Game Area - How big it really is ?

Post » Sat Feb 19, 2011 4:07 am

Overhauled combat, VERY improved AI, specific quest for your character, a world with a lot of detail, new ambientation, new levelling system, very promising story, companions... shall I continue? And why is Morrowind so special? It's a great game, but for me, Oblivion was even better.


- Better body and facial+hair graphics is very important for me true. so i can look my character with all the nice fluffy gear and be happy about it if i can. (but something new is more important then just pretty graphics).

- Combat, by doing it more fluid, yes better, but that can already be achieved my Oblivion mods, so i guess this is something they just grabbed from a mod.

- VERY improved AI, well i guess you mean more scripted AI, like they have more behave strings, so basicly they show you where the danger/qeust/place of interest is without map or marker (a very nice addition)

- Quests for me are irrelevant, i just like to put the boots on, run in the wilderness exploring and finding new places (i have a picture memory so i remember every route i take ingame, and can backtrack)

- World with better details, ok i can live with that, but can you break stuff like lamps,windows,fences,wood parts etc etc, i hope one can, use a big BOOOOM fireball in a small area and if a lot of breaking objects all just go >.< broken :> => making the NPCs make more stuff or buy them.

- New Ambients, well its expected (that part of the graphic looks ie?)

- New levelling system, errr i hope they dont talk about just to be a new system with more skills and bigger level range.

- Promising story, this would be nice, if there would be dynamic elements in the end where the story would continue living thru the player.

- Companions, yey i hope i can buy them stuff, a house, a keep, a tower, a servant, a guard, a golden costume with silver wings etc (perhaps get a child ? :> ) (or just a npc backup into dungeons, or multiple would be cooooool)

-> but after x hours when you have saved the world and own more gold then the Kaliff himself, what then ? => i just hope and pray and live in positive mindset that they would make EndGame content, something to AIM FOR, and when you get it CARE FOR.

i hope, i hope, i hope :(
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Danii Brown
 
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Post » Sat Feb 19, 2011 2:20 am

In 9h of Oblivion about 30%-50% of the gaming area dungeons were explored, quest in the other hand were not done in most part. Only ended up doing the storyline in a rush mode in the end.


One can rush Oblivion even faster, 9-10h is slow.


Now, Oblivion has a bit above 220 dungeons, so lets assume you explored 80 dungeons, and that you managed to run through the main quest in 5 hours. That leaves 4 hours for 80 dungeons, assuming you did nothing else, or 3 minutes per dungeon. Giving that you had to explore a bit in the wilderness even to find the dungeons, I think you would be hard pressed to use less than 1 minute outside between each dungeon (though I seriously believe you'd need much more). That leaves you with 2 minutes per dungeon explored - and that is just not possible unless you have the game on god mode and just step a bit inside (but not inside half the cells) of each dungeon.

In short - not possible, so you're just making things up.


Thus i bring up a question, why is there nothing to do with your wealth,power and prestige ?

To give you credit, that is IMHO a valid point, which is why I've made a really big economy overhaul mod for Oblivion. It gives you more to spend your money on, but especially makes it much, much harder to get rich in the first place.

But it still looks like you're looking for a completely different game than the rest of us...
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Danny Blight
 
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Post » Fri Feb 18, 2011 9:23 pm

Now, Oblivion has a bit above 220 dungeons, so lets assume you explored 80 dungeons, and that you managed to run through the main quest in 5 hours. That leaves 4 hours for 80 dungeons, assuming you did nothing else, or 3 minutes per dungeon. Giving that you had to explore a bit in the wilderness even to find the dungeons, I think you would be hard pressed to use less than 1 minute outside between each dungeon (though I seriously believe you'd need much more). That leaves you with 2 minutes per dungeon explored - and that is just not possible unless you have the game on god mode and just step a bit inside (but not inside half the cells) of each dungeon.

In short - not possible, so you're just making things up.



To give you credit, that is IMHO a valid point, which is why I've made a really big economy overhaul mod for Oblivion. It gives you more to spend your money on, but especially makes it much, much harder to get rich in the first place.

But it still looks like you're looking for a completely different game than the rest of us...


