Galaxy News Radio is completely gone!

Post » Mon Dec 28, 2009 9:48 am

http://a.imageshack.us/img203/3311/radiofail1.jpg and http://a.imageshack.us/img36/1546/radiofail2.jpg are some screenshots of the radio tab in my pipboy. In-world radios don't work, either. It just up and vanished one day. I've attempted to use console commands to force the issue, but my game says the commands are invalid every time I try them.


Anyone know how to get the SetBroadcastState command to work with GnR? Or will I have to restart from the beginning again to get this to work?
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des lynam
 
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Joined: Thu Jul 19, 2007 4:07 pm

Post » Mon Dec 28, 2009 7:08 am

I notice you have the "Pitt BroadCast" visible.
Try travelling to the pitt and back.

This transport, the Point Lookout Transport, and the Mothership Zeta transport all disable these stations when you go there, and "should" reenable them when you return to the wasteland.
They do this by Disableing and Enabling the talking activators for these stations.
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Raymond J. Ramirez
 
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Joined: Sun Oct 14, 2007 8:28 am

Post » Mon Dec 28, 2009 1:26 am

:thinking: Come to think of it I did make a bajillion trips back and forth from PL during the course of a third party quest. Perhaps that screwed GnR's script? I loaded an earlier save before I finished that add-on quest and GnR plays just fine.


do you know a console code I can use to force GnR to re-start if traveling to PL and back doesn't trigger the scripts properly?
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jessica sonny
 
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