Gaius Atrius Presents: The Topic of Mod Making

Post » Fri May 27, 2011 8:24 am

Thanks, I'll look into it! ^_^
Almalexia Ur was mostly just an example, but it would be awesome.

What I'd really need is just something grandiose and majestically freaky/powerful.
Something worthy of "Worse than the Final Boss" status. It could be anything, as long as it works! ;)
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Sammygirl500
 
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Post » Fri May 27, 2011 2:28 am

Thanks, I'll look into it! ^_^
Almalexia Ur was mostly just an example, but it would be awesome.

What I'd really need is just something grandiose and majestically freaky/powerful.
Something worthy of "Worse than the Final Boss" status. It could be anything, as long as it works! ;)



I'd like to model and animate http://www.imperial-library.info/book_daedra/ob_daedra_mehrunesdagon.jpg, and a morrowind version of his daedric realm and I would like also to make another daedric realm (Moonshadow?).
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butterfly
 
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Post » Fri May 27, 2011 2:14 am

The Deadlands?
I had an idea like that awhile back, myself.

Picture this:
A Tribunal interior as exterior area, with rolling black scorched hills, lakes of lava, and a burnt red, blighted sky.
Acid-spitting plant creatures, (based on trama roots) and swarms of daedra.

Deep within this place of horror can be found daedric structures infested with lesser daedra.

Within the deepest circle of this place of suffering can be found it's master.
Those with the nerve can challenge the god himself, to test their might.

Hmm, I'd love a chance to work on something like this...
Want some help with that?

I'd like to see a mod where you can travel to various daedric realms, for various adventures.
As I recall there have been one or two such mods, but the idea has not been taken vary far at all.
We could use more mods like this.

If you are interested in doing such a project, I would be willing to help.
My specialties are interiors, bug fixing, and spelling/grammar checking. I also know a thing or two about scripting. ;)
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Monika Fiolek
 
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Post » Fri May 27, 2011 7:11 am

... a new and improved version of the Bathing Mod, by grVulture.

Original mod:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3782

Patch:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3932

I consider it a very good complement to Necessities of Morrowind, and a fine addition to the game.
I made an improved and bugfixed version for myself some time ago, but it could use some further tweaking.
Would anyone be interested in this?

I'd love to see a new version of this mod, especially if it was compatible with Balmora Expanded. I think this is a great idea. :goodjob:
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Nathan Risch
 
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Post » Fri May 27, 2011 8:27 am

If you've played Oblivion, it had a news group called the Black Horse Courier, writing articles on various things that happen, and some stuff from the start. It would be nice to see that in Morrowind, with it talking about the player's recent things done on Vvardenfell for quests, using a disable/enable script for the papers placed in various areas for them to appear when it's done. For example, the Telvanni citizens would be interested about how you became Archmagister and other things regarding it, and a Redoran Agent might also be interested and have them in their house to keep up to date with other Great Houses. So basically you'd be able to see how the average citizen of Vvardenfell saw your various exploits in the Dunmer news.
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Tiffany Carter
 
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Post » Fri May 27, 2011 5:31 am

To Horny_Buddha: So there is some interest in this...
I'll fix and polish it further, and make it compatible with Balmora Expanded.
This'll be easy... I'll be happy to do it! :)
(Perhaps I'll make Balmora's bathhouse purely interior in a patch for BE, or just move the bathhouse.)
How's that sound?

To Itachi62: I've heard of the Black Horse Courier. That sounds like an awesome idea.
A Morrowind newspaper that updates throughout the game, for all of the major events, and some small ones.

Perhaps it could include other things as well, like events relating to major NPCs, little slice of life stories,
references to Morrowind Lore and Fan Fiction, tabloid type stories, and fictional sporting events.
I like that. Don't know if I could pull it off, though. Hmm, could be worth looking into though, if I can get help.

I'm not a good writer. I'm an excellent editor, but I'll need to find another modder to handle most of the writing.
If I could get the help, though, I'd be quite eager and willing to do this... So, any takers?
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Emma Pennington
 
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Post » Fri May 27, 2011 6:12 am

To Horny_Buddha: So there is some interest in this...
I'll fix and polish it further, and make it compatible with Balmora Expanded.
This'll be easy... I'll be happy to do it! :)
(Perhaps I'll make Balmora's bathhouse purely interior in a patch for BE, or just move the bathhouse.)
How's that sound?
Just so you know, Balmora Expansion includes http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2126, although Gorg may have moved its location from the original.
If you've played Oblivion, it had a news group called the Black Horse Courier, writing articles on various things that happen, and some stuff from the start. It would be nice to see that in Morrowind, with it talking about the player's recent things done on Vvardenfell for quests, using a disable/enable script for the papers placed in various areas for them to appear when it's done. For example, the Telvanni citizens would be interested about how you became Archmagister and other things regarding it, and a Redoran Agent might also be interested and have them in their house to keep up to date with other Great Houses. So basically you'd be able to see how the average citizen of Vvardenfell saw your various exploits in the Dunmer news.

