The FWE WMK FOIP patch file also includes additional meshes and textures. It seems you don't have those installed correctly, because the H&K CAWS is unchanged, but the WMK foip patch changes the model from the LSW.
seems I didn't have them installed at all, must have missed them when I was un-zipping them. Thanks for the help. Im still having several issues, ill see if they stop now, I just downloaded some FOIP patches I needed but missed.
EDIT: Alright all the missing mesh problems have been fixed thanks again. The EVE problems still persist though. Heres an updated load order based on the example at the FIOP page at nexus and run through FO3Edit:
Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
StreetLights.esm
MiniHideout.esp
MossbergSup.esp
SAS Gear.esp
ArtilleryGun.esp
enhancedsnipersandsilent.esp
GrenadeLauncher_functional.esp
TIS-1.esp
H&K PSG-1 Sniper Rifles.esp
VltorSBR.esp
VltorSBRTest2.esp
Black Scribe.esp
FerrymansHood.esp
Mart's Mutant Mod - Broken Steel.esp
CRAFT - Activation Perk.esp
BoSPatrols.esp
CALIBRxMerchant.esp
SShop.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Sneak Msgs.esp
KH_223EX.esp
KH_FWE Fixes.esp
KH_FWE Tweaks.esp
KH_FWE Hellfirefix.esp
KH_NoAmmoWeight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mez's Merged Patch - FWE-WMK-MMM.esp
Total active plugins: 73
Total plugins: 106
Oh, one more thing. I will be DLing DarNs UI soon, but how did you get the primary needs to be part of the UI and pop up like that in your video? Amazing video BTW, it caused me to get all these wonderful mods.
EDIT:Annnnd another thing, when ever I try to breach a lock I CTD.