Game critique after many hours played

Post » Sat Mar 19, 2016 8:21 pm

WARNING! The following critique of FO4 is by an old man that enjoys being grouchy and bad humor.




Before I get started tearing FO4 a new [censored] for world class svcking. The kind of svcking that make black holes jealous, the kind of svcking that remove the need for gravity, I actually love the game. Its better than I hoped it would be. But this is about [censored]ing and not congratulating Bethesda for what is truly a triple A title.



Sure part of the problem is the consumers. We tend to get jaded quickly and demand better. Its only a short time from Doom and Duke Nukem to being wowed by Half life and Deus Ex to be bored by Doom 3, Duke Nukem forever and Duex Ex 2. (I never played the latest Dues Ex)



I started the Fallout series with New Vegas on the recommendation of a friend. I was amazed and quickly purchased Fallout 3. Part of FO3 was especially fun for me as I had just got back from a week in DC and I ran around trying to find places I had just visited. Now FO4 comes out and I live in Massachusetts. Kinda pissed that the whole game takes place in the eastern part of the state...



But the game, as good as it really is, it has a few glaring problems. Now I don't play with companions and have not completed all the possible quests so many of the complaints I am going to [censored] about may have in game answers, but I am both too old to bother worry about learning all I need to know and I really like complaining. Now get off my lawn!



Let the [censored]ing begin! Its the parts of game that seem either attached after the final game was settled, or had to have their storyline clipped to finish the game. Also known as the Producer Syndrome “Is it ready yet? How about now?”



But Settlements feel like minecraft being added to Skyrim. Sure its fun to fart around with building settlements and such, but beyond a cheap way to level up it feels like a tacked on extra.



Then there are the Raiders. We (and by we I mean I) were teased with the Raiders having some sort of hierarchy that we would have to face later in the game. But that part of the game never gets answered and kind of drifts off as the real game comes into better focus.



Wasteland weapons were a good thought, but their execution is lacking. I would have liked to seen the simple guns be able to take advantage of the science perk and maybe the blacksmith perk. And that means more than just adding a night scope. (Plus the night scopes svck. Noticing a theme yet?) Think about it, a plasma infused sword .38 cal pistol that actually does enough damage to be useful. Could have been great.



And what is up with the spotlights? Are you even looking into why they don't shine their lights after you leave and come back? The temp solution of putting them on interval power poles is extremely disappointing. Oh sorry! I meant svcks.



Who decided that power armor doesn't negatively effect sneak mode? Now including stealth features into power armor mods would have made sense. I still hate the invisible feature! I can't see where I am aiming! (I prefer not to use vats. Its a old person thing)



I am cutting this short for many reasons. Part of it is because I have too many other things to do at the moment and the others are personal, so stop asking! Anyway, feel free to [censored] about my [censored]ing. Just send the worst comments to your mother's place. I'll pick them up there.



But in reality, I am getting ready to take a vacation and will be away from my computer, so no gaming. I am taking my laptop, but it struggles to play solitaire. I use it for writing only. I will check back in and get upset about your responses later.




-Moon-

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Andrew Perry
 
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Post » Sat Mar 19, 2016 11:41 pm

Well this totally wasn't an extremely negative topic.



(JUST KIDDING DON'T KILL ME)
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Undisclosed Desires
 
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Post » Sat Mar 19, 2016 11:51 pm

Another bashing thread. *yawn*
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Gill Mackin
 
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Post » Sat Mar 19, 2016 8:09 pm

Reading skills much?

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Schel[Anne]FTL
 
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Post » Sat Mar 19, 2016 7:48 pm

Did you actually read the post? There is alot of sarcastic humor (my favorite! :)) but he is simply stated things that bothered him and actually loves the game.


Though night vision scopes are awesome, I don't know whats wrong with him there.
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lexy
 
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Post » Sun Mar 20, 2016 2:32 am

Anyone else get into the second section of this and then not care?

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Lawrence Armijo
 
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Post » Sun Mar 20, 2016 4:25 am





When you start a "review" the way OP did, most people aren't going to get much into it. It was childish.

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Joanne
 
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Post » Sat Mar 19, 2016 4:49 pm



It did say bad humor...
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joseluis perez
 
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Post » Sat Mar 19, 2016 1:22 pm

No, didn't read it, didn't need to. What you posted has been posted so many times it's not worth reading. Your about 4 months late to the party.
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gary lee
 
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Post » Sun Mar 20, 2016 12:05 am

I read it all and thought it was humorous enough.


