WARNING! The following critique of FO4 is by an old man that enjoys being grouchy and bad humor.
Before I get started tearing FO4 a new [censored] for world class svcking. The kind of svcking that make black holes jealous, the kind of svcking that remove the need for gravity, I actually love the game. Its better than I hoped it would be. But this is about [censored]ing and not congratulating Bethesda for what is truly a triple A title.
Sure part of the problem is the consumers. We tend to get jaded quickly and demand better. Its only a short time from Doom and Duke Nukem to being wowed by Half life and Deus Ex to be bored by Doom 3, Duke Nukem forever and Duex Ex 2. (I never played the latest Dues Ex)
I started the Fallout series with New Vegas on the recommendation of a friend. I was amazed and quickly purchased Fallout 3. Part of FO3 was especially fun for me as I had just got back from a week in DC and I ran around trying to find places I had just visited. Now FO4 comes out and I live in Massachusetts. Kinda pissed that the whole game takes place in the eastern part of the state...
But the game, as good as it really is, it has a few glaring problems. Now I don't play with companions and have not completed all the possible quests so many of the complaints I am going to [censored] about may have in game answers, but I am both too old to bother worry about learning all I need to know and I really like complaining. Now get off my lawn!
Let the [censored]ing begin! Its the parts of game that seem either attached after the final game was settled, or had to have their storyline clipped to finish the game. Also known as the Producer Syndrome “Is it ready yet? How about now?”
But Settlements feel like minecraft being added to Skyrim. Sure its fun to fart around with building settlements and such, but beyond a cheap way to level up it feels like a tacked on extra.
Then there are the Raiders. We (and by we I mean I) were teased with the Raiders having some sort of hierarchy that we would have to face later in the game. But that part of the game never gets answered and kind of drifts off as the real game comes into better focus.
Wasteland weapons were a good thought, but their execution is lacking. I would have liked to seen the simple guns be able to take advantage of the science perk and maybe the blacksmith perk. And that means more than just adding a night scope. (Plus the night scopes svck. Noticing a theme yet?) Think about it, a plasma infused sword .38 cal pistol that actually does enough damage to be useful. Could have been great.
And what is up with the spotlights? Are you even looking into why they don't shine their lights after you leave and come back? The temp solution of putting them on interval power poles is extremely disappointing. Oh sorry! I meant svcks.
Who decided that power armor doesn't negatively effect sneak mode? Now including stealth features into power armor mods would have made sense. I still hate the invisible feature! I can't see where I am aiming! (I prefer not to use vats. Its a old person thing)
I am cutting this short for many reasons. Part of it is because I have too many other things to do at the moment and the others are personal, so stop asking! Anyway, feel free to [censored] about my [censored]ing. Just send the worst comments to your mother's place. I'll pick them up there.
But in reality, I am getting ready to take a vacation and will be away from my computer, so no gaming. I am taking my laptop, but it struggles to play solitaire. I use it for writing only. I will check back in and get upset about your responses later.
-Moon-