Even if its, 12-15h who cares, still the point is clear, endgame = none (mainquestline is short really short, in FA3 it was even more shorter)

The most important thing in a RPG game is that, when your character is ready, the baddies are dead and you start looking into the future of reaping the rewards and making use of the wealth and prestige, the game is over.
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Yvonne Gruening
 
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Post » Fri Feb 18, 2011 9:05 pm

Even if its, 12-15h who cares, still the point is clear, endgame = none (mainquestline is short really short, in FA3 it was even more shorter)
Then why start bluffing in the first place, if it doesn't matter :whistling: Funny that it stopped being important when I proved it was a lie :P

The most important thing in a RPG game is that, when your character is ready, the baddies are dead and you start looking into the future of reaping the rewards and making use of the wealth and prestige, the game is over.
And if the game had that, when the character had done all this, the game would be over. Would you then complain about not being able to roleplay a full family life, seeing your babies grow up, etc. etc.? (Go play Sims).

Point is, no RPG can do ALL. TES games are about the exploration, not about what you do afterwards. Most of us are happily enjoying the exploration part for more than 100 hours, and the fact that you get bored by it after 10 hours just proves that this is not the right game for you.
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Romy Welsch
 
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Post » Sat Feb 19, 2011 12:55 am

- Better body and facial+hair graphics is very important for me true. so i can look my character with all the nice fluffy gear and be happy about it if i can. (but something new is more important then just pretty graphics).

- Combat, by doing it more fluid, yes better, but that can already be achieved my Oblivion mods, so i guess this is something they just grabbed from a mod.

- VERY improved AI, well i guess you mean more scripted AI, like they have more behave strings, so basicly they show you where the danger/qeust/place of interest is without map or marker (a very nice addition)

- Quests for me are irrelevant, i just like to put the boots on, run in the wilderness exploring and finding new places (i have a picture memory so i remember every route i take ingame, and can backtrack)

- World with better details, ok i can live with that, but can you break stuff like lamps,windows,fences,wood parts etc etc, i hope one can, use a big BOOOOM fireball in a small area and if a lot of breaking objects all just go >.< broken :> => making the NPCs make more stuff or buy them.

- New Ambients, well its expected (that part of the graphic looks ie?)

- New levelling system, errr i hope they dont talk about just to be a new system with more skills and bigger level range.

- Promising story, this would be nice, if there would be dynamic elements in the end where the story would continue living thru the player.

- Companions, yey i hope i can buy them stuff, a house, a keep, a tower, a servant, a guard, a golden costume with silver wings etc (perhaps get a child ? :> ) (or just a npc backup into dungeons, or multiple would be cooooool)

-> but after x hours when you have saved the world and own more gold then the Kaliff himself, what then ? => i just hope and pray and live in positive mindset that they would make EndGame content, something to AIM FOR, and when you get it CARE FOR.

i hope, i hope, i hope :(


A better character creation has already been confirmed (tattoos, scars...)

If quest are nothing for you... well, I supposse this isn't your game.

What you ask for your companions (a tower, a golden costume with silver wings WTF???) it's not what this game seeks to offer... and the possibility to buy a house was there in past games. Having a child would be quite silly: you are a hero that have to save the world, and since Alduin will eat the world if you don't stop him... would you spend your time building a family?

When a game finishes... it finishes. In TES you have the possibility to do the optional quests, or enjoy exploring the world. If you don't want to do this, the game is over for you; if you want, you can start a new game (which is how games run, you know...), but you can't ask a game to give you the possibility to do EVERYTHING (as TheNiceOne has already explained). If you want a game without limits, where you are given the choice to do everything that is possible... it's called real life. Don't ask TES to be like that, because it's not possible.
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Jerry Cox
 
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Post » Sat Feb 19, 2011 12:03 am

From the podcast:

37:07 How expansive will Skyrim be? Is Skyrim sort of a comparable geography to Oblivion?

"As far as actual landmass, it's ABOUT the size of Oblivion. It's different in that a good portion of it is mountainous. And mountains you can't just walk across. So they kind of inflate your game space. If you have this large mountain, getting up and through that and around that, and then the dungeons that are on mountains, you spend more time there. When you're walking around it, to us it feels a bit bigger because of the mountains. We were really pushing to have it not just be this big snowy mountain game, so that we do have a lot of different regions. They all have a really unique look while still being a part of that province."