Funny how people don't actually take time to read something, yet still have opinions about it. That's how someone like Trump gets elected.
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Meghan Terry
 
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Post » Sun Mar 20, 2016 5:42 am

I think I can echo what you said about the game feeling a bit rushed. Maybe its the bad frames ive been getting that kinda darken the whole experience, but I think if we got this game sometime this year instead of 2015 it would have been a lot better for it.



There is something interesting that Todd talked about in a recent interview once, I don't have the link on hand so im just going to paraphrase that he talked about there being a certain big feature that they are working on that didn't make it into the last game but will be a big part of the next game. I think the settlement building is a bit like a beta of that feature, with my wild guess being a player faction system. The game is hugely ambitious, even more so than Bethesda's usual work, I think that there were a lot of different things being tested inside of the many years this game was in development and not all of them worked out completely by the time the publisher started demanding some form of release.



Maybe development resources were also svcked away into that rumored third IP that they're working on. I always enjoy learning about the development of big projects like this, its a shame that so much is obfuscated for the obvious business reasons. The only real time the internet as a whole has been able to see deep inside the innards of the years spent on a major title was Half Life 2, and people got arrested over that. Maybe im just strange but one day I would love to see Bethesda put out a lot of the materials that that leak brought, although maybe the fact that the last time we got that much info was straight up hacking has put the entire industry off of this stuff.

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Jon O
 
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Post » Sat Mar 19, 2016 9:41 pm

Sarcasm is fun.

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daniel royle
 
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Post » Sun Mar 20, 2016 4:23 am

I love the game, but those are some legitimate grievances. Obviously this topic isn't gonna win over a whole lot of people on the boards though with the unpleasant wording.

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Alada Vaginah
 
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Post » Sat Mar 19, 2016 5:34 pm

This is interesting. Whenever I get a bit frustrated with the settlement system I try to remember that it's their first attempt at anything like it, and will only get more sophisticated with each game that passes. I have to disagree with OP though - it doesn't feel tacked on to me, it began to feel like an entirely new game once I got to grips with everything and learned the various exploits.



I admire Bethesda's ambition, even if they sometimes fall a bit short. It's refreshing to see creators in a climate where identikit multiplayer first person shooters are annually gobbled up by the vast majority of gamers.

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Ria dell
 
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Post » Sat Mar 19, 2016 7:29 pm

well its no secret todd howard and his team like minecraft, i don't see settlement building as a "cheap way" to level, just cause the building part makes it seem like its an easy way to level, its quite time consuming and i'm glad they added more ways to level up, if the only way to level up was by killing enemies or quests, it would force you to do quests, not everyone like rushing or even doing quests, so it adds flexiblity, and its optional, you don't have to build anything, its like you're complaining about something other people like to do thats entirely optional and you don't have to do it, its like you want to force your playstyle on someone else, you want everyone to have to level up by quests and combat, don't you ever listen to todd howard, at E3 last year , he goes "player freedom is our ultimate goal" he's always maintained that, peope who don't like buildings respawning, don't need to go inside them again, its not forced, but some people don't like respawns, ROFL well most do and the game would be lame if the map was empty, i just used that as another example, so settlement building is the same thing, you don't have to do it, but because you don't like it as a way to level or for fun isn't relevant to other people, i love settlement building, it involves lots of planning, all that time and effort needs to be rewarded so it helps level you up, but only the building part, no all apsects of working in your settlement levels you, most of it doesn't, planting things doesn't, moving things around doesn't, scrapping things doesn't, so most of it doesn't level you up, it probably takes 90 minutes to scrap all of sanctuary and move things around like the chemistry station furniture etc and you get nothing for that.

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Sammie LM
 
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Post » Sat Mar 19, 2016 5:02 pm

Maybe that's why we keep coming back to bethesda games. The games are fun to play and yet there's plenty to gripe about. Win win!.

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Marguerite Dabrin
 
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Post » Sat Mar 19, 2016 10:20 pm

I preordered everything with the season pass. And I won't lie I wasn't a big fan of the base game alone. But that's the thing with a game like elder scrolls and fallout. The final best product happens months after the release. It's a waiting game.


I honestly put down the game in early December. I've come back to it for the announced dlc package coming soon. I'm trying a new build to get a feel for how it'll do in survival. And honestly I couldn't be enjoying it more. It's my favorite game right now.
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Georgia Fullalove
 
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Post » Sat Mar 19, 2016 9:00 pm

At least this is an original take on basically the same rant that people have been delivering for four months.



