Game Area - How big it really is ?

Post » Sat Feb 19, 2011 12:50 pm

Some of the harder mobs you can just skip, its not like you have to kill everything you run into.

Heh well i cant imagine playing Oblivion more then 10-15h tops, there is hardly anything to do. Well you could do some optional sidequests but what does that give you in the end ? 500 gold and a silver dagger ?

When i played Oblivion thru 1st time i had like 20-30k money, did it 2nd time i had 50k+ and after that i just didnt pick anything up if i didnt use it myself. Gold is basically irrelevant in Elder Scrolls games today.

The game seriously needs sinkholes for stuff, and the actual need to gather stuff, Oblivion, Fallout and Fallout: New Vegas were all too easy, too fast and way too easy to gather stuff even on the hardest of gameplay modes.


It's a role playing game, not a freaking 100 metre dash! Explore, do the quests (they give you interesting things you can't buy and have interesting storylines if you aren't too busy screaming through to read them), buy a house, collect loot and so on. IF you're interested only in getting through everything as much as possible (or not, you seem to be having contradictions here, saying Skyrim should have Daggerfall sized world and endless repetitive dungeons but won't complete sidequests in Oblivion because they're boring) then TES is not the game for you.
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Katharine Newton
 
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Post » Sat Feb 19, 2011 4:02 am

This is what happens when you stupidly rush through the game without thinking or stopping to explore or ANYTHING. You don't even notice that trainers/blacksmiths/librarys/keeps/towers/inns/stables/alchemists/potionmasters/etc are ALREADY IN THE GAME!



Yes, they are in the game, but what you do with them ? Train 20 points in Alchemy and then what ? make 200 potions of Healing ? but hay lets see, you have your heal spell, you dont need the potions. So basically who needs potions, i know i dont need them.

Blacksmiths, yes, very nice they repair my armor, or i could just use my smith hammer and repair them myself.

Librarys, yes find some scrolls and talk with NPCs to get some locations in the map (or you could just explore and run in the wilderness and find places way faster then getting bored in a library that really does not offer anything else)

Keeps, usually has NPC lords wanting to give you quest X, when the quests are done its pretty much done, its the end. Even if you kill them and the guards and all the citizens, you cant claim the keep or sell it or anything.

Towers, Some garrisons or hostile NPC mobs residing in towers, basicly you find better trainers or just kill a mob x 20 times and its clear and nothing more

Inns, yes a inn, i know there is many of them, but can you kill the owners/residents and start keeping your own inn ? can kill but,no you cant start your own inn, so basicly you buy stuff from there / or sleep / or get optional quests (atm nothing special in them, so irrelevant)

Stables, to buy a horse (or find 20 of them around the world if you explore)

Alchemists, trainers, sellers of potions ( pretty much not needed in game, your own spells work just fine )

Potionmasters, might be same as alchemists, basicly was thinking about a NPC special merchant that would sell much more powerfull potions (rare)(not doable by player) that one could use when you are in deep trouble (actually a reason to use potions and use money to them)

Pretty much minimal usage on em, agree the Magetower questline was good, the Assassin faction questline was cool, i enjoyed the Arena the most (exept when the gate bugged 99% the time). Was bored about the thief faction quests, pretty much run around fast, do 1 or 2 things and back and use the wait command and then go go go run run run.

Easy, too fast, and when a questline is done its pretty much happyface NPC with the same speech everytime you talk with him. Nothing wrong with it but its the same old same old.


So my point, that you actually missed, was to make a Player owned Faction that has needs on every aspect of the game, and player can fulfill those needs. The more you play the game, the more friendly people you make in the world. If you make a city or town or village yber friendly, you could get constant stream of random generated NPCs on your faction and then there would be increasing needs to your faction and you could direct them to attack dungeon A - Z or even gather resources you want, or secure or patrol a certain area, or trade stuff for gold or the other way around.

