Gah! CTD when trying to load game!

Post » Tue May 03, 2011 12:13 am

My game CTD's after pressing launch in Bash. Can anybody tell me what I did wrong? my most recent mod installs are OOO and MMM, and CTN. before that I had it working. I really want this setup to work!

Spoiler


Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]02  Mart's Monster Mod.esm03  Unofficial Oblivion Patch.esp  [Version 3.2.0]04  DLCShiveringIsles.esp05  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]06  PW_MorrowindFog.esp07  ClocksOfCyrodiil.esp08  Portable Campsite.esp09  Dynamic Map.esp  [Version 1.0.1]0A  Expanded Hotkeys and Spell Delete V2.esp0B  DLCHorseArmor.esp0C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]0D  DLCOrrery.esp0E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]0F  DLCVileLair.esp10  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]11  DLCMehrunesRazor.esp12  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]13  DLCSpellTomes.esp14  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]15  DMACArmor.esp16  LockpickToolkit.esp  [Version 1.1]17  TTB.esp18  Unenchanted Staves.esp19  Thieves Arsenal.esp1A  Mage Equipment.esp1B  DLCThievesDen.esp1C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1F  OOO-No_Guild_Ownership.esp  [Version 1.33]20  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]21  Mart's Monster Mod.esp22  Mart's Monster Mod for OOO.esp  [Version 0.9.1Mart]23  Mart's Monster Mod - Diverse Imperial Armor.esp24  Mart's Monster Mod - Diverse Creature Skins.esp25  Mart's Monster Mod - Gems & Gem Dust.esp26  Mart's Monster Mod - Hunting & Crafting.esp27  Mart's Monster Mod - Looting NPCs & Creatures.esp28  Mart's Monster Mod - Zombies for Body Meshes.esp29  Mart's Monster Mod - Durability & Damage.esp2A  Mart's Monster Mod - Safer Roads.esp2B  Mart's Monster Mod - Vindasel.esp2C  Mart's Monster Mod - Foxes.esp2D  Mart's Monster Mod - Bats Addon.esp2E  Mart's Monster Mod - More Wilderness Life.esp2F  Mart's Monster Mod - City Defences.esp30  Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp31  OOO-WaterFish.esp  [Version 1.34]32  cyrodiil transportation network 1.3 wz.esp33  Castle.Bedwyr 1.0.0.esp34  goldenarrowarcheryshopfixedprices.esp35  Pats Business Mod.esp36  DLCBattlehornCastle.esp37  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]38  DLCFrostcrag.esp39  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3A  Knights.esp3B  Knights - Unofficial Patch.esp  [Version 1.0.9]3C  Moriarcis.esp3D  Harvest [Flora].esp  [Version 3.0.0]3E  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]3F  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]40  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]41  Bag of Holding.esp  [Version 1.5.0]42  Quest Award Leveller.esp  [Version 2.0.1]43  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]44  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]45  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]46  Mighty Magick - Core.esp  [Version 1.2]47  Mighty Magick - Skills.esp  [Version 1.2]48  Mighty Magick - Magicka Pool Progression.esp  [Version 1.2]49  Mighty Magick - Side Effects.esp  [Version 1.2]4A  Mighty Magick - Sigil Stones.esp  [Version 1.2]4B  Mighty Magick - Restore Magicka Potions [Vanilla].esp  [Version 1.2]4C  Spells Be Effective.esp4D  Stealth Entrances v1.esp4E  Thievery_Easy_Thrill.esp4F  RenGuardOverhaul.esp50  SniperSneakSkillup.esp51  The Versatile Adventurer.esp52  Mart's Monster Mod - Resized Races.esp53  OOO-Respawn_Week.esp  [Version 1.33]54  Bashed Patch, 0.esp55  Delayed Main Quest.esp56  ModestTowerEng.esp


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Emzy Baby!
 
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Post » Tue May 03, 2011 9:02 am

Separate issue, but I would suggest ditching CTN. It was never patched, and there are some major issues lurking in its corners. For example, you can't get to the Bravil Mage Guild transporter from above. And if you transport there from another Mage Guild's transporter and try to leave the room via the door, you'll end up in perma-fall--the door links were never corrected.

For the rest, did you run BOSS?
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Milagros Osorio
 
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Post » Tue May 03, 2011 5:02 am

Okay, will do.

I always run BOSS on every mod install
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Vicki Gunn
 
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Post » Tue May 03, 2011 8:34 am

The MMM release thread is on the third page of this forum, It might point out something you missed during your install. You need to be sure you renamed the MMM bsa correctly. The check boxes on your esp's should all have green backgrounds, a red background is a bad sign on any non-Cobl esp in Wrye Bash. If you have a red checkbox, You should highlight the esp and look at the Description and Masters boxes on the right side of Bash and install the missing "Master" .
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Kelvin
 
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Post » Mon May 02, 2011 10:16 pm

My game CTD's after pressing launch in Bash. Can anybody tell me what I did wrong? my most recent mod installs are OOO and MMM, and CTN. before that I had it working. I really want this setup to work!


You're MMM install is wrong. You're missing Mart's Monster Mod for OOO.esm, which will CTD the game on startup as Mart's Monster Mod for OOO.esp requires it.

02 Mart's Monster Mod.esm - Should have a version number so something seems to be up with your version. Also, you need Mart's Monster Mod for OOO.esm as well.

21 Mart's Monster Mod.esp - Don't use with MMM/OOO.

22 Mart's Monster Mod for OOO.esp [Version 0.9.1Mart] - Odd version number so weird again.

25 Mart's Monster Mod - Gems & Gem Dust.esp - Don't use with OOO.

So, basically redo your MMM install from scratch following the download links/guide in http://www.gamesas.com/index.php?/topic/1165282-relz-martsmonstermod37b3-public-release-3-relz/. It should look like this:

Mart's Monster Mod.esm [Version 3.7b3p3]

Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]

Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
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SaVino GοΜ
 
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