thanks. you are very helpful good sir! I figured this much about the difficulty slider and it won't be budging. last time I tried MMM briefly I was swarmed.. all the time.. with increased spawns.
i know things like bullet time and sprint will make this more manageable, as well as the %12 decreased wasteland spawns aspect but i'm just not sure what to do regarding the quantity of enemies.
would you be so kind as to recommend to me your level of increased spawns, and whether or not you use the aforementioned MMM aspect?
I'd recommend the default Increased Spawns level (1-3) over the slightly increased spawns option (1-2) if only because a number of features depend on Increased Spawns, such as Soft Unleveling, Ghoul Raising and so on. That is, due to the way spawning in Fallout 3 works, these features can only be applied to the 'extra' spawns at a point. Now when you consider that the range of 1-3 or 1-2
must include the original vanilla spawn, this means the effects of unleveling, raising etc are only applied on at most 2 (with 1-3) or 1 (with 1-2) respectively. And of course the smaller the maximum spawn range, the less chance there is of these appearing.
So between difficulty slider and increased spawns, if the game is hard, I'd reduce the slider and keep the spawn count at 1-3 as a minimum. The only good reason to run with a lower spawn range is if your PC is having trouble rendering the extras actors on screen.
Well- if you can survive hour or so, may be you better wait.
There is not much glitches and crashes, only wild crazy brahmin's problem, which attack population periodically
This should be fixed now in RC6.