I can read English. Basically.
But I can not write English. Basically.
We have communication difficulty.
But I will try.
I found bugs in scripts in GCD.
I report.
(1) Galsiahs Character Development.esp
(1-1) Gals__Expectation_Skill_Points, Gals__Init_ManagerB, Gals_Reprocess_Character
Name of variable "Expectation_Skill_Points_Finished" is too long.
Max length is 32. Maybe.
Must change variable name to "ExpectationSkillPointsFinished" or something.
(1-2) bittercup
Name of variable "end" is bad.
I know this problem was made by Bethesda.
But need fix. I think.
(1-3) Gals_Attribute_Luck
Variable "luckShouldBe" declare two times.
(1-4) Gals_Sk_*
Unnecessary "endif".
Set currentAcrobatics to ( player->GetAcrobatics ) if ( currentAcrobatics < Gals_Natural_Acrobatics ) return elseif ( ( player->GetLongBlade ) < 2 ) if ( ( player->GetRestoration ) < 2 ) if ( ( player->GetDestruction ) < 2 ) if ( ( player->GetHeavyArmor ) < 2 ) if ( ( player->GetLightArmor ) < 2 ) return;Return if player is a werewolf (or very down on his luck;) endif endif endif endif endifendif;I am lonely.
(1-5) Gals__GetInGame_Prepare
Need comma.
Bad : player -> AddItem "Gals_Ring", 1
Good : player->AddItem, "Gals_Ring", 1
(2) GCD_107x_to_108_patch.esp
(2-1) Gals_HUD_reset_script
"MenuTest" function need a parameter.
(3)
(3-1) Many scripts
Unnecessary space.
Bad : player -> GetStrength
Good : player->GetStrength
(3-2) Many scripts
After "StartScript" or "StopScript". Almost there is a comma. Sometimes not.
I do not think this a ploblem.
But um... uniformity.
Period.
I like GCD.
Thank you Galsiah.