So there would actually be a need for the gold and items you gain from making quests. There actually is minimal need for gold and items, after 3-4 dungeons you are so packed in gold and items that next time you need something, you can just pick it up and discard the thing you replace.
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Cameron Wood
 
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Post » Sat Feb 19, 2011 5:07 am

If you're going to just run through every dungeon, killing all the baddies and collecting all the loot, instead of exploring for exploring's sake... I can't say I understand why you're playing Bethesda games at all. I'm sorry but if you weren't able to get more than 10 hours out of either Oblivion or Fallout 3, there's something very, very wrong with the way you're playing, and it seems like you only spent a year on Daggerfall because it took you longer to get to and loot the dungeons. Skyrim wont have that, it's dungeons wont be very hard to get too, and if you play Skyrim like you've been playing Bethesda's last two games, you'll just be disappointing yourself again.

Just like one doesn't play Modern Warfare 2 and complain about the lack of RPG elements, you can't just run through Bethesda's games in less than 10 hours and complain the worlds aren't big enough.


But then again, you hit the actual issue/point i am making.

RPG , you can buy a house, can you buy a servant ? a guard ?

What happens when you have used 100h to the game and explored everything and you have 500 000 gold.

Can you buy a Inn ? a Shop ? a tower ? a keep ? your own Merchant ? a boat ? a ship ? forge ? mill ? farm ? field ? land ? mine ? herb gatherer ? a lumber guy who cuts trees and delivers wood ?

id say no no no no no no no no no no, so where is the RPG element ?

and dont say the RPG element is to increase your level and add 10 points in one skill :D

its a world, where you actually are playing a very limited part in.
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Connor Wing
 
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Post » Fri Feb 18, 2011 10:52 pm

But then again, you hit the actual issue/point i am making.

RPG , you can buy a house, can you buy a servant ? a guard ?

What happens when you have used 100h to the game and explored everything and you have 500 000 gold.

Can you buy a Inn ? a Shop ? a tower ? a keep ? your own Merchant ? a boat ? a ship ? forge ? mill ? farm ? field ? land ? mine ? herb gatherer ? a lumber guy who cuts trees and delivers wood ?

id say no no no no no no no no no no, so where is the RPG element ?

and dont say the RPG element is to increase your level and add 10 points in one skill :D

its a world, where you actually are playing a very limited part in.



The Elder Scrolls games are mainly based on combat and levelling, getting powerful and getting the best armour/items etc.. You seem to want it to be about running a county. You're supposed to be a hero, not a business tycoon. What's the fun if you just get servants and facilities to do everything for you? Besides that, all these massive additional systems and features would take FOREVER for Bethesda to design and program. It's not even the same type of game you want here.

I could see some of those ideas as adding to the gameplay experience in moderation, but you know, I think you'd enjoy one of the Tycoon sims more than an RPG.
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jason worrell
 
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Post » Sat Feb 19, 2011 9:46 am

It's a role playing game, not a freaking 100 metre dash! Explore, do the quests (they give you interesting things you can't buy and have interesting storylines if you aren't too busy screaming through to read them), buy a house, collect loot and so on. IF you're interested only in getting through everything as much as possible (or not, you seem to be having contradictions here, saying Skyrim should have Daggerfall sized world and endless repetitive dungeons but won't complete sidequests in Oblivion because they're boring) then TES is not the game for you.


I do explore, i just dont stop and look around for 1g coins stashed on a wall hole.

I am actually interested in exploring, but the problem is when i start to enjoy a dungeon it usually is over before that happens.

I dont personally see a reason why one would need a quest to go to a dungeon ? like why would you need a quest to go to a dungeon ?

You go to a dungeon, to find stuff, something unexpected, something to kill or even not to kill if you are a stealth class, and when the dungeon is explored and you have had your kicks/pleasure or what ever you were after then you exit the dungeon go to next dungeon or city or inn etc and repeat the same thing again, again and again.

Now the key is to actually have something to do with the stuff you find, thats the essence that is totally missing from these games. To be able to choose what to do with the stuff you find, and selling it to NPC should be the last thing you do.

If TES is the same after version after version after version, why even buy the game ? better graphics do not make a game better.

Like Morrowind is 20 times better then Oblivion, Daggerfall was amazing (was done in the 90s ? ) and i just hope they can UP the face of TES games on Skyrim.
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Laura-Lee Gerwing
 
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Post » Sat Feb 19, 2011 3:58 am

The Elder Scrolls games are mainly based on combat and levelling, getting powerful and getting the best armour/items etc.. You seem to want it to be about running a county. You're supposed to be a hero, not a business tycoon. What's the fun if you just get servants and facilities to do everything for you? Besides that, all these massive additional systems and features would take FOREVER for Bethesda to design and program. It's not even the same type of game you want here.

