» Tue Mar 30, 2010 7:35 am
Get rid of the karma system. The reputation system is way better and makes way more sense. Karma doesn't do anything, anyways. It's just for the roleplay, if you want to be evil, get evil karma and then you truly feel evil because the game calls you evil. And then for the ending slider.
If they keep the karma system for the next game, improve a lot on it and make it usefull ingame, and not to shift THAT drastically. Like I'm trying to be evil, I check my karma, I am evil - great. I go and kill some other evil people for an hour and I am a good person now? There is also a difference if you go to kill fiends just for the fun of it, or in self defence, or to save other people/revenge for good people that got murdered by them. Or for the money.
There could also be different speech options in dialogue trees for very evil and very good karma characters. And also some people that do not judge you after reputation, but rather your karma, sensing if there is something good or wrong with you.
Also, killing generic NPC's should not give you neither bad nor good karma. Killing a generic fiend or a feral ghoul shouldn't affect your karma, only killing innocent good people, like Sunny Smiles, or beasts who deserve it, like Cook-Cook. If we're gonna gain or loose karma from generic NPC's, then it should matter to ALL NPC's. Heck, even animals. Killing an innocent and cute little mole rat should give you -100 karma.