The one thing I'd point out here is that although you may not like the settlement system, it is one of the most popular new aspects of FO4. A lot of us absolutely love the settlement building. I wouldn't call it tacked on. There's definitely a lot of room for improvement with it, but it is pretty well developed and thought out. It's designed to be at least mostly optional. With the Institute, BOS, and Railroad endings to the game, you're not really required to do anything at all with the settlements. With the Minutemen you are required to, but you can play the entire game without even meeting the Minutemen if you choose to play it that way.

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Nims
 
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Post » Sat Mar 19, 2016 4:21 pm

The addition of a settlement building mechanic was great. Is not very polished yet but offers players a nice change of pace. We are not required to side with the Minutemen to enjoy it: we can unlock places with zero population and still be able to get very creative and play in them. Is the system perfect? No, is not. Is it a decent way to play a game within the game? Yes, it is. I might venture to say that the inclusion of this "minecraft" aspect was actually something that Bethesda wanted to throw against a wall to see if it sticks. Well, in my opinion, it stuck. But everything else such as the Minutement being a pivotal element in this new feature did not. There are a lot of problems with the building system and that's why I joined this forum. I do hope the company can listen to our pleas and improve such excellent idea.



Building settlements is very fun, but needs to be be fixed and the Minutemen have to reflect what they actually were in history: " A well-prepared militia companies self-trained in weaponry, tactics and military strategies from the American colonial partisan militia during the American Revolutionary War. They were also known for being ready in a minute's notice." This ain't happening in the game. My Minutemen are just a bunch of whiners and weak people that Bethesda needs to fix. And, also, they should be able to sweep floors to get rid of re-spawning corpses and weeds (please....)

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Quick Draw
 
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Post » Sat Mar 19, 2016 3:48 pm

To those that bothered to read my post, thank you. To those of you that come only to spray vindictive whining about my posting, thank you too. Seriously I don't mind negative comments, but please try to be more amusing when you do. If you wish for some pointers in how to be more negative than 'YAWN', I can help with a more creative prose, PM me.



Now I do love this game. I haven't bought the DLC yet, but I will. I actually love settlements, but their place in the game feels (You know, feels. My PERSONAL OPINION.) like it doesn't belong to the game other to be a leveling mechanism. And I have wasted tons of time with it too. I have spent more time building than killing and love it. I just wish it had a purpose. A clear purpose that means something in the game.



I do love this game, but not enough to delve into everything Bethesda does and I also don't read guides and such as I am a filthy causal. So I am sure I am going to miss news or rumors and that is fine. This was just a quick critique of a game I enjoy enough to post about. But if you want really devoted fan love there is one way the Bethesda has made their games so great to play. They allow people to mod them and then share those mods. I played Skyrim way beyond its original appeal because of them and FO4 is no different. Imagine if they didn't.



Also I love the weather. Hell today was just like the game. Sunshine, rain, Sunshine, more rain and instead of radiation, they are calling for snow. As a former Floridian, [censored] snow.

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alyssa ALYSSA
 
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Post » Sat Mar 19, 2016 2:37 pm

Indeed I have a fine education and am almost undoubtedly older than you. Cute, but cute on an old person, is not a compliment.

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nath
 
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Post » Sun Mar 20, 2016 1:11 am

Never claimed to be cute. My granddaughters are cute. I am a sixy old goat.




And you do realize that comment was directed at a poster that clearly had not read the post, but replied anyway. Which makes me curious if you read the original post or simply saw my response. If that is the case, irony much?



EDIT: Went to your site, very nice.

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Rinceoir
 
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Post » Sun Mar 20, 2016 2:28 am

Where do you think I got 'cute' from? A bit of common content, settlements, raiders, etc, the rest is an attempt at humor. It's not terrible, but is rather cliche, so I thought 'cute' fit.

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Setal Vara
 
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Post » Sun Mar 20, 2016 3:43 am

Fair enough. But understand I rarely care enough about a game to go to their site and put down my thoughts. That you may have read similar from thousands of others is not my concern. You could have skipped over it, but you did not. I like humor and tend to wallow in sarcasm, but its not for everyone.

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alyssa ALYSSA
 
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Post » Sat Mar 19, 2016 5:18 pm

You added almost nothing. your content is small and appears to be an afterthought. Things like "a plasma infused sword .38 cal pistol" makes one think you have not even played the game. You basically decided to be humorous and threw in a bit of content to flesh that out. Not a bad thing really.



Anyhoo I am a grumpy old man today, and you just happened to be there. ;)

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how solid
 
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