I could see some of those ideas as adding to the gameplay experience in moderation, but you know, I think you'd enjoy one of the Tycoon sims more than an RPG.



Exept, the modders of Oblivion and Morrowind has made those mods, and they only make those mods if there is clients for those mods and there is a huge demand and usage of those mods.

Adventurer mod, for Oblivion where the adventurers are their own faction and also explore and level up /gearup with the time and if they are succesfull in the dungeons. It has been done by part time modders, so should be a cakewalk to download the mod, look the code thru, implement modify mold and BANG, Dynamic Factions.

But wanna know why they dont do it ?

i bet my money on consoles. Linear, main quest and rest optional and thats it, everything else is either done fast or not at all.

Where is the old skool RPG elements ? why do we have to mod our games to get it ? why Devs why ? and dont say they r not popular as some of the mods have millions of downloads.
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Kara Payne
 
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Post » Sat Feb 19, 2011 5:57 am

From what I read, Skyrim is suppose to be as big as Oblivion, but will have the mountinanous ranges that make it like a maze, so it will seem even bigger. This is a good thing.
Actually the only problem with this, is the fog of war. Morrowind seemed so huge because of this Fog of War. When playing Morrowind with MGE it did seem alot smaller. With
Skyrim Fog of War or lack of it, not so sure how this will work now. It may seem bigger, it may not now. I guess we will have to just wait and see now.
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CRuzIta LUVz grlz
 
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Post » Fri Feb 18, 2011 10:32 pm

I do explore, i just dont stop and look around for 1g coins stashed on a wall hole.

I am actually interested in exploring, but the problem is when i start to enjoy a dungeon it usually is over before that happens.

I dont personally see a reason why one would need a quest to go to a dungeon ? like why would you need a quest to go to a dungeon ?

You go to a dungeon, to find stuff, something unexpected, something to kill or even not to kill if you are a stealth class, and when the dungeon is explored and you have had your kicks/pleasure or what ever you were after then you exit the dungeon go to next dungeon or city or inn etc and repeat the same thing again, again and again.

Now the key is to actually have something to do with the stuff you find, thats the essence that is totally missing from these games. To be able to choose what to do with the stuff you find, and selling it to NPC should be the last thing you do.

If TES is the same after version after version after version, why even buy the game ? better graphics do not make a game better.

Like Morrowind is 20 times better then Oblivion, Daggerfall was amazing (was done in the 90s ? ) and i just hope they can UP the face of TES games on Skyrim.


My question is this, you seem to know perfectly well the results of exploring everything (having too much money and nothing to spend it on), but you don't bother to actually get to that situation yourself. You said it yourself, you've played Oblivion and Fallout 3 less than 10 hours, and even if you managed to get a lot of loot in that time frame... I just can't understand why you're playing Bethesda's games. You say you like exploring, but you don't explore them for more than a few hours, and even when you do explore, you just run through them and kill and loot things. Are you sure you wouldn't rather be playing games with linear environments like Dragon Age? Because not only are you completely missing the point of Bethesda games, but you're coming up with excuses to justify it, like how there's nothing to spend money on so why bother getting that money in the first place. If you can't play a game without having something to spend the money on that you collect in it, go play an economy simulating game.
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James Baldwin
 
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Post » Sat Feb 19, 2011 6:10 am

From what I read, Skyrim is suppose to be as big as Oblivion, but will have the mountinanous ranges that make it like a maze, so it will seem even bigger. This is a good thing.
Actually the only problem with this, is the fog of war. Morrowind seemed so huge because of this Fog of War. When playing Morrowind with MGE it did seem alot smaller. With
Skyrim Fog of War or lack of it, not so sure how this will work now. It may seem bigger, it may not now. I guess we will have to just wait and see now.


I hope there is an option to put the auto marker off, no auto map, no automatic stuff or markers or magical directions leading you thru the game.

