Game atmosphere

Post » Sun Oct 24, 2010 7:59 pm

Recently started to play this game and I must say it's amazing. Very nice detailed, good dialogues, cool combat.

Also it feels bit creepy, even when walking outside in the wastelands, I think it's because of the game is pretty silent, not much music. Sometimes it's hard to relax when running around some places. Anyone else think the game has a creepy, scary atmosphere?
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Casey
 
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Post » Sun Oct 24, 2010 12:55 pm

So... It's a game called Atmosphere?
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willow
 
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Post » Sun Oct 24, 2010 10:21 am

I wouldn't say the atmosphere is 'scary', per se, but there certainly is an eerie vibe given off. It's great, in my opinion, and I never turn on the radios as I believe they ruin that creepy feeling.
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CSar L
 
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Post » Sun Oct 24, 2010 9:42 am

You think this is scary? Get yourself over to Point Lookout, then we'll talk about scary :o I know what you mean, it *feels* deserted, you're really aware of how alone you are. I think that's why I think I'd go mad without a follower. XD
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Red Sauce
 
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Post » Sun Oct 24, 2010 4:43 pm

So... It's a game called Atmosphere?

Well lol atmosphere of the game then.

Ok well just some dungeons are bit scary :P Especially the fire ants.
Will you know what I thought of PL hehe.
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Chelsea Head
 
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Post » Sun Oct 24, 2010 12:07 pm

Turn on GNR and you'll be set.
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Ana Torrecilla Cabeza
 
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Post » Sun Oct 24, 2010 6:18 pm

I wouldn't say the atmosphere is 'scary', per se, but there certainly is an eerie vibe given off. It's great, in my opinion, and I never turn on the radios as I believe they ruin that creepy feeling.



i agree exept for the few times i turn on gnr to hear about my latest exploits but the one i always turn on when i get in the area is the signal oscar-zulu it really adds to the atmosphere
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Katey Meyer
 
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Post » Sun Oct 24, 2010 3:58 pm

I think the quiet and solitude of the Wasteland enhances any encounters you have no matter how random. Meeting a scavenger is like a big deal after walking through the empty wastes for a while.
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Lloyd Muldowney
 
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Post » Sun Oct 24, 2010 10:53 am

I never turn on the radios as I believe they ruin that creepy feeling.


I never turn them on either but for different reasons. There is a creepiness surrounding them when I'm in an empty house and I can hear it in the back ground. I don't know why but I always go to that room first, stare at the radio for a second, and then when I'm turning the radio off it's like taking away the last remnant of life from the house. The final act before it changes from a home to an abandoned space that I can loot. Before I turn it off it is eerie for that reason and if the radio is not on in a house, then it remains eerie indefinately. :unsure2:
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Alessandra Botham
 
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Post » Sun Oct 24, 2010 5:07 pm

The background noise in houses like those in minefield is really creepy if you turn up the sound on the tv and just listen. I always expect a shadow to move past a doorway down the hall or something.
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Ebou Suso
 
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Post » Sun Oct 24, 2010 11:42 pm

I never turn them on either but for different reasons. There is a creepiness surrounding them when I'm in an empty house and I can hear it in the back ground. I don't know why but I always go to that room first, stare at the radio for a second, and then when I'm turning the radio off it's like taking away the last remnant of life from the house. The final act before it changes from a home to an abandoned space that I can loot. Before I turn it off it is eerie for that reason and if the radio is not on in a house, then it remains eerie indefinately. :unsure2:


Well put!! I don't have the fo3 music on, listen to the radios occasionally. Early morning with Agatha's station is very nice. I turn off the radio when exploring though. Especially inside.
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Sami Blackburn
 
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Post » Sun Oct 24, 2010 11:23 am

The ultimate in creepy is that Dunwich Building. I mean, Ronald was right: the place is bad mojo. I think it would be a public service if you could just secure a few mini-nukes and a few dozen frag grenades in various places and set them all off, and turn the place into a shapeless heap of rubble.
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Fluffer
 
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Post » Sun Oct 24, 2010 7:12 pm

The ultimate in creepy is that Dunwich Building. I mean, Ronald was right: the place is bad mojo. I think it would be a public service if you could just secure a few mini-nukes and a few dozen frag grenades in various places and set them all off, and turn the place into a shapeless heap of rubble.



Yeah, the Dunwich Building was the scariest, I got a stomach ache just playing through it... I had to stop several times because I was just freaked out of my mind...

I always have the radio on (unless I'm not near D.C, in which case I'm not going to listen to the Enclave, ever!)
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Rhiannon Jones
 
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Post » Sun Oct 24, 2010 11:14 am

it's absolutely true that the game atmosphere has an extremely eerie and weird feel....some of the more obvious examples...the creepy dark Metro tunnels....the homes in Minefield have a distinctly strange/eerie feel to them ....also the notes and recordings left by people who's lives were cut short...vestiges of lost lives...and I havent seen anyone else mention them but those really strange looking large head statues of perhaps political leaders always creep me out whenever I see them in the DC area.....
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Mark Hepworth
 
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Post » Mon Oct 25, 2010 2:30 am

I'm having a hard time getting used to the lack of color in this game.I played Oblivion and Dragon Age before this.I want to see something besides black grey and white.(Yes I've been to Oasis) Are there any other bright spots in the game? :disguise:
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Jonny
 
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Post » Sun Oct 24, 2010 12:31 pm

For me the only way getting immersed after playing S.T.A.L.K.E.R, is by playing Dead is Dead with 5 lives.
It makes you very cautious and with hunger/thirst/sleep mods (and of course Radiation cap to 500) you have to survive in the Wasteland.

