Is there a way to get the current difficulty setting of the game? I need to know that so I can use the proper fDiffMultXPx gamesettings for XP computations. Or is there a better way? I'm trying to figure out what the XP reward for killing a actor is. I have the refID of the actor through a Refwalk. If a follower kills the actor, I want to be able to reward part of it to the player.