Game Balance, Player Choice and the future of New Vegas

Post » Mon Oct 19, 2009 11:38 pm

I agree with most of what you said, but what irks me is how you put your profile name at the end of posts(Anyone who does it). We know who you are, we don't need some farewell or confirmation badge of signature with your name.


It's no different than your avatar or signature.

AL D
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Mario Alcantar
 
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Post » Tue Oct 20, 2009 4:17 am

Aside from the Old World Blues Trait that cripples players that don't want to advance beyond 30 (and you can re-spec all your Traits in the DLC, new and old, as well as take that Trait if you start a new game), I wanted to clarify the difficulty levels for over level 30:

Specific enemies will scale for characters over level 30, usually quest-specific adversaries (in the Mojave, characters like Benny and Vulpes, for example).

This doesn't apply to most critters in the wasteland (it's not universal scaling for all critters), but key boss encounters were designed to take into account PCs over level 30.

Just wanted to let folks know.


Thanks, Chris. So you can confirm Easy Pete now carries a Fat Man?
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Kat Stewart
 
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Post » Tue Oct 20, 2009 12:03 am

*snip*
Asai


This is pretty much how I'm looking at it, now. I've tried to understand both sides of the self-gimping debate, but at the end of the day the tools are (or will be) there to run the character you want. I use a 10mm pistol, a grenade rifle (Thump-Thump) and a scoped Hunting Rifle almost exclusively to the end of the game. I could get better weapons, but these feel right. I don't touch the BoS bunker vending machine except to make Rad-X for the FotA. It's choice, built in to the game.

AL D
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Yonah
 
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Post » Tue Oct 20, 2009 3:05 am

This is pretty much how I'm looking at it, now. I've tried to understand both sides of the self-gimping debate, but at the end of the day the tools are (or will be) there to run the character you want. I use a 10mm pistol, a grenade rifle (Thump-Thump) and a scoped Hunting Rifle almost exclusively to the end of the game. I could get better weapons, but these feel right. I don't touch the BoS bunker vending machine except to make Rad-X for the FotA. It's choice, built in to the game.


I play in hardcoe mode, and i have very strict loot rules, which limits what i can pick up, which limits limits what i can sell. In the end to make my game a bit more challanging i have decided to excercise choice in that if i want to pick up something i have to be able to use it and if i want to sell something it has to be something i have crafted. (snip)


Excellent examples of taking responsibility for the character and the role you want him/her to have. It's unfortunate that so many other people want the game to enforce this kind of thing.


And.. oh, what the hell. Why not:

GraniteDevil
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Rinceoir
 
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Post » Tue Oct 20, 2009 4:30 am

....................................................................................
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glot
 
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Post » Tue Oct 20, 2009 3:52 am

....................................................................................


:biggrin: :biggrin: :biggrin:

I think we're done, man.

(no sig)
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Jade Barnes-Mackey
 
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Post » Tue Oct 20, 2009 8:52 am

:biggrin: :biggrin: :biggrin:

I think we're done, man.

(no sig)

I should have expected this much.

Anyways back on topic.

I like being uber powered at around the end of the game makes me feel like I made something of myself. I enjoy ragtagging it most of the game but at the end I want the rewards of feeling like a top notch person to not mess with.
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Jeremy Kenney
 
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Post » Tue Oct 20, 2009 2:24 am

When you listen to Eljia (Yes, I call him Eljia because it is simple) he goes on about how simple all of these machine are as well as what they can do. If you really read all the insanity you went through in FO3 you noticed the G.E.C.K. made something from nothing. So what exactly is wrong with food producing machines that NEVER run out?
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Kelly Osbourne Kelly
 
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Post » Tue Oct 20, 2009 8:56 am

When you listen to Eljia (Yes, I call him Eljia because it is simple) he goes on about how simple all of these machine are as well as what they can do. If you really read all the insanity you went through in FO3 you noticed the G.E.C.K. made something from nothing. So what exactly is wrong with food producing machines that NEVER run out?


Nothing wrong, but it's a choice between treasure hunting and shopping. What sounds more fun?

Or did you mean just as an example of fallout tech?
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Claire Lynham
 
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Post » Mon Oct 19, 2009 6:34 pm

There can never be true difficulty with a Quick Save feature. The only thing I wish is that levels came more infrequently. I should struggle to hit the level cap, not easily hit it with 50 hours of gameplay left.
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Elizabeth Lysons
 
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Post » Tue Oct 20, 2009 12:31 am

There can never be true difficulty with a Quick Save feature. The only thing I wish is that levels came more infrequently. I should struggle to hit the level cap, not easily hit it with 50 hours of gameplay left.