IMO, i would love an option in Skyrim


Map : on / off
Automatic direction to quest marker/arrow : on / off

I would put both off ... would you guys ?

there could be a additional star pattern , Cartographer by choosing this the map is there, the automatic marker is there. but for gods sake, make it so that the map and automarker is possible to turn off.
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Josephine Gowing
 
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Post » Sat Feb 19, 2011 11:42 am

I hope there is an option to put the auto marker off, no auto map, no automatic stuff or markers or magical directions leading you thru the game.

IMO, i would love an option in Skyrim


Map : on / off
Automatic direction to quest marker/arrow : on / off

I would put both off ... would you guys ?

there could be a additional star pattern , Cartographer by choosing this the map is there, the automatic marker is there. but for gods sake, make it so that the map and automarker is possible to turn off.

Why do I hear Todd saying "just put another quest on" so they don't have to bother making it optional? Yes I agree that stupid automarker needs to be optional. I hated how I had to put on another quest
so I don't know exactly where I have to go.
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GabiiE Liiziiouz
 
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Post » Sat Feb 19, 2011 6:16 am

meh, my guess is lots of mountain, which they had in New Vegas, and that kind of svcked when you see slopes and places that you would be able to reach/enter without much effort irl, but then they're not accessible in the game because of game mechanics.

The only obstacles I like are big walls and other things that you definitely coulnd't traverse irl either
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Claire Lynham
 
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Post » Sat Feb 19, 2011 6:00 am

Some of the harder mobs you can just skip, its not like you have to kill everything you run into.

Heh well i cant imagine playing Oblivion more then 10-15h tops, there is hardly anything to do. Well you could do some optional sidequests but what does that give you in the end ? 500 gold and a silver dagger ?

When i played Oblivion thru 1st time i had like 20-30k money, did it 2nd time i had 50k+ and after that i just didnt pick anything up if i didnt use it myself. Gold is basically irrelevant in Elder Scrolls games today.

The game seriously needs sinkholes for stuff, and the actual need to gather stuff, Oblivion, Fallout and Fallout: New Vegas were all too easy, too fast and way too easy to gather stuff even on the hardest of gameplay modes.


Wow! M'aiq the Liar is with us! Welcome, have a pint and tell us about your 9 hours rush through Oblivion.

Now, seriosuly, you are asking The Elder Scrolls to add things that it isn't suppossed to include... In TES you are a hero, not a businessman. And that about the growing faction and all of that... Seriously, have you ever seen that in a game?

And you say that Bethesda make the same again and again? Seriously, guy, where have you been for the last months...?
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Eileen Collinson
 
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Post » Sat Feb 19, 2011 2:04 am

My question is this, you seem to know perfectly well the results of exploring everything (having too much money and nothing to spend it on), but you don't bother to actually get to that situation yourself. You said it yourself, you've played Oblivion and Fallout 3 less than 10 hours, and even if you managed to get a lot of loot in that time frame... I just can't understand why you're playing Bethesda's games. You say you like exploring, but you don't explore them for more than a few hours, and even when you do explore, you just run through them and kill and loot things. Are you sure you wouldn't rather be playing games with linear environments like Dragon Age? Because not only are you completely missing the point of Bethesda games, but you're coming up with excuses to justify it, like how there's nothing to spend money on so why bother getting that money in the first place. If you can't play a game without having something to spend the money on that you collect in it, go play an economy simulating game.


You dont see it do you, the more TES we get the more linear the game gets.

Mountains, maze style enviroment is there only to fit and make the console games work better, the linear games = console games and making games for consoles makes the game designers scrap plans for PC to make the game more dynamic more diverse, and that is not happenning as long as the priority is console enviroment. Its funny really as TES: Skyrim prolly will be closer to Dragon Age then Oblivion is. mark my words.

On PC side it seems that devs r counting on modders to do the PC diversity and replayability for themselves and just focus on console side (mountains, maze=>corridor style advancement from area A to B, smells so console to me)

But then again its the $ that actually talks, console market and profit is so much bigger then PC atm, so i guess they focus on pleasing the console gamers mainly.


I have a good idea for Skyrim, Include the Oblivion map,dungeons and citys/towns and make the old Oblivion area to be scarred by war or famine or slavery and make the dungeons and places playground for different monsters and NPCs that battle for living space. There is no need for the player to go there, but he could go there and explore for perhaps couple of very rare items.