So if you weren't satisfied with the size of Oblivion, this game will have a theoretically larger surface area, but geographically will be roughly the same size. Take that as you may.
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leigh stewart
 
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Post » Sat Feb 19, 2011 10:35 am

Then why start bluffing in the first place, if it doesn't matter :whistling: Funny that it stopped being important when I proved it was a lie :P

And if the game had that, when the character had done all this, the game would be over. Would you then complain about not being able to roleplay a full family life, seeing your babies grow up, etc. etc.? (Go play Sims).

Point is, no RPG can do ALL. TES games are about the exploration, not about what you do afterwards. Most of us are happily enjoying the exploration part for more than 100 hours, and the fact that you get bored by it after 10 hours just proves that this is not the right game for you.


I got 1000+ hours out of vanilla Morrowind on 2 characters and never touched the main quest.

I got 700+ hours out of vanilla Oblivion on 2 characters and never touched the main quest.

I got 800+ hours out of modded Oblivion on 3 characters and never touched the main quest.

I got 500+ hours out of vanilla Fallout 3 on 2 characters and never touched the main quest.
Spoiler
not entirely true as i was forced to be part of the main quest upon taking the GECK in vault 87


I got 500+ hours out of modded Fallout 3 on 1 character and never touched the main quest.

It's all about the exploration and anyone that plays a Beth open world game for less than 100hrs has only seen a small fraction of the world.
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Dalton Greynolds
 
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Post » Sat Feb 19, 2011 7:02 am

No ? basicly after 50 hours or so , you have all that, everything is explored and majority of the bad guys are gone (or well there is always baddies around).

How you play is irrelevant the final destination is the same, and when you reach it, there is nothing you can do with your wealth and power and prestige.

Thus i bring up a question, why is there nothing to do with your wealth,power and prestige ?


Well I sort of make my own game on TES. There's no "final destination" for me, I don't feel limited by what you can do in game. That''s just my playstyle though, I always act in character, do things in game that you wouldn't do if you are just going through completing everything. That's the kind of playstyle that IMO Beth games are made for.
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Irmacuba
 
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Post » Sat Feb 19, 2011 5:32 am

I have a feeling it is smaller than Oblivion, because otherwise Todd would have said "slightly bigger" (to get our hopes up) instead of "comparable in size".
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Natasha Callaghan
 
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Post » Fri Feb 18, 2011 9:14 pm

I have a feeling it is smaller than Oblivion, because otherwise Todd would have said "slightly bigger" (to get our hopes up) instead of "comparable in size".


I would say that he doesn't want to be like Molyneux. Todd is being prudent, nothing more, I think.
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Nicola
 
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Post » Fri Feb 18, 2011 10:17 pm

I would say that he doesn't want to be like Molyneux. Todd is being prudent, nothing more, I think.

*Khh(radiant AI)hm*

Hating on Fable is so original, I think I start doing it.
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Beth Belcher
 
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Post » Fri Feb 18, 2011 11:48 pm

Weren't like 80% of Daggerfall's dungeon's just copy and pasted?


You could say that. At the time being GFX weren t so advanced so it was possible to put tiles and create ramdom dungeons with those tiles sets. That what Dagerfall did, and henceforth the copy paste impression, but no they weren t copy pasted as they were ramdomic.
Sometime it was fun because on a coming back you wouldn t remember on which dungeon you where.

I miss big fat dungeons where you can loose yourself.
Oblivion dungeons where pathetic, nice to see bethesda got the message and is fixing it.
Lets prey we have some truly epic dungeons.
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dean Cutler
 
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Post » Sat Feb 19, 2011 1:18 am

But then again, you hit the actual issue/point i am making.

RPG , you can buy a house, can you buy a servant ? a guard ?

What happens when you have used 100h to the game and explored everything and you have 500 000 gold.

Can you buy a Inn ? a Shop ? a tower ? a keep ? your own Merchant ? a boat ? a ship ? forge ? mill ? farm ? field ? land ? mine ? herb gatherer ? a lumber guy who cuts trees and delivers wood ?

id say no no no no no no no no no no, so where is the RPG element ?

and dont say the RPG element is to increase your level and add 10 points in one skill :D

its a world, where you actually are playing a very limited part in.



