Weapons - FWE.esp37  Refurbishes [ALL].esp38  WeaponModKits.esp39  WeaponModKits - FWE Master Release.esp3A  WeaponModKits - OperationAnchorage.esp3B  WeaponModKits - ThePitt.esp3C  WeaponModKits - BrokenSteel.esp3D  WeaponModKits - PointLookout.esp3E  WeaponModKits - Zeta.esp3F  CRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.esp40  7_HolsterForHandGunsV1_1.esp++  10mmReplacer.esp41  CALIBR Ammo Schematics - CRAFT.esp42  Companion Core DLC Addon.esp43  Wasteland Whisperer v2 Broken Steel Addon.esp44  EVE.esp45  EVE Operation Anchorage.esp**  EVE - FWE Master Release.esp++  EVE - FWE Master Release (Follower Enhanced).esp++  EVE Anchorage - FWE DLC Anchorage.esp++  EVE - FWE with WeaponModKits.esp46  Mart's Mutant Mod.esp47  Mart's Mutant Mod - DLC Anchorage.esp48  Mart's Mutant Mod - DLC The Pitt.esp49  Mart's Mutant Mod - DLC Broken Steel.esp++  Mart's Mutant Mod - DLC Point Lookout.esp4A  Mart's Mutant Mod - DLC Zeta.esp4B  Mart's Mutant Mod - FWE Master Release + Project Beauty.esp4C  Mart's Mutant Mod - FWE Master Release + DLCs.esp4D  1PipboyPDA.esp4E  megalight.esp++  lessviewdistance.esp4F  Realistic Interior Lighting.esp50  Realistic Interior Lighting - BS.esp**  Realistic Interior Lighting - OA.esp51  Realistic Interior Lighting - PL.esp**  Xepha's Dynamic Weather - Main.esp**  Xepha's Dynamic Weather - Anchorage.esp**  Xepha's Dynamic Weather - The Pitt.esp**  Xepha's Dynamic Weather - Broken Steel.esp**  Xepha's Dynamic Weather - Point Lookout.esp52  Xepha's Dynamic Weather - Experimental Green Tint Remover.esp53  Xepha's Dynamic Weather - Rain.esp54  Xepha's Dynamic Weather - Sandstorm.esp55  Xepha's Dynamic Weather - Sandstorms Damage Armor.esp56  Xepha's Dynamic Weather - NightTime SneakBoost.esp++  PipBoy White Light x4 Range.esp++  LaterSunset.esp++  xCALIBR_override_unsorted.esp++  xCALIBRammo_FWE.esp++  UPP - NaturalBornSniper WMK compatibility.esp57  Bashed Patch, 0.esp

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Ricky Meehan
 
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Post » Sat Feb 19, 2011 8:11 am

I seem to be having a problem with the MMM menu not showing up. Do I have an ESP missing somewhere that is preventing it from showing up in the FWE menu options?

Try enter in console
Set MMMzMenuSystemLoaded to 1
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ZzZz
 
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Post » Fri Feb 18, 2011 11:20 pm

EVE 0.97 not supported for now- in the process.


Any ETA for that one? I'm playing with my EW character, so it would be nice to see the new stuff. And hopefully have the blinking laser pistol texture fixed (good thing there's the Wattz 1000).

And an unrelated question, with FWE-MMM-WMK-EVE setup, is there a way to return the minigun and gattling laser backpacks?
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Natalie J Webster
 
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Post » Fri Feb 18, 2011 11:17 pm

Delamer were your recent level up fixes integrated into the new MMM 6.1 FOIP package for FWE?

Specifically the Mart's Mutant Mod - FWE Master Release.esp plugin.

Martigien stated level up crashes were fixed, but Just checking to make sure that this file from you last was no longer needed.

thanks
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Emilie Joseph
 
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Post » Sat Feb 19, 2011 7:33 am

Delamer were your recent level up fixes integrated into the new MMM 6.1 FOIP package for FWE?
Specifically the Mart's Mutant Mod - FWE Master Release.esp plugin.
Martigien stated level up crashes were fixed, but Just checking to make sure that this file from you last was no longer needed.
thanks

Keep it just in case in the safe place :)
Martigen make some adjustments to prevent this bug from occur, and saves from my "crash collection" works fine for now.

ToJKa
Any ETA for that one? I'm playing with my EW character, so it would be nice to see the new stuff. And hopefully have the blinking laser pistol texture fixed (good thing there's the Wattz 1000).