The layouts are there, the dungeons are done, everything is ready, just retexture everything with the textures you do in Skyrim so basicly there is not even extra job there (much) some NPCs in cities, some traders and guards and done.

Like 2 man team could make the game area to be 2x bigger ( who cares if its 50% random generated, as long as its new and unknown whats actually there ).

Like i have in the end (now) explored everything in Oblivion, so basicly why cant they just include the old world in Skyrim ? make it DLC ? Oblivion in war, join a faction or create your own and be in the front lines to conquer the lands for your faction ? good yes ?

Good ?

id pay 300e for it.
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Leticia Hernandez
 
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Post » Sat Feb 19, 2011 10:35 am

Wow! M'aiq the Liar is with us! Welcome, have a pint and tell us about your 9 hours rush through Oblivion.


Hi,

Good to have you here adding your input in the Skyrim issues.

One can rush Oblivion even faster, 9-10h is slow.
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jess hughes
 
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Post » Sat Feb 19, 2011 6:04 am

You dont see it do you, the more TES we get the more linear the game gets.


And you don't think this outlook of yours has anything to do with you not only being done with Oblivion and Fallout 3 in 10 hours, but actually thinking that's "slow?"
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Oyuki Manson Lavey
 
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Post » Sat Feb 19, 2011 4:38 am

And you don't think this outlook of yours has anything to do with you not only being done with Oblivion and Fallout 3 in 10 hours, but actually thinking that's "slow?"


Whats your problem ?

If i enjoy doing the main questline 1st and completing the game (Fallout3 mainquestline = game over) so basicly doing the mainquestline is playing the game thru.

Now you can continue to play the game after you complete the main questline, but thats after you played the game thru. (optional)


One can ejoy the optional content even after the mainquestline is done. One can just hope, there would be more to do in the world.

Lets say my view is like this,

I see a stone on a street in Oblivion, i cant pick it up, i cant move it, its just a stone on the street and there is nothing i can do to it.

Now

I have gold 500 000, and shiny weapons, magical armor, i have saved half of the world from perils and what can i do with all this achievement ? Can i become a town/city leader ? can i make my own farm ? inn ? bar ? anything ?

Thats the dilemma, one plays the game, but there is no endgame, no sinkhole for the stuff in the world.

Cant you see this ?
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Adrian Powers
 
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Post » Fri Feb 18, 2011 9:26 pm

On PC side it seems that devs r counting on modders to do the PC diversity and replayability for themselves and just focus on console side (mountains, maze=>corridor style advancement from area A to B, smells so console to me)


Eurrrh... they said you can reach whatever you see. I don't see the corridor component... and please, stop with the console argument. It's absurd, stupid and veeery repetitive. And I say this as someone who plays on his PC...
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Lori Joe
 
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Post » Sat Feb 19, 2011 12:37 am

Eurrrh... they said you can reach whatever you see. I don't see the corridor component... and please, stop with the console argument. It's absurd, stupid and veeery repetitive. And I say this as someone who plays on his PC...


hmm well they used the word more maze style. So basicly it means the advancement from area A to area B will be needed to made before one can go to Area C.

so basicly the console argument is very strong if they do it like that.

OR

When one is on Area A and cant see to Area C due to mountains, one cant get there ? :> so one has to be on Area B to get to C etc (possibility if they talk about it in general rounding the thruth to sound better)
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FLYBOYLEAK
 
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Post » Sat Feb 19, 2011 5:20 am

hmm well they used the word more maze style. So basicly it means the advancement from area A to area B will be needed to made before one can go to Area C.

so basicly the console argument is very strong if they do it like that.


It's not strong at all. Do you know Just Cause 2? Well, that game and its incredible map is on consoles.

http://wtf.betacero.com/sites/default/files/8b039724071243028981.jpg
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marie breen
 
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Post » Sat Feb 19, 2011 11:04 am

It's not strong at all. Do you know Just Cause 2? Well, that game and its incredible map is on consoles.

http://wtf.betacero.com/sites/default/files/8b039724071243028981.jpg


Yea having one game that has something done with work and investments makes all the other linear games in consoles vanish.
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Rachie Stout
 
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Post » Sat Feb 19, 2011 8:57 am

I have gold 500 000, and shiny weapons, magical armor, i have saved half of the world from perils and what can i do with all this achievement ? Can i become a town/city leader ? can i make my own farm ? inn ? bar ? anything ?