Heck. After "losing" the game with this character, his karma was Very Evil. Even tho i considered him neutral because he killed only to survive :)
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Jessie Rae Brouillette
 
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Post » Mon Oct 25, 2010 12:53 am

I never turn them on either but for different reasons. There is a creepiness surrounding them when I'm in an empty house and I can hear it in the back ground. I don't know why but I always go to that room first, stare at the radio for a second, and then when I'm turning the radio off it's like taking away the last remnant of life from the house. The final act before it changes from a home to an abandoned space that I can loot. Before I turn it off it is eerie for that reason and if the radio is not on in a house, then it remains eerie indefinately. :unsure2:

I agree 159%. :goodjob:

I had a similar experience in Vault 92, where the only human life left in that horrible place was Three Dog's voice... I could just hear it. Needless to say, I switched the radio off, and effectively ended all life there forever.
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Sara Lee
 
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Post » Sun Oct 24, 2010 11:04 am

I'm having a hard time getting used to the lack of color in this game.I played Oblivion and Dragon Age before this.I want to see something besides black grey and white.(Yes I've been to Oasis) Are there any other bright spots in the game? :disguise:


and you'd expect a post apocalyptic world to be a colorful happy place?
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k a t e
 
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Post » Mon Oct 25, 2010 2:46 am

I'm having a hard time getting used to the lack of color in this game.I played Oblivion and Dragon Age before this.I want to see something besides black grey and white.(Yes I've been to Oasis) Are there any other bright spots in the game? :disguise:


Bright spots? Agatha’s rendition of a Bach partite’(?) while you’re introducing a super mutant’s face to your spiked knucks. Or perhaps the tenderizer? Ripper? Ohh the possibilities are almost endless.

I hear what you’re saying, but anything different would’ve distracted from the game. I can’t see how admiring roses and magnolias would’ve done anything for immersion.

It’s been a common complaint. But would you have it any other way?
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April D. F
 
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Post » Sun Oct 24, 2010 7:24 pm

I agree 159%. :goodjob:

I had a similar experience in Vault 92, where the only human life left in that horrible place was Three Dog's voice... I could just hear it. Needless to say, I switched the radio off, and effectively ended all life there forever.


I suppose that the noise the radio makes is an effect on the environment created by the people who were there, and we are taking it away. Our will overriding the effects of an action caused by a will that no longer exists. I think because there is little else to identify how these people effected the world it magnifies the act even more. Their last act erased.

It's the essence of death, and we are the deathmongers. :tops:
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Milad Hajipour
 
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Post » Sun Oct 24, 2010 11:20 am

[.

I hear what you’re saying, but anything different would’ve distracted from the game. I can’t see how admiring roses and magnolias would’ve done anything for immersion.

It’s been a common complaint. But would you have it any other way?
[/quote]
No,the game looks perfect for what it is.I just wish there were more pockets of color like Oasis just for a break.
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Lil Miss
 
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Post » Sun Oct 24, 2010 4:37 pm

ya its a little scary but what do you expect after a nuclear armagedon lol
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Ashley Clifft
 
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Post » Mon Oct 25, 2010 12:22 am

I'm having a hard time getting used to the lack of color in this game.I played Oblivion and Dragon Age before this.I want to see something besides black grey and white.(Yes I've been to Oasis) Are there any other bright spots in the game? :disguise:


Do you play on the PC or console? The game looks so much different on my HD tv than it ever did on my pc monitor. Still not a lot of color in the wastes but the detail of everything is just so good. To bad I have horrible lag and constant freezes on my PS3. What gets me while out and about is the constant reminder of what us humans are capable of doing with the realization that we are bound if not cursed to walk down the same path again. This is why I have one character who does all he can to finish what the bombs started and won't rest until he destroys the world.
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Harinder Ghag
 
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Post » Sun Oct 24, 2010 3:18 pm

The game indeed breathes a ghastly atmosphere, but then again, it is a Nuclear Wasteland. And there is no existing game in the world that articulates this spirit so well as fallout 3 does. The omnipresent signs of destruction and decay, fallen bridges, burned houses and flattened cities, they all leave its visitors eager to leave. Everywhere the broken spines of mutilated beings and the rotting cropses of slaughtered animals warn the observer of the surrounding structures destined to collapse by the weight of their missery, of the mind which controls this world: War, War never changes. The wasteland is ravaged by raiders, tribal factions and the last remnants of organised government, yet there is a degree of tranquillity to it. Outside the combat area′s in the rest and ease of complete desolation the serene tone′s of the background music appears to resonate the fading spirits of a billion dead through the background radiation, flooding the wasteland with ultimate silence after the immense intensity of the Nuclear Firestorm that was unleashed upon the world.
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RAww DInsaww
 
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Post » Sun Oct 24, 2010 11:47 am

The game indeed breathes a ghastly atmosphere, but then again, it is a Nuclear Wasteland. And there is no existing game in the world that articulates this spirit so well as fallout 3 does. The omnipresent signs of destruction and decay, fallen bridges, burned houses and flattened cities, they all leave its visitors eager to leave. Everywhere the broken spines of mutilated beings and the rotting cropses of slaughtered animals warn the observer of the surrounding structures destined to collapse by the weight of their missery, of the mind which controls this world: War, War never changes. The wasteland is ravaged by raiders, tribal factions and the last remnants of organised government, yet there is a degree of tranquillity to it. Outside the combat area′s in the rest and ease of complete desolation the serene tone′s of the background music appears to resonate the fading spirits of a billion dead through the background radiation, flooding the wasteland with ultimate silence after the immense intensity of the Nuclear Firestorm that was unleashed upon the world.


+1 for the metal gear reference if that is where you got that.
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dell
 
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