Gaius Atrius Presents: The Topic of Mod Making

Post » Fri May 27, 2011 6:24 am

Despite the silly pretentiousness of the topic name, I have a serious goal.
I have been wanting to make a new mod, but even after an extensive brainstorming session, I just can't decide on what.

I could work on a new v4 release of "Wizard's Rest", (and I eventually intend to either way) but for now I would like to work on something new.
The problem is, what should I make?

"Awash in a sea of possibilities... unable to decide, I leave it to you, my fellow adventurers, artists,
and countrymen to guide my hand upon the path of true art."

So... What'll it be?
Does anyone here have any requests? Is there anything Morrowind lacks, but you desire?

Perhaps you have a nitpick you want fixed, but that noone else has made a mod for...
Perhaps you would like a new home, to rest your weary mind...
Perhaps someone has made the mod of your dreams, but it needs an update, so it can truly shine...

I extend an offer to all who have a mod they would like me to make, or to work on.
I am willing to hear any and all requests you may have.

I will read and consider them all, and choose one for my next project.
I can only take on one project at a time, but I may be willing to do another afterward...

My specialty is house mods, but I could be willing to do something different...
I am also willing to collaborate with someone on a team project, if anyone is interested.

All who are interested, need simply inquire, and I will be happy to discuss this matter further.

- Gaius Atrius, "Modder L'Pr?tentieux"
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Bethany Watkin
 
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Post » Thu May 26, 2011 9:07 pm

I have spoken with someone over PM.

They have requested a nice little Hlaalu style home in Balmora.
I'm sure that some may find such a location a little... cliche, so to speak,
but I've always been fond of the town myself, and so has my client.
(They have asked that I respect their privacy, so they can avoid being flamed for requesting "yet another balmora house".)

However, just because I have taken a request, doesn't mean that I cannot accept any more.

Please, by all means keep the ideas coming! I'll see what I can do for you.
(I happily accept PMs for this as well, if you perfer a personal appointment.)
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Dan Scott
 
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Post » Thu May 26, 2011 10:13 pm

Really? A Balmora house? There's so many to choose from (I even made one as my first mod, uber and all) that it's kind of pointless to make a new one unless there's a specific in-game reason to make one. I just released a Fighter's Guild home in Balmora because my character is in the Fighter's Guild and I wanted a place to rent (not free, as most house mods) in the confines of my guild. That was my in-game reason. What's his?

Make some new quests or something.
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phil walsh
 
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Post » Fri May 27, 2011 12:51 am

Really? A Balmora house? There's so many to choose from (I even made one as my first mod, uber and all) that it's kind of pointless to make a new one unless there's a specific in-game reason to make one. I just released a Fighter's Guild home in Balmora because my character is in the Fighter's Guild and I wanted a place to rent (not free, as most house mods) in the confines of my guild. That was my in-game reason. What's his?

Make some new quests or something.


maybe the person doesn't like what already exists in balmora? no reason why anybody should be limited to what's already been released

i for one think it's fine; people can choose to use or not use mods
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Marcin Tomkow
 
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Post » Fri May 27, 2011 4:30 am

This one one mod, that I pm'd the maker who okayed an update- but I haven't had the time to work on it:


I just downloaded and played your mod today, and liked it a lot.
http://planetelderscrolls.gamespy.com/View...ail&id=5398
I noticed, however that ther forum thread that PES had linked to is now dead.

I would like to change a few settings in the mod and re-release it
Namely, lowering the bonus to 50 gold for getting the sharpened dagger (and probably the embarrasing letter reward too), and fixing the scripting so that you can get a reward for placing the embarrassing letter as well.
I would also make it that when you talk to either one about the note for the first time it is removed from your inventory - since it serves no further purpose.

I would also make the script remove any unnecessary global variables that are created when the quest is completed (not sure if this is possible)


GooglyBoogly,

Thanks for your message, and for asking me first about re-releasing the mod. I'm glad you enjoyed it and have taken an interest, and I'm happy for you to do this, so long as I am credited in the Readme and the PES description when released, if that's possible?

As for the suggested changes...

lowering the bonus to 50 gold for getting the sharpened dagger (and probably the embarrassing letter rewards too)

I don't mind lowering the reward a little, but 50 seems a bit too cheap... maybe 75, or 100? I know it's the start of the game but I don't think that should matter too much.

fixing the scripting so that it triggers more reliably.

I have heard about a lot of bugs in the mod, but I honestly don't know where the problem is. I'm fairly sure for me the final version worked, but I have experienced errors in the past. Could you please let me know how you're going to change the scripts for my own personal benefit?

I would also make it that when you talk to either one about the note for the first time it is removed from your inventory - since it serves no further purpose.

