1.) Is there a game design position of a think-tank sort? In example, you have X number of individuals. You tell them, "We need you to think of content for game A, in the lines of components B, C, and D, to work within framework E, F, and G, keeping in mind restrictions H, I, and K through Z. Oh, and I'm going to padlock this door for J number of days, at which point we'll let out any survivors and see what you've come up with."
2.) 3D Modeling and the like. What programs do you guys specifically use? 3D Studio Max? Maya? What extrensions do you use? Is there any kind of student program or what have you out there that can reduce the price of these things? I don't think I have any organs left to sell.
3.) Programming. The unsung heroes. What's a good path to learn how to get up to speed? What languages do you recommend? What are good programming exercises you use to "tighten up" your coding skills? How much say do you get in the overall design of the game?
4.) Looking for work in the game industry. How do you begin? Do you build a portfolio of sorts, or do you sign on as someone's assistant and do OJT / Grunt work until you've proven your ability?
Just a quick couple questions off the top of my head. I'm sure I'll have more later.