To Itachi62: I've heard of the Black Horse Courier. That sounds like an awesome idea.
A Morrowind newspaper that updates throughout the game, for all of the major events, and some small ones.

Perhaps it could include other things as well, like events relating to major NPCs, little slice of life stories,
references to Morrowind Lore and Fan Fiction, tabloid type stories, and fictional sporting events.
I like that. Don't know if I could pull it off, though. Hmm, could be worth looking into though, if I can get help.

I'm not a good writer. I'm an excellent editor, but I'll need to find another modder to handle most of the writing.
If I could get the help, though, I'd be quite eager and willing to do this... So, any takers?
Heh, reminds me of an oldie but a goldie: the Modern Adventurer, an ingame magazine / 'newspaper' in a tabloid style. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1411 is on PES, with some description, and v6 on http://modhistory.fliggerty.com/index.php?dlid=5496, v6 is also on ElricM but that still seems to be busted at the moment. Good mod, Itachi62 writing the above suddenly reminded me of it.

Perhaps it could be resurrected under a new proprietor? The original Morrowind Adventurer (from memory) pretty much ignored the events going on in the world, it did use the newspaper as a way to introduce new quests, and had an office, in Vivec I think. One could always use Dongle's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=785
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Suzie Dalziel
 
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Post » Fri May 27, 2011 9:58 am

Oh, I have good news! The Bathing Mod is already compatible with Balmora Expanded!
It comes with a patch for BE compatibility. I completely forgot!

To Dragon32: That sounds good. Either way is fine with me, but I guess I'm a little swamped for now...
I don't think I can start more projects for the time being.

For anyone with more requests or ideas... please keep them coming!

When my current projects are done, I may be able to help you. ;)
Either way, someone else may hear your ideas, and pick them up... who knows?
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Rachael
 
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Post » Fri May 27, 2011 7:59 am

So, what does anyone think of my ideas for the Bathing Mod, or Bonus Bosses?

I love both!

I'd like to model and animate http://www.imperial-library.info/book_daedra/ob_daedra_mehrunesdagon.jpg, and a morrowind version of his daedric realm and I would like also to make another daedric realm (Moonshadow?).

Ths guy is scary set in stone, now if he was animated... :ooo: :ahhh:. I meant, yeah, that would be awsome!

Heh, reminds me of an oldie but a goldie: the Modern Adventurer, an ingame magazine / 'newspaper' in a tabloid style. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1411 is on PES, with some description, and v6 on http://modhistory.fliggerty.com/index.php?dlid=5496, v6 is also on ElricM but that still seems to be busted at the moment. Good mod, Itachi62 writing the above suddenly reminded me of it.

Grabbed, thanks for the link!

Gaius, if you fancied a bit of quest writing with some nifty effect/scripts, you could try a bard mod: I can imagine questing for new music sheets, looking for teachers for various instrument (Korana made some gorgeous ones) thus expanding the songs you could play in inns, and also collecting lore and tales from adventurers to retell their stories in an epic fashion! It would complete the entertainers mod quite nicely. Just my 2 cents ;)
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Marcia Renton
 
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Post » Thu May 26, 2011 11:43 pm

Oh, I have good news! The Bathing Mod is already compatible with Balmora Expanded!
It comes with a patch for BE compatibility. I completely forgot!

I would really be thrilled if you could modify the already existing Balmora Bath House to include the functionality of the Bathing Mod and remove the added bath house. Even if you don't, I look forward to your updated version of the mod.

Thinking about it, my request probably means that you would have to maintain two versions of the mod and I know that is a pain. So just release your updated version. After all, there are a lot of stinky people in Balmora and not all of them fall into the river. :lol:
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Allison Sizemore
 
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Post » Fri May 27, 2011 9:39 am

To Horny_Buddha:
Tell you what... why don't I set aside my current project for a day or so... I'll finish up the Bathing Mod.
After I'm done, I'll take another look at BE, and see what I can do... I'll think about it.

To Danae: I've always wanted a good bard mod, but the best one I've heard of, was never released.
(The modder nearly finished it, what he had was good, too, but he never released it. If only he had...)
Morrowind really could use one, though... Perhaps I could try my hand at it sometime.
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MISS KEEP UR
 
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Post » Fri May 27, 2011 3:55 am

For a bard mod, there is already http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8239. It's very different from what Danae described, but Xargoth, the modder, mentioned he wanted to make something for playing in taverns too. In the comments he asks for help with that, so maybe you two could cooperate on the bard mod.
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Phillip Hamilton
 
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Post » Fri May 27, 2011 7:00 am

First to Sarutobi:
Xargoth's Better Lutes sounds promising... perhaps I'll look into it. Thanks!