There are a lot of items in the game that serve no purpose - and this one aims to at least provide some humour if nothing else - but that sounds fair enough.

make the script remove any unnecessary global variables or scripts that are created when the quest is completed (not sure if this is possible)

Sounds good, but I'm not sure either. There might be a few scripts you can stop but I think they all terminate anyway.

The other thing is, if in the future I do end up getting back into Morrowind modding and decide to revamp or further edit this mod (for instance, make it more lore-correct), I may want to change some of the things you've added. It's unlikely, but if it comes up, it's something I'd like to have the option of doing... just so you know.

Hope to hear from you soon,

- Danjb

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Marion Geneste
 
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Post » Fri May 27, 2011 12:18 am

A pickpocketing overhaul would be pretty cool. :)
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phillip crookes
 
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Post » Fri May 27, 2011 4:24 am

Morrowind lacks Tamriel :D
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mollypop
 
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Post » Fri May 27, 2011 7:56 am

A pickpocketing overhaul would be pretty cool.


Nvm, I just had a great idea whilst playing.
An adaptation of the Herbalism mod for skinning animals.
I.e. you have a new skill, Skinning, and it has to be a certain level for you to retrieve the meat/trophies from dead creatures.
Higher skill level needed for certain creatures (after all, scale is much more difficult to cut through than fur or skin), instant harvesting of creature ingredients ect.

:lol:
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Ron
 
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Post » Fri May 27, 2011 10:25 am

Nvm, I just had a great idea whilst playing.
An adaptation of the Herbalism mod for skinning animals.
I.e. you have a new skill, Skinning, and it has to be a certain level for you to retrieve the meat/trophies from dead creatures.
Higher skill level needed for certain creatures (after all, scale is much more difficult to cut through than fur or skin), instant harvesting of creature ingredients ect.

:lol:

That's a great idea!
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Melly Angelic
 
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Post » Fri May 27, 2011 2:57 am

That's a great idea!


If I had any skill at all with scripting I'd be cracking on it right now, but sadly me and scripting have never co-existed well together.
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Calum Campbell
 
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Post » Fri May 27, 2011 1:43 am

The http://www.yacoby.net/es/forum/12/6543311176714780.html is an archived thread but still has some good ones in it. Also, Alaisiagae's http://www.gamesas.com/bgsforums/index.php?showtopic=974403&hl= thread.
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Jordan Fletcher
 
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Post » Thu May 26, 2011 9:50 pm

Now these are some ideas! :)
Thank you.

For my Balmora project, I have decided on an interior only apartment.
One cell, with support for NOM, and an alchemy sorter.
I will prepare a simpler, basic version as requested by my client, with just these features, and basic amenities.
Later on, I will add further functionality including relocking practice boxes, a training dummy, and Morrowind Crafting support.

The second release will be a House Hlaalu equivilent to Wizard's Rest.
(I would like to make one for House Redoran as well, eventually.)

My original concept for the mod was to have it's own exterior, but since one of the major complaints
against balmora house mods is their being prone to conflicts, due to the many mods that effect Balmora, (Such as Balmora Expanded.)
I have decided to make it interior only, as a basemant apartment in one of the city's shops. (Perhaps Ra'vir's, or Clagius Clanler's.)
You could purchase the apartment from the shop owner.

To GooglyBoogly:
I liked the idea of the "Note to Hrisskar" quest mod, but as I remember I tried it, and it needed fixing.
Why not? I'll take a look at it, and see what I can do. Perhaps I can fix it. ;)

To piinyouri, and Danae:
A skinning mod? That sounds like an excellent idea, but I don't know if I could pull it off...
I suppose I could look into it anyway later, it could be worth a try. :)

To SGMonkey:
Tamriel Rebuilt? Hmm... I could look into it, but I haven't used it myself.
(I have a strict policy of not using unfinished work in serious gameplay.)
Tamriel Rebuilt looks really good, but I wanted to wait until the whole set was finished, before seriously using it.

I wouldn't want to mod for something I wasn't familiar with. (I like to know what I'm doing first!) ;)
(These days I spend much more time modding, than actually playing, you know?)

Also to piinyouri:
A pickpocketing overhaul? Hmm, have you seen The One & Only's Pickpocket Fix?
It greatly improves how pickpocketing works, and can be found here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8000

I was going to suggest another favorite mod of mine, The Lighting Mod, which can be found here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=608

However, it would seem that you already know about it, from a look at that mod's comments.
Were you sure that you did everything? Did you set the INI file properly?
Also, take note that The Lighting Mod only changes global settings, light objects, and pre-existing "vanilla" cells.
If you have a mod-added cell, it will not be effected, unless it was specifically made to be compatible with The Lighting Mod.
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Louise
 
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Post » Fri May 27, 2011 7:28 am

Before I make a suggestion, allow me to make a suggestion. Do yourself a huge favor and check out the first Tamriel Rebuilt map. The second map isn't "quested" yet, so it's still a definite "WIP", but the first map is "complete" except for its MQ and a few other details, which you can tackle with a future character in a year or so after those are completed. It's more than just "playable", it's simply amazing, and you're missing out on a whole new adventure, or series of them, by ignoring it. If nothing else, it will give you a revised set of "standards" to compare your own modding against.

