(I put the thread in this forum because it will discuss items from New Vegas DLCs, in case you are wondering.)
Here's the thing that concerns me. It was fun to mess around with a demigod character in F3 because, to me, it fit the pulp fifties setting Bethesda chose to emulate. That chapter of Fallout was designed to be larger than life (to great consternation in some camps) and the exploits of the Lone Wanderer (and companions) didn't seem that anachronistic.
New Vegas is a different sort of game experience. While retaining some pulp science fiction elements (giant bugs, Mr. House and his robot army, etc.) the overall feel of the game is grounded in politics and humanity. It's the player's interaction with the scripted story that fuels the game. In the vanilla game, while the Courier becomes extremely capable (in combat and/or in diplomacy), he is still vulnerable. Still recognizably human. Still challenged by the wastes. Even the latest patch, while energizing some weapons, took care to reduce the effectiveness of others.
But now we have Dead Money and 3 to 7 more DLCs, and the 'human' courier is starting to lose focus.
5 more levels and more Skill Books. More to come?
The BAR and Holorifle. Just plain superweapons. I don't use the BAR but the Holorifle? One shot kills everything.
The Sierra Madre terminal/dispensor in the BoS Bunker. Free, essentially effortless supplies for the rest of the game.
Now, some of the items above are TOTALLY optional. Nothing can force you to use the dispensor, read a skill book, or carry any weapon. It's up to player choice. You could argue that there is nothing wrong with giving players choice, and I guardedly agree with you. But part of me likes to look at the game as a whole, as a piece of design, and then unbalancing items become irritating. It's like the devs are saying, "Remember all that work we put into making this game challenging? Never mind!"
But the extra levels and attendant skill points are something else. There is no provision for the individual player to decide he is happy to stop. What was entertaining in Fallout 3 (roaming the wastes as a demigod) is just boring in New Vegas; the sandbox in this game is not designed for it, and the emphasis on grounded human concerns does not support it.
So, am I full of it? What are you looking for in a game like this?
Do you agree that enough is enough, or do you want your character to become an all 10s & 100s powerhouse of destruction?
Should the Devs take player choice vis a vis leveling into account? Should we just play characters with no intelligence? :biggrin:
Is game design integrity more important than player enjoyment?
Play nice, now.