FWE + MMM + WMK + IronSights question

Post » Wed Jun 26, 2013 3:04 am

Short of it is I'm rebuilding my game from scratch and it's been over a year since I've done so and I seem to have forgotten which patches to use.

My core game (not including FOMM, BOSS, FO3 Edit, FOSE, and Wrye Flash (do I even need this one?)) will be centered around FWE, MMM, WMK, and RH_IronSights. I'm seeing several mods/patches/bridges to use that make it possible to use all of them at the same time .... but which ones to use?

Options

1) I see this one is listed as an Ironsights FWE - WMK compatable bridge http://fallout3.nexusmods.com/mods/17757//?

2) There are 2 more in FOIP (Marts Mutant Mod - FWE, and Weapon Mod Kits - FWE) http://fallout3.nexusmods.com/mods/4968/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D4968&pUp=1

3) On the IronSights page (IronSIghts - FWE bridge, IronSights - WMK bridge) http://fallout3.nexusmods.com/mods/6938/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D6938&pUp=1

Seems like one pages says load the mods then use option 1 and check that off in FOMM, another one seems to indicate option 2 only since thats actually the purpose of FOIP, of course using the 2 in option 3 also seems like it'd work ........ I've confused myself :D

I was fairly certain I'd used this combo before ... then again I usually put a scope on everything so if anything has to be dropped it'd be IronSights

Any help would be appreciated.

Thanks,

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Big mike
 
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Post » Wed Jun 26, 2013 5:11 pm

I will answer this question for you. Yes, you need Wrye Flash. I don't know if ultimately one is better than the other, I just know that a Merged Patch was not stable for my game, where a Bashed Patch was. Of course, this could be that I don't know enough about FO3Edit to properly build the patch. The patch in Wrye Flash is easier to set up, as long as you go through each section on the left side and see what is to be added to the patch on the right.

I use FO3Edit to clean my mods and DLCs.

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lacy lake
 
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