And now for the main event! ;)

To Horny_Buddha:
Work is progressing smoothly!
While I was poking around with the mod, I realized something...
None of the scented soaps had their own icons! They all used the original sload soap icon.
So I made my own, to match their colorful textures. :)
Also, one of the soaps, called "Resolve" had no unique texture either. So I made one!
In going with the theme of the concept of resolve, I gave the soap a unique "dark steel gray" color, with matching icon.
(It previously used the original sload soap texture, which is "off-white" in color. Now it stands out, without looking like sload soap.)

This also marks my first ever texture and icon work, and I'm very proud of the results! ^_^
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.X chantelle .x Smith
 
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Post » Fri May 27, 2011 1:44 am

To Horny_Buddha:

One more thing, I just got done retexuring the "Travel Soap", as well.
Now all the soaps added by this mod have unique textures and icons.
A nice touch, if I do say so myself. ;)
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Dj Matty P
 
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Post » Thu May 26, 2011 7:54 pm

First to Sarutobi:
Xargoth's Better Lutes sounds promising... perhaps I'll look into it. Thanks!

There is also a mod called http://www.elricm.com/mods.php?mod=2668. It's at ElricM.com and is currently unavailable due to the problems at the website. Here's a description from the mod announcement:
This is a simple plugin that allows you to play alute. The lute model, is set as a weapon, so thatit can be held, as if the character is playing. Ithas scripts attached, that will add different lutemodels to your inventory, when it's picked up.They don't weigh anything. The "anchor" lute holdsall the weight. It's just to simulate the PCholding the lute in various ways, includingstrapped to your back. When the "anchor" lute isequipped, sheet music can be equipped, that willplay lute tracks. The lute pieces are played,professionally, by Thomas Berghan, and weredownloaded as free resources. The sheet music isactually set up, as gloves. I did this, so thatthe player could use quick-keys, to instantlystart the lute track of their choice, as long asthe anchor lute is equipped.Your lute may be purchased from a bard that visitsthe Arena pit, in Vivec, in the late-afternoon.He's only there certain times of the day. You maypurchase the lute from him, as well as some of thesheetmusic. Additional music may be bought in theGreat Bazaar of Mournhold. Look for a differentbard, holding a lute. Don't kill these characters.If you do, you won't be able to get thesheetmusic. They have to teach you how to play it,after all. Remember, you must have the anchorlute(the one that is in playing position)equipped, for the sheetmusic to initiate thesongs.

And now for the main event! ;)

To Horny_Buddha:
Work is progressing smoothly!
While I was poking around with the mod, I realized something...
None of the scented soaps had their own icons! They all used the original sload soap icon.
So I made my own, to match their colorful textures. :)
Also, one of the soaps, called "Resolve" had no unique texture either. So I made one!
In going with the theme of the concept of resolve, I gave the soap a unique "dark steel gray" color, with matching icon.
(It previously used the original sload soap texture, which is "off-white" in color. Now it stands out, without looking like sload soap.)

This also marks my first ever texture and icon work, and I'm very proud of the results! ^_^

Sounds good! :goodjob:
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Matt Terry
 
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Post » Fri May 27, 2011 5:40 am

You know, I was playing in the past few days and I had an idea that'd probably work out into a nice mod but it'd require alot of work. I always liked the half-buried Dunmer Stronghold of Berandas for some reason, and I thought that maybe a mod with a quest line to turn it into a player home, or maybe even a small player-made town with some fast travel options to give the player easy access to the propylon transportation network (outside of the official master index mod)
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remi lasisi
 
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Post » Fri May 27, 2011 5:30 am

A dunmer stronghold house? Sounds good.
Have you seen the one made by Princess_Stomper? She did a great job on that one.

Anyway, on to some rather sad news...
My retexture attempts have failed.

I wasn't able to get the mesh to accept my new texture. (Niftools was no help...)
At this rate, I may have to give up on it. (Graphics editing is not exactly my forte, anyway...)

Good news is, that the mod itself is mostly finished.
(Everything went smoothly BUT my retext attempt.)

The mesh just wouldn't accept the new texture, it kept defaulting to a plain sload soap texture...
Maybe I'll try again with one of the already re-colored meshes.
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Wayland Neace
 
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Post » Fri May 27, 2011 11:33 am

Looked it up, from the pictures it doesn't look like a Dunmer Stronghold, which is kind of a dealbreaker for a Dunmer Stronghold house >_>
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cosmo valerga
 
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Post » Thu May 26, 2011 10:18 pm

The Marandus mod? Oh, well...
I can't take on another house mod project right now, so I can't help you, but I might look into it later.
A Dunmer Stronghold could make an excellent castle-type house, and it would have direct propylon access.
(Which is very nice if you have one of the mods that improve that.)

