» Tue Jul 27, 2010 10:14 am
Hey, guys? Let's stop all lying to ourselves, okay?
FWE isn't completely stable. FWE alone did not inspire all the new features in NV. NV is the sequel to Fallout 3, not FWE.
Now that that's over with - I daresay I'm one of the few people that enjoyed FWE here that thinks the majority of the people in this thread are crazy. For what it's worth, I consider what Obsidian did with hardcoe mode a pretty good "in-between" for both players of regular Fallout 3 and people who mod the [censored] out of it. "But wait!" you say, "hardcoe mode was made for us!" Well, no. hardcoe mode was inspired by the "realistic" mods, true, but it was less made for people that play FWE and more for people that want a trickier experience.
I daresay they did it better, too - why? Because, instead of solely aiming for realism, they tried to aim for a balance between gameplay and realism. Food and drink heals. What, you're telling me that isn't hardcoe? You should probably go take a class in "Roleplaying 101"! Since the dawn of time, food and drink have been renowned as sources of energy and sustenance. Doesn't that make sense?
Oh, but what's this? "It's too plentiful"? Well, then - why are you picking it all up? Just because find a few boxes of junk food doesn't mean you need to take it! Water? Why are you drinking irradiated water? Personally, I'd like to see a mod that makes radiation more potent, but that's just me. It's not like there's much RadAway in the wastes, anyway! I daresay making/suggesting the player carry less food would be a neat idea, too. Make food heavy, but give it multiple uses? Maybe that. Or, hell, just go with the logical solution and make food useless. Eat ten steaks as a snack! I mean, I don't think FWE ever got to the point where you were selling your best weapon to buy for some food, right?
How about the indicators for your needs? Why do people think an exact reading of your needs is realistic? Here's a suggestion - next time you're hungry, tell me your hunger level. With a bit of effort, you can narrow it down - but otherwise, it's just "I'm feeling hungry". And then you complain about how plentiful food is! What, are you so obsessive that you've worried your character will overeat if they go under zero food? That they will starve to death if they eat a meal and still have ten hunger left? Oh, the horror!
What about ammo weight? I guess you can't cart around a small country's entire armoury now, eh? What, is the ammo too light now? Pssh. Strength requirements seem fine to me! Rifles don't weigh as much as miniguns, and you shouldn't need 12 STR to lift a minigun, either. I'll concede the whole "weapon skill shouldn't affect damage" point, though. With all the people suggesting it, it's a wonder nobody's made a mod that makes weapon skill affect critical chance and spread instead of damage. Number of weapons? You don't want to drown the player in weapons! Hell, it's not like people are just going to end up using the best gun they can find, anyway! Oh, wait! They are. Unless they're those sorts of people that walk around in cruddy outfits and a crappy weapon because it "looks good".
What else is there? Oh, that's right, New Vegas doesn't have bedrolls. Boo hoo! Or a portable oven. Or a water purifier. Oh no, not the convenient items that make the game easier! Apparently, beds are "everywhere" too, just like food and drink. I'd like to know where this "everywhere" place is, so I can go and take a nap there. Maybe have some dinner, too.