Now, as to the "real" suggestion: only recently was there anything at all in the way of "basic" housing for Telvanni towns. There was a host of mods to Tel Uvirith, but until it's complete, where do you park your staff and scrolls in the mean time? A couple of "basic" to "upscale" residences in Tel Mora, Tel Branora, or a few of the other Telvanni towns, might be a welcome addition.

You could also try your hand at adding a residence or two to the TR maps, either as independent mods or as a member of the team.
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katie TWAVA
 
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Post » Fri May 27, 2011 5:06 am

I'd have to second what Kovacius said. I may be a little biased (check sig) but it truly is some amazing work. Even with only map 1 quested there are a lot of things in TR that you won't find anywhere else. If you were new to morrowind and just happened to stroll into the TR content, you wouldn't be able to tell where vanilla stopped and TR started. The attention to detail is incredible! Give it a shot, you won't be disappointed. :)
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Hope Greenhaw
 
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Post » Fri May 27, 2011 6:51 am

I've got a few houses out for TR, but you knew that already Kovacius. ;)

I suggest an actually mind-racking puzzle quest. Not a fetch quest, not a go-kill-John-Q-and-come-back quest. Something that involves worldspace moving puzzle pieces, obscure clues, etc.
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Amysaurusrex
 
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Post » Fri May 27, 2011 3:53 am

Perhaps I could try TR Map 1 for fun sometime... sounds good actually! ^_^

After playing around with it for awhile, perhaps I could make something for it.

A puzzle quest? Now there's an idea!

Something Myst-like, with obscure puzzles, strange mysteries, and fun dwemer machinery to play with.

Puzzles in the Myst series can vary in difficulty.
They are almost never easy, but some can be almost painfully obtuse, and some games are harder than others, overall.
What way would you perfer? A challenging, but fair brain-teaser, or something REALLY evil?

Either way, I won't be able to do this just now, but this seems... interesting. ;)

Oh, and Trunksbomb: I've seen some of your work on PES. There's some fine work there!
When I try TR, I'll be sure to use some of it! :)
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Alina loves Alexandra
 
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Post » Thu May 26, 2011 7:41 pm

I think what Morrowind lacks is a proper Ranger guild (in addition to Mages, Thieves and Fighters). :)

Ages ago I had actually started on it but had to acknowledge the goal was somewhat too lofty. My modding skills are sufficient to tinker with existing mods but I don't think I would dare release anything. That said, here are some of my ideas I wanted to incorporate:

- guild building/office in all the main towns (same as the other 3 guilds)
- reputation related quests that eventually yield a set of light Ranger specific leather/chainmail mix armour (nice looking Elvish LOTR style and/or scruffy green/brown/charcoal "Aragorn The Ranger" style :P )
- at lower levels you would need to collect various ingredients and the guild master would make you a set of armour (gloves first, then shoulder pads, boots and so on finishing with chest piece at medium/higher level requiring more/more expensive/harder to obtain ingredients and/or tracking/hunting/killing some creature or other)
- bow/daggers/swords as the final quest at high level (the LOTR gear from The Hidden Pathway springs to mind :D )
- once high enough reputation, quest for house/tree house/tent/hidden Ranger lodge could become available

What do you think? :)
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Brandon Wilson
 
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Post » Fri May 27, 2011 6:43 am

A ranger mod would be wonderful!
As I remember someone is working on one already:
http://www.gamesas.com/bgsforums/index.php?showtopic=1069898

You should probably ask there if they are still working on it.
Sadly this sort of mod is a little outside of my skillset for now.
Otherwise, I would have been happy to do something like this myself.
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victoria gillis
 
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Post » Fri May 27, 2011 3:08 am

Something Myst-like, with obscure puzzles, strange mysteries, and fun dwemer machinery to play with.


Oh please, THIS THIS THIS!
*huge Myst fan ^_^
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lydia nekongo
 
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Post » Fri May 27, 2011 9:25 am

I have been wanting to do a "Big Ticket" project...
After I've handled a few minor projects, I'll be happy to try my hand at this! :)

Edit: I'll make a vanilla version first, then look into spreading the madness to TR. ;)
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dean Cutler
 
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Post » Fri May 27, 2011 8:22 am

"And now for something completely different."

I have two ideas that I would like to ask all of you about.