I have 5 completed characters and i am going through now with number 6 and at this point not hitting the Strip nor have i done Dead Money yet, and i managed to hit level 30. I also have been through EVERY location on the map except those areas that are quest driven like the fort. There is not a vault, a cave, or legion hiding rock i have not turned over so hitting 30 was easy. I am still a bit irritated that some quests like "we all leave together, i did get pvt jones tag) somehow i can not finish, missing ONE dogtag, the quest map says it should be right here but there is nothing there. Other than that this play is going to be probably the most complete of all my plays siding with the NCR. I do have to go into vault 3 yet and kill motorunner and rescue the ranger there, ( i did not kill him as i wanted to boost my faction with the Khans so i made a delivery but i want them to side with me as i side with the NCR).

There is something to the quicksave and reload feature that can be game breaking but only if YOU choose to do so that is no one's fault or choice but yours to make and i like that the option is there whether i use it or not. I also play on PC so on a few other plays just to see the "whats what" concerning that terminal, box, door, i have console commanded them open. Regardless of what another thinks i did what i did and since it was my choice and effects no one else there should be no DRAMA concerning a viable legitimate choice that the player CHOOSES to excercise.

Concerning the time frame of 50 hours i have close to that myself and this character has not been subjected to the credit check to enter the Strip, (not that at level 30 the 2000 caps is hard to come by) i just have been plodding around the Mohave smelling the flowers, picking the ocasional one that takes my fancy, shooting legion on sight (most fun EVER), making steaks and cooking geckos, helping litle old ladies across the street, resolving any NCR crisis in diplomatic fashion using bullets or [censored], and in genreal having a ball NOT being in a hurry. I only realized i was at 30 when i hit it this morning before i quit, it did come as a suprise as i was having such a good time playing my way that everything else including levels escaped notice, that is a good thing.

How long or little it takes for a player to finish is completely up to the player. If you choose to skip half the stuff i chose to do then you milage will vary. I have had plays where i ended the game at 16, as it was my legion supporter character and i hated her and the play with a passion i just wanted it to end. I did the best for the legion i could stomache, tried to minimze the emotional wreckage a group like the legion will leave behind, but in the end i just decided to blow through it and get it over with. If i chose to i could have dragged that nightmare out longer but the key in all of this is "i chose" which did not interfere with what "you chose" and yet we both seemed to enjoy the experiences for similar and differetn reasons, that is what makes FO3 and FONV special in a cookie cutter halo clone world.

Asai
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Chloe :)
 
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Post » Tue Oct 20, 2009 9:32 am

.... the key in all of this is "i chose" which did not interfere with what "you chose" and yet we both seemed to enjoy the experiences for similar and differetn reasons, that is what makes FO3 and FONV special in a cookie cutter halo clone world.

Asai


Yep.
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Emma Pennington
 
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Post » Mon Oct 19, 2009 8:08 pm

Just give them credit for going in the right direction with the level 30 limit perk.

When I first played Fallout 3? I'd wished there were two difficulty sliders: one to change the difficulty of incoming damage, another to change the difficulty of damage dealt. This would allow the player to choose between a traditional Very hard mode, a mode where fights are very long or a mode where fights are realistic and short, with neither the player or the enemies being able to take three shots under normal circumstances. There is no right or wrong way to play the game, and both the demigods and the "hardcoe" players deserve to be able to play it their way. All they need to do is give the players more options to work with and everyone will be pleased.
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Miss Hayley
 
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Post » Tue Oct 20, 2009 9:46 am

Just give them credit for going in the right direction with the level 30 limit perk.

When I first played Fallout 3? I'd wished there were two difficulty sliders: one to change the difficulty of incoming damage, another to change the difficulty of damage dealt. This would allow the player to choose between a traditional Very hard mode, a mode where fights are very long or a mode where fights are realistic and short, with neither the player or the enemies being able to take three shots under normal circumstances. There is no right or wrong way to play the game, and both the demigods and the "hardcoe" players deserve to be able to play it their way. All they need to do is give the players more options to work with and everyone will be pleased.



Player options RULE!!