RPG (Roleplaying Game)

NOT RTS (Real-Time Strategy)

In a roleplaying game, you explore, do quests, and build upon your character. You roleplay as a warrior, mage, thief, assassin, or jack of all trades as you explore and build yourself up. RPGs are not meant to be to the point where you can buy every single thing in the world and hire people to do stuff to make you money for you. An RPG is made to inspire you to explore and make your own [censored] money and become stronger as a character. That's the mistake Lionhead made in Fable II and III. Simply being able to own things doesn't make a game an RPG, I mean look at Fable III. You can own everything, but it's NOT an RPG.
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Ludivine Dupuy
 
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Post » Sat Feb 19, 2011 10:34 am

*Khh(radiant AI)hm*

Hating on Fable is so original, I think I start doing it.


It's true that Radiant AI wasn't great... but now Todd is not overselling anything.

Everybody hates on Fable because it deserves it. Molyneux has not lied once, but three times...
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Soraya Davy
 
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Post » Sat Feb 19, 2011 10:27 am

Sounds like another case of quest markers gone horribly wrong.

@ Bloodlance, try running thru Demons Souls.
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Dale Johnson
 
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Post » Sat Feb 19, 2011 8:43 am

http://www.metacritic.com/game/pc/fable-the-lost-chapters http://www.metacritic.com/game/xbox-360/fable-ii, http://www.metacritic.com/game/xbox-360/fable-iii

I've played the first one, and I think it's a good game regardless of no real-time growing trees. The product matters, not the hype.
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Natalie J Webster
 
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Post » Sat Feb 19, 2011 4:52 am

RPG (Roleplaying Game)

NOT RTS (Real-Time Strategy)

In a roleplaying game, you explore, do quests, and build upon your character. You roleplay as a warrior, mage, thief, assassin, or jack of all trades as you explore and build yourself up. RPGs are not meant to be to the point where you can buy every single thing in the world and hire people to do stuff to make you money for you. An RPG is made to inspire you to explore and make your own [censored] money and become stronger as a character. That's the mistake Lionhead made in Fable II and III. Simply being able to own things doesn't make a game an RPG, I mean look at Fable III. You can own everything, but it's NOT an RPG.



What a limited conception of RPG.
In a RPG you should be able to be anything, not just someone with a thin foil hat chasing windmills with a toy sword or farting imaginary fireballs.
Modders have been trying to expand it with mods like owning a shop, a mine, etc...Why keep timy mind on medieval fantasy RPG ?
Look at EVE !!! You can be a prospector, a smugler, a merc, a tech, and many other professions, you dont necessarily have to be a fighter pilot or a starship commader. You (almost)really do what you want. I have a friend that is a miner a sell minerals, on occasions he smuggles material into sectors, along his sells, ally to a faction for protection why his team prospect minerals etc...
Again why keep a tiny mindset on medieval fantasy RPG, why not be a great Alchemist and have people buy your stuff when you are in. And you pay people to get stuff to make potions or whatever, and when the ingredients are too rare you go yourself for example, because only you have the knowledge?
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Alyesha Neufeld
 
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Post » Sat Feb 19, 2011 6:44 am

http://www.metacritic.com/game/pc/fable-the-lost-chapters http://www.metacritic.com/game/xbox-360/fable-ii, http://www.metacritic.com/game/xbox-360/fable-iii

I've played the first one, and I think it's a good game regardless of no real-time growing trees. The product matters, not the hype.


For me, the first had an incredibly simple plot, and it was the easiest game I have ever played. Then, there was the issue of your character being the only person in the entire world ageing...


What a limited conception of RPG.
In a RPG you should be able to be anything, not just someone with a thin foil hat chasing windmills with a toy sword or farting imaginary fireballs.
Modders have been trying to expand it with mods like owning a shop, a mine, etc...Why keep timy mind on medieval fantasy RPG ?
Look at EVE !!! You can be a prospector, a smugler, a merc, a tech, and many other professions, you dont necessarily have to be a fighter pilot or a starship commader. You (almost)really do what you want. I have a friend that is a miner a sell minerals, on occasions he smuggles material into sectors, along his sells, ally to a faction for protection why his team prospect minerals etc...
Again why keep a tiny mindset on medieval fantasy RPG, why not be a great Alchemist and have people buy your stuff when you are in. And you pay people to get stuff to make potions or whatever, and when the ingredients are too rare you go yourself for example, because only you have the knowledge?