Thats the dilemma, one plays the game, but there is no endgame, no sinkhole for the stuff in the world.

Cant you see this ?


Well that's one way to play the game, powerlevel, get all the best loot, get to the endgame etc, and maybe Beth games aren't the best games to play if you are looking for that. Personally I hate playing that way (major bore fest for me), but I can get hours and hours and hours out of Beth games because I love to just lose myself in the world and basically have a whole fantasy world that I can jump into for a while, and that's where Beth's games really hit the nail on the head for me. Maybe Skyrim won't be the game for you.
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abi
 
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Post » Fri Feb 18, 2011 10:28 pm

Yea having one game that has something done with work and investments makes all the other linear games in consoles vanish.


The same goes for computers, then. Man, now I hate computers. Computer games are so linear...

If you don't play the game as it's suppossed to be played it's not Bethesda's problem. In a free world game, the optional quests are there for something. If you don't want to do them... well, obviously, the game will be muuuuuuuuuuuuch shorter.
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Tammie Flint
 
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Post » Sat Feb 19, 2011 4:06 am

The same goes for computers, then. Man, now I hate computers. Computer games are so linear...

If you don't play the game as it's suppossed to be played it's not Bethesda's problem. In a free world game, the optional quests are there for something. If you don't want to do them... well, obviously, the game will be muuuuuuuuuuuuch shorter.


You still dont get it do you.

If thats all it can deliver, then Skyrim is a just copy of Oblivion with better graphics and new "world".

Its a fact that gamers demand more from games every year, What is there more this year in Skyrim ?

Morrowind, Oblivion, Fallout3, Fallout3:New Vegas , they were basicly all the same (exept Morrowind wins hands down) so tell me how an old game can be better then all the new games together ?

Now if we talk about Skyrim, then one could expect better game then Oblivion,Fallout3 or Fallout3: New Vegas ? yes ?

And if its better then Morrowind, well ... then its something worth buying. As if Skyrim is just Oblivion2 with better graphics and a bunch of dragons as a cherry , then its just a game that is made for taking the money from TES fans and not actually deliver them a game that they deserve ie. a game that has more then all its earlier versions.
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Leah
 
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Post » Sat Feb 19, 2011 8:39 am

Well that's one way to play the game, powerlevel, get all the best loot, get to the endgame etc, and maybe Beth games aren't the best games to play if you are looking for that. Personally I hate playing that way (major bore fest for me), but I can get hours and hours and hours out of Beth games because I love to just lose myself in the world and basically have a whole fantasy world that I can jump into for a while, and that's where Beth's games really hit the nail on the head for me. Maybe Skyrim won't be the game for you.


No ? basicly after 50 hours or so , you have all that, everything is explored and majority of the bad guys are gone (or well there is always baddies around).

How you play is irrelevant the final destination is the same, and when you reach it, there is nothing you can do with your wealth and power and prestige.

Thus i bring up a question, why is there nothing to do with your wealth,power and prestige ?
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Zualett
 
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Post » Sat Feb 19, 2011 3:17 am

You still dont get it do you.

If thats all it can deliver, then Skyrim is a just copy of Oblivion with better graphics and new "world".

Its a fact that gamers demand more from games every year, What is there more this year in Skyrim ?

Morrowind, Oblivion, Fallout3, Fallout3:New Vegas , they were basicly all the same (exept Morrowind wins hands down) so tell me how an old game can be better then all the new games together ?

Now if we talk about Skyrim, then one could expect better game then Oblivion,Fallout3 or Fallout3: New Vegas ? yes ?

And if its better then Morrowind, well ... then its something worth buying. As if Skyrim is just Oblivion2 with better graphics and a bunch of dragons as a cherry , then its just a game that is made for taking the money from TES fans and not actually deliver them a game that they deserve ie. a game that has more then all its earlier versions.


Overhauled combat, VERY improved AI, specific quest for your character, a world with a lot of detail, new ambientation, new levelling system, very promising story, companions... shall I continue? And why is Morrowind so special? It's a great game, but for me, Oblivion was even better.
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Beast Attire
 
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