Asai
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Marine Arrègle
 
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Post » Tue Oct 20, 2009 8:17 am

Bethesda can't satisfy everybodys needs. Somebody like that they have god like character and somebody like to wander trough the area naked with lead pipe. There is a solution for players who wants more harder and more realistic games, it is called real life.
Look outside window and thre it is. If you hate that thre is holo-rifle or bar at the floor then don't pick it up or don't use it.
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Sasha Brown
 
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Post » Tue Oct 20, 2009 7:48 am

I don't like the idea of "DEV" hating all this they made the game unbalanced or the weapons (some) are overpowered GAH hello people its a game play how you see fit if you don't like a certain aspect of it then change it. It's about choice. It's all been said b4. Personally i like the aspect of being able to boost all my stats or become a "God" though it makes no difference cause I'm a God from the very start(yes I'm that damn good) If there's any fixing to be done it should be centered on mechanics such as load times, lag, frame rate, pop up the tech side of the game, that should be the focus so the game runs nice and smooth. Remember a game is hard or challenging when we make it so challenge yourself and leave the whine and cry game to the kids who are just learning :fallout:
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Trista Jim
 
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Post » Mon Oct 19, 2009 11:29 pm

I think the power gap people are imaginging isn't quite as big as people think.

A level fifty character has only one hundred more hit points then a level thirty character, considering the damage a brushgun or an anti-material rifle can do, not a huge leap in defense.
He has more skills and perks certainly but that doesn't necessarally make him more powerful simply more flexible. Instead of having all the perks and skills to dominate in two weapon styles you have all the perks to dominate in three or four. You can't really kill any faster or any better you just have more choices in how you kill. Because each DLC increases the level cap by 5 instead of one DLC adding twenty levels at once its doubtful we'll see any high level uber perks.

When I really think about it, I don't see a level fifty character being that much more powerful then level thirty, more veristile but not really more powerful.


There is also plent of room for Obsidian to stop being nice and start kicking our butt. If they started giving enemies perks it becomes easier to do damage the Courier. Imagine an enemy wielding a grenade rifle at long range who has 3 ranks in demolitions expert. Imagine three of them appearing at the top the ridge at once. Make an an enemy who has the two major shotgun perks "And Stay Back" and the" Shotgun surgeon" Then give them some hunting shotguns and slug rounds. You'd have good damage, a chance to knock the courier on his but for several seconds. Sounds like the recipe for playercide. Or maybe give an enemy a silenced sniper rifle and put them in the distance in some bushes. The enemy could be given a stealth feature which reduces the range our perception can pick them up on.
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Sun of Sammy
 
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Post » Mon Oct 19, 2009 11:28 pm

I think the power gap people are imaginging isn't quite as big as people think.

A level fifty character has only one hundred more hit points then a level thirty character, considering the damage a brushgun or an anti-material rifle can do, not a huge leap in defense.
He has more skills and perks certainly but that doesn't necessarally make him more powerful simply more flexible. Instead of having all the perks and skills to dominate in two weapon styles you have all the perks to dominate in three or four. You can't really kill any faster or any better you just have more choices in how you kill. Because each DLC increases the level cap by 5 instead of one DLC adding twenty levels at once its doubtful we'll see any high level uber perks.

When I really think about it, I don't see a level fifty character being that much more powerful then level thirty, more veristile but not really more powerful.


There is also plent of room for Obsidian to stop being nice and start kicking our butt. If they started giving enemies perks it becomes easier to do damage the Courier. Imagine an enemy wielding a grenade rifle at long range who has 3 ranks in demolitions expert. Imagine three of them appearing at the top the ridge at once. Make an an enemy who has the two major shotgun perks "And Stay Back" and the" Shotgun surgeon" Then give them some hunting shotguns and slug rounds. You'd have good damage, a chance to knock the courier on his but for several seconds. Sounds like the recipe for playercide. Or maybe give an enemy a silenced sniper rifle and put them in the distance in some bushes. The enemy could be given a stealth feature which reduces the range our perception can pick them up on.


All valid suggestions i especially like the sniper/stealh one, oh yea baby little of my own medicine hehe BRING IT ON!!!. Anyway these suggestions are something that to remain optional could be determined by the difficulty slider where easy could be one demo with level 1 perk and expert could be 3 with level 3 perks, the perception distance could be normal on easy with darn near invisible on expert. If the difficulty is player set as in an option the player can choose to play around with i agree with everything in your post. I do not want to tell anyone how to play FONV nor will i accept anyone telling me how to play, that IMHO changes the very thing that makes FONV beautyful. It is truly my game, the experience is dictated by my whims. I understand there has to be some structure, some basic rules we all must adhere to, but i think after my previous posts and yours i think it is safe to say that most of us may not be on the same page but we are reading from the same book.

Asai
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Manuela Ribeiro Pereira
 
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