So I was trying to install FWE with FOMM and it would never activate the FOMods Thats not my question though as I just went ahead and did a manual install.
After unziping the archive to a temporary folder like the walkthrough here says. I searched for the ArchiveInvalidation , but couldnt find one. (I DL'd the master realease of it) So I just Cut n pasted everything except the fomod folder and the HTML read me document into my Data folder.
After finnally figureing out where to put FOSE (lol) I got it up and running.
Other than it showing items not found in the pipboy it seems to be running fine. So was wondering if I should have put the FOmod and HTML in with the rest of the stuff.
By the way , I didnt use FO3edit , But just turned all the DLC's off. However a little ways into running the game it does activate Broken steel. Not really a problem at this point as Ill be reading through Fo3edit later because I want to merge MMM with FWE and have the foip for it.
One last question , since Im seeing so many versions of FO3edit ... is there one inparticular I should use for these mods?