First a new and improved version of the Bathing Mod, by grVulture.

Original mod:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3782

Patch:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3932

I consider it a very good complement to Necessities of Morrowind, and a fine addition to the game.
I made an improved and bugfixed version for myself some time ago, but it could use some further tweaking.
Would anyone be interested in this?

Second, anyone here play Final Fantasy games much? Or other RPGs that have "it"?
And what do I mean by "it"? Why, Bonus Bosses of course!

I'm not just talking about excessively uber normal encounters, either!
(Ten lv.100 NPCs in full daedric is horribly uber, but its not what I'm talking about.)

I'm talking about a grandiose spectacle, one of legendary proportions.
Anyone can take the challenge, but noone HAS to... Only the best will survive, let alone win, but then again, YOU asked for it!
Things like Ruby/Emerald weapon, Ozma, etc. from the Final Fantasy series, for example.

Like, for example: After you've beaten the original and Tribunal Main Quests, and went through a series of obscure side events,
you can trigger a secret encounter with a new boss. You see, after Almalexia died, she was SO bitter and deranged that her spirit
lingered, refusing to move on... after awhile she encountered the spirit of Dagoth Ur, and they made a ritual pact
to fuse their spirits into one new being. (Almalexia Ur, if you will.)

To fight Almalexia Ur, you have to complete the original and Tribunal Main Quests, and the series of obscure side events, as I mentioned,
And you had to have NOT used soultrap on either of the final bosses.
(To this end Dagoth Ur's first phase, and Almalexia, will be given the same soul value as Vivec.)

Almalexia Ur is almost unstoppable, except for one secret weakness: Vivec himself!
If you complete a side quest, and then prove yourself to him in battle, Vivec will give you a spell scroll,
to summon him to fight along side you. (This will use the "EXTRA SPELL" effect.)

Almalexia Ur has a scripted effect, wherein she/he/it will heal a little bit each time you attack,
unless you have the "Summon Vivec" effect on you. If you do, Almalexia Ur won't heal.

You could also fight Almalexia Ur without Vivec's help, but then, well... you asked for it!
Either way, it would be a battle of legendary preportions!

You could have other bonus bosses too, like a colossal dragon, or a second Numidium.
What do you think!
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Emily Rose
 
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Post » Fri May 27, 2011 7:49 am

I got a mod for you. An Imperial army camp. A dozen tents. Pack guars. A field smith. Somewhere in the Ashwastes, within striking distance of an Ashlander camp, or an empty spot where a new Ashalander camp could be made to match.

I see an Ashlander coalition uniting for a rebellion, and an Imperial expedition to quash it.
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lexy
 
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Post » Fri May 27, 2011 7:14 am

Fascinating... To side with the empire, or the rebellion... You Decide!
I like that!

A short quest or two, to hear the story... and choose your side!
And then... An epic battle!

I don't think it would be that hard to make either.
Small garrison camps for both sides, a quest hook leading up to it,
a small mini quest to determine your side... and a HUGE battle.

Perhaps ten on ten, with you as the wildcard, I like this idea!
Maybe I could try my hand at this... :gun: :gun: :gun: :flamethrower: :nuke:

Nice! ^_^
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Jesus Lopez
 
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Post » Thu May 26, 2011 9:45 pm

So, what does anyone think of my ideas for the Bathing Mod, or Bonus Bosses?

To Make Almalexia Ur, I'd need someone to make the creature graphics,
and help me with the quests. Or I could make a different boss, or use a pre-made creature resource.

What do you think?

Perhaps I could have a set of Bonus Dungeons, too, with bosses scaled to challenge players of different levels,
not just uber levellers.
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I’m my own
 
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Post » Thu May 26, 2011 7:32 pm

So, what does anyone think of my ideas for the Bathing Mod, or Bonus Bosses?

To Make Almalexia Ur, I'd need someone to make the creature graphics,
and help me with the quests. Or I could make a different boss, or use a pre-made creature resource.

What do you think?

Perhaps I could have a set of Bonus Dungeons, too, with bosses scaled to challenge players of different levels,
not just uber levellers.
Assume you won't get any meshes made especially for this. You'll be pleasantly surprised if you do. http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=264850 has some creature resources up on PES that (AFAIK) haven't been used in any mods, yet. Melchior Dahrk also updated his http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7377 mod, again these aren't placed in game. Have a look through some of those (and other creature resources, check the pinned thread) to see if any would suit a boss encounter. If that's released first a nice modeller might lurv it so much they'd mod up a Almalexia Ur for you.

Oh, and http://sites.google.com/site/captainzaltan/captainzaltan%27smorrowindpage's stuff too. That isn't on WhoGuru's list. Better change that...
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Nathan Risch
 
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