Anyway, about my soap:
My second attempt also failed, I was not able to retexture them. I guess I'm just not cut out for texture work...
On the bright side, I may be able to borrow some meshes and textures from a resource.
I'd like to use Korana's "Provincial Bath Shoppe" for this. It wouldn't be much work for me, and her packaged soaps are lovely!
So, what do you think?

One last thing:
The mod is full of new NPC's, many of whom have no name, they are simply called "Bather".
I want to give them unique names, preferably lore friendly ones, but I'm willing to be flexible about that.
So, anyone want to help me with that?

I'd like to name some of them after people who have helped me with this mod, or inspired me.
(I want to at least give Danae, Horny_Buddha, and grVulture himself cameo parts in this, with an NPC named after each of you, if you like.)

Also, anyone else here who asks, and has an at least somewhat lore-friendly name to give me, can be in here, too.
I only have so many parts available, so it's sort of "first come first served", so to speak.
Anyone who wants an NPC named after them can ask here.
(Danae was the inspiration for this particular idea. I hope she doesn't mind...) ^_^
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Yvonne
 
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Post » Thu May 26, 2011 10:33 pm

Yes! Korana's textures work perfectly. :)

I went with her unwrapped "Herbal Soap" textures, in blue and green.
Works like a charm!

Well, now that THAT crisis is resolved... Back to work! ^_^
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Margarita Diaz
 
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Post » Fri May 27, 2011 3:28 am

Ah, finally... It nears completion!

I've just completed an extensive spelling and grammar edit.
I re-wrote a few things for consistency, etc., etc.

For example, the book "Baths of Vvardenfell vol. 1" now has a sequel. Or it HAD a sequel...
The only known copy of "Baths of Vvardenfell vol. 2" can be found, but is damaged and illegible.

Also, the Dunmeri massage expert now caters to women as well.
Previously he was only predisposed to massaging men, now he offers his services to women, too.
I did this to allow female PCs to get the useful effects of the massage, otherwise only male PCs could.
He used to be one "certain way", but thanks to my re-write, he's more like Crassius Curio. ;)
(If he bothers you, just do what I do... Wear a bathrobe!)

And lastly:
The integration of Korana's textures worked out well, and so did my custom icons.
At this rate I'll be ready to release the mod very soon! :)
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Adam Kriner
 
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Post » Thu May 26, 2011 7:51 pm

Oh, I nearly forgot!

The Mournhold Healing Bath has been remade as a proper "fake-exterior" cell, like the rest of Mournhold.
Since it is now set up properly, it has a sky, and weather, and properly uses Mournhold's "no levitation" effect.
(Previously, it was a massive, but otherwise normal, interior: A huge area with no ceiling. Now it is like the rest of the city.)

While I was at it, I went ahead and removed the "Remove Curse" effect from the Healing Bath's script.
I don't know why it was used in the first place... In theory, at least, it could have caused all sorts of problems
with any mod that uses that effect, like Morrowind Crafting. Now, it should be compatible, hopefully...

Edit: Thanks to GIMP, my custom icons now have proper alpha transparency!
I guess my first attempt at graphics modding wasn't such a total failure after all. :)
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 12:11 am

I am nearly finished! :)

If anyone wanted to offer a name for an NPC they still can.
I will probably just randomly name common bath customers myself.

Openings remain for soap salespeople, and one Herbalist.
If you want to sell fancy soaps, or be the remaining professional Herbalist, post here.

(For example, a dunmer RP character of mine will be a soap salesman, so I'll be in it myself.)
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Jade
 
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Post » Thu May 26, 2011 11:16 pm

One last thing:
The mod is full of new NPC's, many of whom have no name, they are simply called "Bather".
I want to give them unique names, preferably lore friendly ones, but I'm willing to be flexible about that.
So, anyone want to help me with that?

I'd like to name some of them after people who have helped me with this mod, or inspired me.
(I want to at least give Danae, Horny_Buddha, and grVulture himself cameo parts in this, with an NPC named after each of you, if you like.)

Tamriel Rebuilt has a http://www.tamriel-rebuilt.org/index.php?p=modding_data%2Fngen. Using that would give you lore correct names.

I'd be honored to have an NPC named after me. But my 'nym is not very lore friendly. You may want to use Salas Bouda which is the Haitian Creole version of my 'nym and fits better with lore.
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NeverStopThe
 
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Post » Fri May 27, 2011 12:55 am

To Horny_Buddha:
Thanks! :)

"Salas Bouda" Good choice!
I'm thinking about giving Danae the Herbalist in Suran.
If you want, I'll give you the male Dunmer soap salesman who owns the baths in Maar Gan.

The TR name generator? I think I've heard of it before, but I forgot about it, thanks!
I'll use it for the anonymous left-over NPCs.
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Amber Ably
 
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