Yyyyes... but in TES you have to save the world... and tell me how an honest and peaceful merchant saves the world.
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Robyn Lena
 
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Post » Fri Feb 18, 2011 9:05 pm

http://www.metacritic.com/game/pc/fable-the-lost-chapters http://www.metacritic.com/game/xbox-360/fable-ii, http://www.metacritic.com/game/xbox-360/fable-iii

I've played the first one, and I think it's a good game regardless of no real-time growing trees. The product matters, not the hype.


lol i didnt catch any of the hype for the first one and loved it.... on the other hand i did catch some of the hype for the second one but had enough since to know that not everything talked about makes it into a game so i stayed in different to it.

BUT it let me down personally. it seemed to have lost the "magic" the first game had over me. i mean honestly there is only one, ONE, true boss battle in the hole game!!!!! i haven't played the third one yet but i don't intend on spending my money on it from what I've heard. ill wait for it to appear in the Wal-mart $20 bin or borrow it from a friend.
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roxanna matoorah
 
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Post » Sat Feb 19, 2011 12:26 am

Roughly the size of Oblivion = dev talk for slightly smaller than Oblivion. If it was larger, they'd say "even larger than Oblivion!" to generate buzz.

I'm just worried about how much land is actually traversible, since mountains cover much of the terrain and it looks like we'll have no climbing skill to scale those sharp inclines. If we're effectively funneled through narrow strips of land between rocky cliffsides the whole game like a corridor shooter, it will get old really fast.
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Chris Ellis
 
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Post » Fri Feb 18, 2011 11:35 pm

This is really off-topic, but I think the current definition of role-playing games utterly fails when it meets reality.

So what makes FF13, or Mass Effect,Dragon Age a role-playing game, and why is Mount and Blade Warband generally labelled as hack and slash?

I think that a good role-playing game has a good balance of freedom and a premade World. It's like
"This is the setting, do anything you want, but you've got certain rules to follow."


And this is what TES, Gothic, Mount and Blade, and Fable are good at.

Not "go and kill every monster, [censored] every companion you meet, and play a storyline with little influence on it, so that we can make a sequel.
Yeah and don't bother exploring the game world, cause there's none."
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Francesca
 
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Post » Sat Feb 19, 2011 2:21 am

Roughly the size of Oblivion = dev talk for slightly smaller than Oblivion. If it was larger, they'd say "even larger than Oblivion!" to generate buzz.

I'm just worried about how much land is actually traversible, since mountains cover much of the terrain and it looks like we'll have no climbing skill to scale those sharp inclines. If we're effectively funneled through narrow strips of land between rocky cliffsides the whole game like a corridor shooter, it will get old really fast.


I think Todd said that you can walk on mountains, so no funneling. He said it feels bigger than Oblivion, which is what matters i guess.
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Mr.Broom30
 
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Post » Sat Feb 19, 2011 8:13 am

Well unless i'm mistaken, in the Podcast they said it was roughly the same size as Oblivion (suggesting it may be just slightly smaller), however much of Skyrim is divided by large impassable mountain-ranges. Now the way he said this to me suggested that there is roughly the same amount of land as Oblivion, but it should encompass a larger area, so you would certainly be spending longer travelling between distances.
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Shaylee Shaw
 
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Post » Sat Feb 19, 2011 8:19 am

Oblivion was MUCH bigger than Morrowind, but it didn't feel that way. Morrowind felt larger for a variety of reasons.

-Slower running speed
-Mountains
-Draw Distance
ect.

I just hope that Skyrim FEELS bigger. That's what really matters. So far it looks pretty good. One one hand they have huge mountains again, but on the other hand the draw distance has improved. We shall see...
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 2:07 am

Oblivion was MUCH bigger than Morrowind, but it didn't feel that way. Morrowind felt larger for a variety of reasons.

-Slower running speed
-Mountains
-Draw Distance
ect.

I just hope that Skyrim FEELS bigger. That's what really matters. So far it looks pretty good. One one hand they have huge mountains again, but on the other hand the draw distance has improved. We shall see...


This new screenshot has given me great hope. :)
Spoiler
http://www.pcgames.de/screenshots/811x455/2011/02/The_Elder_Scrolls_5_-_Skyrim_Screenshot_5.jpg


The draw distance is huge, BUT, there is more fog shrouding and greater physical obstacles from the looks of it.
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Queen of Spades
 
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