FWE 'style' House mod?

Post » Tue May 17, 2011 8:40 am

Hi,

Looking for a house mod that has the convenience of things like weapon/ammo/armor sorters but that don't actually cheat in any way.

I tried underground hideout, since it had so many recommendations, but it lets you order equipment for very cheap, and auto generate ammo,etc.

The default megaton house is fine, if only it had more separated storage surrounding the workbench. And a sorter would be very convenient.

Any suggestions?
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rebecca moody
 
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Post » Tue May 17, 2011 5:33 am

http://fallout3nexus.com/downloads/file.php?id=2740
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Marnesia Steele
 
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Post » Tue May 17, 2011 3:42 pm

http://fallout3nexus.com/downloads/file.php?id=2740


Nice. Tried it. Bit of a walk from the fast travel spot to the armory, tho.

Also, I am just sooo lazy, so a sorter like in the Underground Hideout would have been nice.

Anyone else have a recommendation of a non-cheating house?
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Elina
 
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Post » Tue May 17, 2011 9:24 am

Can't get more "FWE-style" than a house mod by the creator of FWE: http://www.fallout3nexus.com/downloads/file.php?id=12839

Otherwise, I am currently using http://www.fallout3nexus.com/downloads/file.php?id=9420.
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Dagan Wilkin
 
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Post » Tue May 17, 2011 3:18 pm

Hi,

Looking for a house mod that has the convenience of things like weapon/ammo/armor sorters but that don't actually cheat in any way.

I tried underground hideout, since it had so many recommendations, but it lets you order equipment for very cheap, and auto generate ammo,etc.

The default megaton house is fine, if only it had more separated storage surrounding the workbench. And a sorter would be very convenient.

Any suggestions?


i'm using this one in my current FWE game. Real basic. Sewer hideout.
http://www.fallout3nexus.com/downloads/file.php?id=12023
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Melanie Steinberg
 
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Post » Tue May 17, 2011 3:44 am

Hi,

Looking for a house mod that has the convenience of things like weapon/ammo/armor sorters but that don't actually cheat in any way.
[snip]
Any suggestions?


The problem you are going to have with homes that sort your armor and your weapons, is that they get sorted as FULLY repaired. To my knowledge, no one has been able to work around this issue yet. If someone does come out with a method to sort these items exactly how you had them in your inventory, I would be one of the first people to provide a home for the FWE (WMK + EVE) players, cause I want this type of home :wink_smile:
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Killer McCracken
 
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Post » Tue May 17, 2011 3:19 am

The problem you are going to have with homes that sort your armor and your weapons, is that they get sorted as FULLY repaired. To my knowledge, no one has been able to work around this issue yet. If someone does come out with a method to sort these items exactly how you had them in your inventory, I would be one of the first people to provide a home for the FWE (WMK + EVE) players, cause I want this type of home :wink_smile:


The only function I know of that can transfer an item from one container to another with health unchanged is RemoveAllItems. Using FOSE, you could make a sorter that keeps track of health of weapons and armor as it sorts them, but it seems like kind of a kluge and there are a couple of problems with it:
Player.GetEquippedItem on all the biped/weapon slots - store as REFsPlayer.GetEquippedCurrentHealth on all the biped/weapon slots - store as floatsPlayer.RemoveAllItems to a Mannequin or dummy NPC in the same cell <---- Player will loose the hot key settingsAdd the player's equipped items back with currenthealth, equip the itemsLOOP to sort armor/weapons	'tickle' the Mannequin's inventory to make it force equip armor/weapon	manniquin.GetEquippedItem on all the biped/weapon slots	if all the slot's are empty, flag that the armor/weapon LOOP is done	manniquin.GetEquippedCurrentHealth on all the biped/weapon slots	Sort - AddItemHealthpercent to appropriate container	Remove sorted items from manniquin <---- problem here is you can't be sure if you are removing the actual equipped item if you have multiples, but the equipped one will have highest DR	Unsortable - addItemHealthPercent back to playerGoto LOOP if stuff was equippedSort other items - health shouldn't matteradd un-sortable items back to the player - Mannequin.RemoveAllItems Player

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Klaire
 
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Post » Tue May 17, 2011 1:03 am

Thank you very much RickerHK :) I posted on the FOSE thread requesting a command that will make this possible (and hopefully easier). *crosses fingers*
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Emily Martell
 
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Post » Tue May 17, 2011 8:55 am

ive got a house mod that sorts my items in the exact condition if memory serves right.I'll check and if so ill post the link



the mad modder,

Demonfurrylover A.K.A bleachfan100 on xbl

:fallout: :gun:
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Carlos Rojas
 
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Post » Tue May 17, 2011 1:52 pm

I'm using Survival Tent FWE http://www.fallout3nexus.com/downloads/file.php?id=10294
Portable/placable tent with FWE/MMM/WMK sorters and storage.
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louise hamilton
 
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Post » Tue May 17, 2011 11:15 am

The problem you are going to have with homes that sort your armor and your weapons, is that they get sorted as FULLY repaired. To my knowledge, no one has been able to work around this issue yet. If someone does come out with a method to sort these items exactly how you had them in your inventory, I would be one of the first people to provide a home for the FWE (WMK + EVE) players, cause I want this type of home :wink_smile:


I'm pretty sure that quest items will not be removed from the player's inventory by the removeallitems command (that's why they're still in your inventory when you first enter the Pitt, etc.) So you could probably do this:

setquestobject combatarmor 1
player.removallitems tempcontainer
setquestobject combatarmor 0
player.removallitems combatarmorcontainer
tempcontainer.removeallitems player
setquestobject powerarmor 1...

You'd have to repeat that process for every item in the game (and the message spam might be hellacious) but I think it would work.
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Matthew Warren
 
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