I'm sorry, no ETA for now, but as soon as it will be possible to predict, I will inform you for sure.
I can't concentrate on EVE for now, some things distract me all the time.
And- I will be not able to finish my work with EVE alone, it have some things, in which I'm not experienced enough. I will do my best, but I will need help from Mezmorelda here, or from someone else.
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gandalf
 
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Post » Fri Feb 18, 2011 10:36 pm

I'm having problems with the Bullet time function. I have it hotkeyed to Middle mouse button, but when I'm trying to use it the view changes from first person to third person.

How do I change it so that it stays in first person while in bullet time-mode?
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Wane Peters
 
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Post » Sat Feb 19, 2011 5:15 am

I'm having problems with the Bullet time function. I have it hotkeyed to Middle mouse button, but when I'm trying to use it the view changes from first person to third person.

How do I change it so that it stays in first person while in bullet time-mode?
It will work, but you can't roll the mousewheel at all when you click it. The mouse wheel is hardcoded to zoom the view in and out and can't be changed.

If it is still changing your view even when you know you didn't roll the wheel, then go into the game's own settings and make sure the change view option isn't set to the middle mouse button. FOSE key settings can duplicate vanilla key settings and the game will do both things when you click that button.
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April D. F
 
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Post » Sat Feb 19, 2011 1:57 am

Keep it just in case in the safe place :)
ToJKa

I'm sorry, no ETA for now, but as soon as it will be possible to predict, I will inform you for sure.
I can't concentrate on EVE for now, some things distract me all the time.
And- I will be not able to finish my work with EVE alone, it have some things, in which I'm not experienced enough. I will do my best, but I will need help from Mezmorelda here, or from someone else.



If it isn't available before NV is released i may not ever play with it :D Well it takes what it takes, and i can't really complain about the current setup either (apart from the flashing laser pistol, but that's a bug with EVE, right?).

BTW, has the FWE team any plans for New Vegas?
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rolanda h
 
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Post » Sat Feb 19, 2011 4:53 am

Guys. GUYS. Ant Nector is baaaad. My screen is completly white, and no matter how long I wait, it doesn't go away even though it says it's worn off.
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Lauren Denman
 
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Post » Sat Feb 19, 2011 5:10 am

Have some technical problems with FWE,

My Fallout 3 is running just fine in a vanilla game and I have no other mods running aside from FWE besides Darnified UI + Extras, CRAFT, and CALIBR.

Unfortunately when I do the alternate start it's only a matter of time until the game freezes when I'm in the shack.

I can avoid the freeze by clicking on the computer terminal and choosing all the options, but once I finish, the door is still inaccessible and I am unable to exit. Taking the bobblehead before using the computer also causes a freeze.

I want to be clear - the game freezes and I have to restart my computer. It's not a CTD. I don't know how to fix this and any help would be appreciated. Thank you.


edit: using 6.03

Only mods are FWE esm, FWE esp, CRAFT, CALIBR (i've since disabled darn ui)...doesnt matter what order i check them in. It auto-arranges the following:

Fallout3.esm 00
CALIBR.esm 01
CRAFT.esm 02
FWE esm 03
FWE esp 04

New problem now: I don't even get to the shack anymore. As soon as I 'wake up' for alternate start, I get a black screen but I hear the wasteland music still.

I'm not sure if this is related or relevant in any way, but I also keep getting a message at the top left indicating that the Zoom Reworked and Darn UI are conflicting. I loaded a nexus savegame just to tinker around with the FWE control panel and couldn't find Zoom Reworked settings in the menu anywhere.
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Bloomer
 
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Post » Sat Feb 19, 2011 2:18 am

Guys. GUYS. Ant Nector is baaaad. My screen is completly white, and no matter how long I wait, it doesn't go away even though it says it's worn off.

Huh, that happened to you[r character] too?

Yep, not much fun, that.
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Gavin Roberts
 
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Post » Sat Feb 19, 2011 4:06 am

Guys. GUYS. Ant Nector is baaaad. My screen is completly white, and no matter how long I wait, it doesn't go away even though it says it's worn off.



That's what you get for eating strange stuff you found on a dead mutated insect :P
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Rodney C
 
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Post » Sat Feb 19, 2011 10:01 am

That's what you get for eating strange stuff you found on a dead mutated insect :P

This damn meat is our constant headache :(
I will check it... again
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Rhiannon Jones
 
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